Re: Ranged weapons
Posted: Sun Aug 24, 2008 2:00 pm
There's no difference between bow-guns and normal guns except how they look and how many mats it takes to make them. In fact bow-ammo is identical to normal ammo too, so everyone uses normal ammo in bow-guns too since it takes less mats to make.flanteus wrote:whats the difference between bow/Auto<gun> and <gun>?
I did a few researches and i found out there is no difference, so why you suggesting for me to use bow/auto? (maybe it was out dated data..)

Autolaunchers and launchers are different weapons though. (They're seperate skills too. Rifles and bowrifles both fall under the same "rifle" skill.) Launchers have longer range, higher damage, and a bomb-AoE. Autolaunchers have lighter ammo and a spray-AoE. The only thing that's identical about them is that they both have 12 hpm as maximum speed.

Yep, ammocrafting is low exp since it's only so little mats used per craft. You need a lot of crafts to get enough ammo though.flanteus wrote:crafting ammo gives me low exp
Correct! If you use an Accuracy rank meant for Q50 weapons, it will have the full effect on a Q50 weapon, it will also have the full effect on a Q20 weapon (so it's a waste to use it for that; use a lower rank), and it will only have half effect on a Q100 weapon.flanteus wrote:yep I've been using that , but I'm not sure about the ranks it seems all the ranks have the same Accurate rate except that a higher rank will benefit higher quality weapon/ammo thats it..is that true?
its pointless to use higher ranks with low Q weapons ..
The same goes for other stanzas like Increase Damage and Hitrate actually.

What mat you use for Ammo jacket really makes almost no difference at all.flanteus wrote:hrmm, after harvesting all these upper mats its just hard for me to pick up junk mats to fill Ammo jacket slot lul![]()
