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Re: NPC health and exchanging knowledge?

Posted: Mon Sep 15, 2008 3:25 pm
by sidusar
One other thing you can do is make it a battle between cutthroats and civilians, with the cutthroats set to low level and the civilians to high. It's actually a lot more balanced than cutthroats versus guards, just a bit silly to have one side punching and kicking. :p But since the one side is Tryker slaves fighting for their freedom, it'd make some sense even...
nuitwaters wrote:Does anyone know if that when you switch acts, can you despawn in-scene elements to add to your count? (IE, get rid of those 20 barricades so you can use that number some where else?)
Not possible unfortunately. :( You can despawn objects but they still count.

Re: NPC health and exchanging knowledge?

Posted: Mon Sep 15, 2008 3:33 pm
by nuitwaters
Actually, that might fit better with the storyline I am using. Good Idea Sid.

I wonder if I had chosen a completely different map for the second act, it would have reset it. Hmmm. More stuff to test I guess.

One thing I did find weird about the Guards spawning was that sometimes they would be 2star and sometimes 5 star when using the 1-50 NPCs. I tried repeating it but couldn't figure out how to do it or if it was intentional. If I could get the 2 star, I might be in good shape.

Re: NPC health and exchanging knowledge?

Posted: Mon Sep 15, 2008 5:09 pm
by sidusar
Well the guard level setting is off. Very High = 5 star, High = 4 star, Average = 3 star, Low = 5 star (same as Very High). A 2 star guard is what happens when a Low guard respawns and it randomly get the stars right. :rolleyes:
nuitwaters wrote:I wonder if I had chosen a completely different map for the second act, it would have reset it.
Still no.

Re: NPC health and exchanging knowledge?

Posted: Mon Sep 15, 2008 5:13 pm
by nuitwaters
sidusar wrote:Well the guard level setting is off. Very High = 5 star, High = 4 star, Average = 3 star, Low = 5 star (same as Very High). A 2 star guard is what happens when a Low guard respawns and it randomly get the stars right. :rolleyes:
No kidding? Thanks again Sid!