Thank you for bringing this topic into attention.
I believe that this is a real problem, and a problem that needs to be addressed by different means. I applaud the noble and honest suggestions that consolidated players have posted, which are, without doubt, straight answers to a straight question however... ...however, I read the suggestions and I am not quite comfortable with them, striving to identify (some) suggestions that could be applied in my (particular I agree) case. That's my own problem.
But I am somehow saddened that, while reading, there is a recurring pattern: everytime that someonme raises a question which (indirectly) targets old timers and their quest for continuous entertainment, our (valid, I pray!) concerns are dismissed, apparently as if we were like bored children that are unable to find ways to entertain themselves. Fortunately the original poster mentioned "add, develop or change", iirc
To suggest (again and again) that if you are bored is entirely your own fault, misses the point. All things considered, we know the issues involved in the proper development of the game, and this is why we wait. But getting the "if you are bored is time to move on" "if you are bored you are lazy" canned answer is as frustrating to me as the remark "this game needs new content for oldies" is to you.
This is not black and white, I agree. I acknowlege the fact that boredom can be mitigated by an (pro)active attitude, in line with previous posts. This is a very valid answer when targetted to a specific player type who may have "missed" entertainment opportunities by limiting themselves to the levelling aspect. However, this cannot be the answer "ad eternum", nor the only answer.
I get the feeling that if I publically state that the game is stalling content-wise (a statement with which quite a few players would agree, I guess) I am suddenly being invited to "move on" or "try to be creative and come up with some original idea that may involve doing some task that unfortunately does not correspond to my definition of fun". Why would you call me lazy? Am I weird because creating a lvl 1 toon to trek the world to prove that I am "t3h master sneaker" is not my thing?. Maybe a hardcore player who has been around for quite a while has (in own view) "done everything". This statement is not to be interpreted "verbatim" / literally, warranting the "you haven't done everything, you still need to check how many yubos are you able to kill non stop in a 3h time window, go!" answer.
It is not because there is an exponential number of crafting combinations that there is infinite entertaining value in playing with (mostly subobtimal) crafting combinations (err.. I meant recipees). It is not because there is a given amount of square meters in the land that visiting each single square inch of terrain provides value. It is not because there are like a dozen different weapons that there is the same replying value if you level all of them.
While some suggestions are indeed valid, please consider if your suggestion applies to a broad player base, and if it is generaly applicable. Finally, I would humbly request to posters that they submit their suggestions (thanks, honestly, maybe some of them apply in my case) and refrain from spicing their posts with judgements or snide remarks referring to their own and our vision of "the right way to play". I have no objection at all that you explain that there is lot of hidden value in Ryzom, well past the "click button and level", trying to open the eyes to rushed masters (insert cheesy comment about roses and smell). However, the game has been on long enough so there is more than one single player "profile" concerned.
Jayce wrote:
and have counted the spots on every Varinx
hey that was my line, proper citation needed!
Yours,
Ani
EDIT: typos, reformat, etc....