Braaaaaaaainsssss....kalindra wrote:First one who finishes all branches gets "Master Ryzombie"
New skill to train others any skill we have
Re: New skill to train others any skill we have
Take a look at the collected Works of Ryzom Players all over the World!
At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
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Ryzom:
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Bardentreffen / Atys Kundschafter
At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be different! Do you dare to adapt?
Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
Bardentreffen / Atys Kundschafter
Re: New skill to train others any skill we have
I'm sorry I have to resign this to the "if dev's have time to waste, sure do it" basket
and as for speed of levelling I'm with Faa, I forgot just how easy it is to level a melee the other day and did 100-201 in 3 days (not even solid play)
and as for speed of levelling I'm with Faa, I forgot just how easy it is to level a melee the other day and did 100-201 in 3 days (not even solid play)
Re: New skill to train others any skill we have
The "Ryzombie" term was coined and reserved for afk'ers outside of stables.kalindra wrote:First one who finishes all branches gets "Master Ryzombie"
Re: New skill to train others any skill we have
IIRC, we have:
15 Melee Trees
4 Magic Trees
5 Forage Trees
39 Craft Trees
To me, it's the 4 that seems a bit light and the 39 that even seems a bit excessive. I kinda like the 39 tho as that kinda makes people interact w/ each other a bit more.
And I have to agree with the power leveling comment as I often run into "Masters" who know little about the geography of Atys having been marshalled through their levels at "the usual spots" w/o ever exploring the world. I see many new players make 250 in a month and they are gone after three months.
If there's to be a "training skill", I'd like a "train an NPC" skill. I wouldn't want to see every player walking around w/ his own personal npc healer and think the skill should be limited to the skill that the player is using but I don't really see the sense in:
a) Crafting Clickfests - You master a tree that's part of a set (i.e. jools, armors), then drop off half ya mats w/ an npc crafter you train, and which you pay mucho dapper, to craft off a load of mats. For every earing you make, npc assistant makes another.
b) Digging Doldrums - You master a tree, you can hire an npc digger that duplicates your efforts. You pulll 21 mats, he puls 21 mats, you blow up for 2400, he blows up for 2400.
These guys gain XP just as you do.....tho there must be a mechanism for you to level him up if you higher than him. Say you master desert dig, that puts all ya other dig skills at 50. NPC starts at 50 and he costs say 50 million dappers from the local training guld. Ya can level him up with you .... or you are higher level, you can pay the crafters guild (mucho dappero) to train him up to your level.
Besides, even tho it ain't a real person, I'd feel a lot less lonely digging with a virtual friend on those long nights of solo digging
15 Melee Trees
4 Magic Trees
5 Forage Trees
39 Craft Trees
To me, it's the 4 that seems a bit light and the 39 that even seems a bit excessive. I kinda like the 39 tho as that kinda makes people interact w/ each other a bit more.
And I have to agree with the power leveling comment as I often run into "Masters" who know little about the geography of Atys having been marshalled through their levels at "the usual spots" w/o ever exploring the world. I see many new players make 250 in a month and they are gone after three months.
If there's to be a "training skill", I'd like a "train an NPC" skill. I wouldn't want to see every player walking around w/ his own personal npc healer and think the skill should be limited to the skill that the player is using but I don't really see the sense in:
a) Crafting Clickfests - You master a tree that's part of a set (i.e. jools, armors), then drop off half ya mats w/ an npc crafter you train, and which you pay mucho dapper, to craft off a load of mats. For every earing you make, npc assistant makes another.
b) Digging Doldrums - You master a tree, you can hire an npc digger that duplicates your efforts. You pulll 21 mats, he puls 21 mats, you blow up for 2400, he blows up for 2400.
These guys gain XP just as you do.....tho there must be a mechanism for you to level him up if you higher than him. Say you master desert dig, that puts all ya other dig skills at 50. NPC starts at 50 and he costs say 50 million dappers from the local training guld. Ya can level him up with you .... or you are higher level, you can pay the crafters guild (mucho dappero) to train him up to your level.
Besides, even tho it ain't a real person, I'd feel a lot less lonely digging with a virtual friend on those long nights of solo digging
Re: New skill to train others any skill we have
raj/fijoo/zatchel/cherkin stop giving you visits while digging?jared96 wrote: Besides, even tho it ain't a real person, I'd feel a lot less lonely digging with a virtual friend on those long nights of solo digging
deadelf
Whispers of Aria
Ryzom Wiki
"Those who fear the Darkness have no idea what the Light can do"
Whispers of Aria
Ryzom Wiki
"Those who fear the Darkness have no idea what the Light can do"
- whiterider
- Posts: 519
- Joined: Mon Apr 30, 2007 11:25 am
Re: New skill to train others any skill we have
Find a lazy friend to be your nekkid CP slave!
...and proud Leader of Whispers of Aria!
Re: New skill to train others any skill we have
Sometimes I think it's nice to just sit back and hit that "assist entity->run careplan action" macro every once in a while, meanwhile sipping and chatting. Does that mean I'm nekkid and lazy?whiterider wrote:Find a lazy friend to be your nekkid CP slave!
Sasi
[size=-4]The Happy Trykerette[/size]
[size=-4]The Happy Trykerette[/size]
Re: New skill to train others any skill we have
I bet this is not laziness at all usually this comes with a furious typing into your chat exchanging ideas and thoguhts with other players with little to no relation to your digging.
Oh btw and it's nothing better than having someone to cp for you, a real player, not a bot. Sometimes it's not even chatting that makes all the pleasure, it's like laying on a beach next to a friend and doing absolutely nothing just know him/her there ready to listen to your silence.
Oh btw and it's nothing better than having someone to cp for you, a real player, not a bot. Sometimes it's not even chatting that makes all the pleasure, it's like laying on a beach next to a friend and doing absolutely nothing just know him/her there ready to listen to your silence.
>>> FAA - TS <<<
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
- whiterider
- Posts: 519
- Joined: Mon Apr 30, 2007 11:25 am
Re: New skill to train others any skill we have
Oh I'm not complaining about it Sas, I got 20 odd lvls of desert doing that .
...and proud Leader of Whispers of Aria!
Re: New skill to train others any skill we have
I never thought you were complaining, silly. The correct answer was, "yes, that means you are nekkid and lazy, and you should come careplan for me this evening"whiterider wrote:Oh I'm not complaining about it Sas, I got 20 odd lvls of desert doing that .
We could type furiously in chat about such meaningful ideas as, "whut are you doin for holidays? I dunno, go see me mum maybe? mmm, did cherkin just eat us for breakfast?"
Sasi
[size=-4]The Happy Trykerette[/size]
[size=-4]The Happy Trykerette[/size]