Ideas for not leaving the game after being lvl 250 for a while ?

Come in, pull up a chair, let's discuss all things Ryzom-related.

Should there be something else after lvl 250 besides helping others ?

Poll ended at Mon Jun 08, 2009 8:43 am

Yes
58
95%
No
3
5%
 
Total votes: 61

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fiach
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by fiach »

ajsuk wrote:Not being funny, but I'm getting sick to death of hearing "make your own fun you lazy sods".

God gave me the tools to play with myself already and I don't need to pay a tenner a month for the privilege.
LMAO! :D ...... unfortunately Ill be stuck with that thought rolling around in my head for the rest of the day now :( :)

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iphdrunk
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by iphdrunk »

Thank you for bringing this topic into attention.

I believe that this is a real problem, and a problem that needs to be addressed by different means. I applaud the noble and honest suggestions that consolidated players have posted, which are, without doubt, straight answers to a straight question however... ...however, I read the suggestions and I am not quite comfortable with them, striving to identify (some) suggestions that could be applied in my (particular I agree) case. That's my own problem.

But I am somehow saddened that, while reading, there is a recurring pattern: everytime that someonme raises a question which (indirectly) targets old timers and their quest for continuous entertainment, our (valid, I pray!) concerns are dismissed, apparently as if we were like bored children that are unable to find ways to entertain themselves. Fortunately the original poster mentioned "add, develop or change", iirc

To suggest (again and again) that if you are bored is entirely your own fault, misses the point. All things considered, we know the issues involved in the proper development of the game, and this is why we wait. But getting the "if you are bored is time to move on" "if you are bored you are lazy" canned answer is as frustrating to me as the remark "this game needs new content for oldies" is to you.

This is not black and white, I agree. I acknowlege the fact that boredom can be mitigated by an (pro)active attitude, in line with previous posts. This is a very valid answer when targetted to a specific player type who may have "missed" entertainment opportunities by limiting themselves to the levelling aspect. However, this cannot be the answer "ad eternum", nor the only answer.

I get the feeling that if I publically state that the game is stalling content-wise (a statement with which quite a few players would agree, I guess) I am suddenly being invited to "move on" or "try to be creative and come up with some original idea that may involve doing some task that unfortunately does not correspond to my definition of fun". Why would you call me lazy? Am I weird because creating a lvl 1 toon to trek the world to prove that I am "t3h master sneaker" is not my thing?. Maybe a hardcore player who has been around for quite a while has (in own view) "done everything". This statement is not to be interpreted "verbatim" / literally, warranting the "you haven't done everything, you still need to check how many yubos are you able to kill non stop in a 3h time window, go!" answer.

It is not because there is an exponential number of crafting combinations that there is infinite entertaining value in playing with (mostly subobtimal) crafting combinations (err.. I meant recipees). It is not because there is a given amount of square meters in the land that visiting each single square inch of terrain provides value. It is not because there are like a dozen different weapons that there is the same replying value if you level all of them.

While some suggestions are indeed valid, please consider if your suggestion applies to a broad player base, and if it is generaly applicable. Finally, I would humbly request to posters that they submit their suggestions (thanks, honestly, maybe some of them apply in my case) and refrain from spicing their posts with judgements or snide remarks referring to their own and our vision of "the right way to play". I have no objection at all that you explain that there is lot of hidden value in Ryzom, well past the "click button and level", trying to open the eyes to rushed masters (insert cheesy comment about roses and smell). However, the game has been on long enough so there is more than one single player "profile" concerned.

Jayce wrote: and have counted the spots on every Varinx
hey that was my line, proper citation needed! :P

Yours,

Ani


EDIT: typos, reformat, etc....
Last edited by iphdrunk on Wed Dec 10, 2008 6:34 pm, edited 1 time in total.
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iceaxe68
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by iceaxe68 »

iphdrunk wrote:...I read the suggestions and I am not quite comfortable with them...
You know what? You are correct. (You too, Jayce.)

I apologize.

There are a very few players who have genuinely tapped out the available activities, barring endless variations or things which just don't interest them.

For you, new content of a high level nature would truly be a blessing.

And we certainly would not be better off without you.

I hope Spiderweb will leave their caverns of secrecy soon and produce something with you in mind.

They will have to work very fast indeed, though, to outpace your ability to use up what they make.

Crap, now I'm sad. :(



EDIT:
Having gone back over the thread, I still feel like it was directed not so much to the true elders, but to the much greater number of people who get a master or two and then fail to take advantage of years' worth of possibilities.

So I won't retract my earlier thoughts, but hope you'll forgive me for them. I work so damned hard to make life enjoyable for my guildies and friends, only to watch them disappear, when I KNOW that there is still so much more for them to do.

