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Re: Content
Posted: Wed Sep 10, 2008 12:23 pm
by maccer16
it would be nice if the devs could give us a hint on what they are working on or planning to do with content side of things because if it stays no content how many people would pay for ryzom month after month again
Re: Content
Posted: Wed Sep 10, 2008 12:44 pm
by moyaku
maccer16 wrote:it would be nice if the devs could give us a hint on what they are working on or planning to do with content side of things because if it stays no content how many people would pay for ryzom month after month again
At least one
... I'll pay for my two accounts forever
It s the only MMORPG I can play more than 6 hours in a row not running out of things to do anyway... even know I mostly dig
on the other hand, I'm sure most of peeps asking for new contents are not halfway thru their skills tree anyway... yea that's content too
Re: Content
Posted: Wed Sep 10, 2008 12:47 pm
by dakhound
I'm stuck for content at this moment.
I will probably follow the advice I gave to anissa in generating your own content.
coming soon - tag
Re: Content
Posted: Wed Sep 10, 2008 1:35 pm
by kaetemi
Ring = good stuff.
It just needs a few finishing "touches"...
I'm hoping they'll put in some basic "logic" components, that would be a good start in my opinion.
Re: Content
Posted: Wed Sep 10, 2008 1:40 pm
by maccer16
i have many 250 skill tree`s and i have alot of high ones also . need more events like the temples and kittin attacks would be great
Re: Content
Posted: Wed Sep 10, 2008 9:16 pm
by katriell
Get in the Ring.
Re: Content
Posted: Thu Sep 11, 2008 1:10 am
by chibiarc
kaetemi wrote:Ring = good stuff.
Signed. The problem with the ring is mostly, that a basic understanding is needed before you can start and make stuff. Usually a first scenario consist of all random bosses and scenery found in the palette thrown on the map. Running around in it. Getting killed.
Thats it. People don't care any further.
However the Ring is capable of so much more if you accept the obvious limits that are no exp and no loot. Why? Well you could for example trap a bunch of mobs in a cage and nuke bomb yourself to 250 in a day. Or place boss mobs there and farm their loot. So this really is a no-go.
Rewards can still be given in form of trades with the scenario master in mastered scenarios. Masterless scenarios however are there for other stuff, you don't join the Ring to grind. The Ring's possibilities go beyound the games limits, you can create puzzles, minigames, the all longed invasion scenarios with 300 mobs, extensive story rpg like scenarios, lovely rp places, PvP training areas and much more.
The Ring lacks atm indeed some logic components, for example to keep track of status information like a round counter etc. But on the other hand it offers a rich and easy to use macro palette to create missions or ecosystems with a click.
Still I wouldn't call it a P.O.S. - there are just not enough scenarios available to show the Ring's possibilities and people get the common opinion its useless. It's a vicious circle, it's useless and nobody uses it -> why start your own scenario or look into the ring -> nobody uses it no scenarios -> why start...
You could for a start download one or two here and run them.
http://r2.kaetemi.be/?php=scenarios
Re: Content
Posted: Thu Sep 11, 2008 2:36 pm
by d29565
The ring might be a good idea, and some of you might even like it. But, I have no interest in creating my own content, especially when billing starts back up.
The ring (for me) is to complicated to begin with. I tried playing with it when it was first created it. It's boring and I have no interest in creating content that should be created for me, a paying customer. (even though we're not paying now, I have a feeling we will be).
So please, the Ring is not the way to new content. It's just a way to tide some people over.
Re: Content
Posted: Thu Sep 11, 2008 3:44 pm
by sidusar
Not everybody has to create Ring scenarios, it's natural only 1 in 10-20 players would be interested in making them to begin with.
But the large masses do have to be willing (and able) to
play Ring scenarios, if the system is ever to take of. If a player spends dozens of hours creating a Ring scenario, and then dozens more hours sitting in that scenario to keep it open, it's not very fun for them if only two people ever enter it. (One of whom also complains it lacks something that's not possible with the Ring in the first place.
)
Exaggerated example, the real situation is not quite as bad as that, but it's not far off.
Re: Content
Posted: Thu Sep 11, 2008 4:01 pm
by fadebait
can't people create second accounts that run obn a second computer to sit in the scenario and keep them open that way, while their main can do other things?