To Ani, Jack, and Jayce and all of similar vintage, if there is ever anything I can do to make your life on Atys interesting again, I would be honored to serve.
Last edited by iceaxe68 on Wed Dec 10, 2008 9:14 pm, edited 1 time in total.
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h0lycha0
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by h0lycha0 »

I'm not anywhere near as vintage as a lot of others but slightly bored none the less. I wish for nothing new nor spectacular. Bug fixes and finishing the the Encyclopedia would keep me amused for a couple months :D
iceaxe68 wrote:I would be honored to serve.
I'm not so sure I would have said that out loud. ;)
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dakhound
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by dakhound »

I've loved my time here and pretty much done everything on the lists mentioned above bar any heavy roleplay which never really appealed to me. I've helped more nubs than I can count and worked my ass off for many guilds. I've been fully into the politics and the dark world of spying etc. I've been with both factions right there on the front lines and made hundreds of friends and probably a few enemies, mostly I've enjoyed that journey.

without something new jack will become a bit part player on atys who will occasionally pop back to see how atys is getting on (yeah I'd resub every now and again just to see you lot). Its probably true they wont have enough *content* ever to keep me busy but just anticipation and good communication is enough sometimes.

so from someone who's killed evey boss on atys, fought in hundreds of outposts and somehow picked up 3 craft masters (wtf!!) I'm gonna be signing out for a while unless SW really surprise me and drop a world of event/content on us.
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kalindra
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by kalindra »

That is why I suggested content that would take weeks, if not a month to build, even with the work of many community members. Lowbies could contribute for the content in the lower level regions, but it should request masters to build them in the lvl 250 zones. Once they are built, they can be owned and fought over.

And then what ? Upgrade them ! Hire individually up to 10-12 NPCs that will guard your outpost between battles and protect players from aggro dragging (Like a mini-tribe). Equip the guards with better gear for more efficiency. If a player or a guild makes you mad, you can put him (them) on your guards' "blacklist" so they will attempt to kill him on sight if he walks in. On the other hand, the guards should be attackable and able to die if attacked by too many mobs (unlike overboosted Dyron Guards). If they are killed by a player (more likely a team), they could be partly lootable (if the equipment has been upgraded). Either ways, they are dead, and need to be replaced and re-equipped. The guild can always chose not to use them.

I'm not sure if that would encourage people to be nicer or nastier, depends of the people, I guess.

I also thought of a unique merchant that would also allow the guild to sell their surplus of cats to passerbys at the price of their choice. The NPC wouldn't give the guild dappers for storing the cats, but would still keep a percentage of the amount for its own salary and would charge that same percentage if the guild decided to retrieve the cats. Profit for the sell would go directly to the guild bank. Same thing for the bulky flowers.

In fact, I'm not only trying to find content for oldies, but also occupations for guilds and for ways to make dappers useful for something (in other words : moneysinks).
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sidusar
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by sidusar »

iceaxe68 wrote:They will have to work very fast indeed, though, to outpace your ability to use up what they make.
Not at all.

While yes, those people you initially referred to, who get a master or two and then know nothing left to do, would have to be 'outpaced' to keep them interested, and that's pretty much a lost cause.

The elders however are usually pretty good at stretching out content, building on existing content, making their own fun with the tools given, however you want to call it. These aren't people out to 'use up' content - rush through it once and then ask for more - they're used to taking a piece of content and playing with it over and over in every way they can think of. They wouldn't be here anymore if they weren't. :p All these players need is to regularly get some new tools to work with, some new foundations to build on, as well as the trust that these will keep coming in the future, and they'll take much more out of it than what the devs have put in. Right now though, they haven't gotten any in years.

As to what form that should take, I'll refer to Sherk. ;)
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iceaxe68
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by iceaxe68 »

sidusar wrote:Not at all.

While yes, those people you initially referred to, who get a master or two and then know nothing left to do, would have to be 'outpaced' to keep them interested, and that's pretty much a lost cause.

The elders however are usually pretty good at stretching out content, building on existing content, making their own fun with the tools given, however you want to call it. These aren't people out to 'use up' content - rush through it once and then ask for more - they're used to taking a piece of content and playing with it over and over in every way they can think of. They wouldn't be here anymore if they weren't. :p All these players need is to regularly get some new tools to work with, some new foundations to build on, as well as the trust that these will keep coming in the future, and they'll take much more out of it than what the devs have put in. Right now though, they haven't gotten any in years.

As to what form that should take, I'll refer to Sherk. ;)
That's awfully encouraging to hear, and I sure hope SW can bring enough to make it so. We need our elders.
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ajsuk
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by ajsuk »

This is what I've been saying for years... Glad you finally seem to be getting it.

Excluding one good Kitin event(temporary) and the wheel(crap) we haven't had anything since outposts. That's very nearly 3 YEARS of no new content updates. Is it any wonder those that have been here since beta and early release get a tad bored now and then?

I mean take a look at the LotRO patch list: http://lorebook.lotro.com/wiki/Release/All
That's what they've done in about half the time. Obviously they have waaaaay more dappers and resources than Ryzom does and I'm not expecting miracles of something of that magnitude, but, if we could just get something meaningful every 6 months or so with small bug fixes in between I would be ecstatic. In fact, I would probably wet myself in all the excitement.
iphdrunk wrote: hey that was my line, proper citation needed! :P

I thought it sounded familiar. :p
Last edited by ajsuk on Thu Dec 11, 2008 9:07 am, edited 1 time in total.
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sidusar
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Re: Ideas for not leaving the game after being lvl 250 for a while ?

Post by sidusar »

Aye, I was thinking outposts were the last truly new tools we've been given - back in december 2005. The only new things they've given us since then are:
  • Silan, which is only for new characters.
  • NPC bosses, good in essence but far too small to really add something significant to the world (now maybe if they'd revamped all bosses like that...)
  • Wheel, good in essence but far, far, faaaar too small to make enough difference.
  • The Ring, which does qualify as a really new tool with a lot of uses, only this tool is so fragile you can hardly do anything with it without breaking it. :(
Everything else I can think of has been just bugfixes or tweaks to already existing content (like the stamina changes), nothing really new. These are important too, because they make existing 'things to do' smoother or more fun, but to keep players interested requires a really new 'thing to do' once in a while.
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