Ranged weapons

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sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Ranged weapons

Post by sidusar »

flanteus wrote:whats the difference between bow/Auto<gun> and <gun>?
I did a few researches and i found out there is no difference, so why you suggesting for me to use bow/auto? (maybe it was out dated data..)
There's no difference between bow-guns and normal guns except how they look and how many mats it takes to make them. In fact bow-ammo is identical to normal ammo too, so everyone uses normal ammo in bow-guns too since it takes less mats to make. :p

Autolaunchers and launchers are different weapons though. (They're seperate skills too. Rifles and bowrifles both fall under the same "rifle" skill.) Launchers have longer range, higher damage, and a bomb-AoE. Autolaunchers have lighter ammo and a spray-AoE. The only thing that's identical about them is that they both have 12 hpm as maximum speed. :D
flanteus wrote:crafting ammo gives me low exp
Yep, ammocrafting is low exp since it's only so little mats used per craft. You need a lot of crafts to get enough ammo though.
flanteus wrote:yep I've been using that , but I'm not sure about the ranks it seems all the ranks have the same Accurate rate except that a higher rank will benefit higher quality weapon/ammo thats it..is that true?
its pointless to use higher ranks with low Q weapons ..
Correct! If you use an Accuracy rank meant for Q50 weapons, it will have the full effect on a Q50 weapon, it will also have the full effect on a Q20 weapon (so it's a waste to use it for that; use a lower rank), and it will only have half effect on a Q100 weapon.

The same goes for other stanzas like Increase Damage and Hitrate actually. :)
flanteus wrote:hrmm, after harvesting all these upper mats its just hard for me to pick up junk mats to fill Ammo jacket slot lul :P
What mat you use for Ammo jacket really makes almost no difference at all. :p If anything use a mat with a good lightness stat so you get lighter ammo and can carry more of it. But I think every resin has good lightness...
flanteus
Posts: 14
Joined: Sun Dec 16, 2007 7:07 am

Re: Ranged weapons

Post by flanteus »

sidusar wrote:
The same goes for other stanzas like Increase Damage and Hitrate actually. :)
no way! are you sure?..from my newb experience hitrate do actually make my firing rate much faster (using rank 4 on Q20 weapon/ammo)..and the dmg too(melee fighting ofc), maybe i didnt test them correctly dunno..

anyway thank you for your help..i'll ask here later if I had any problem with range weapons..

peace...
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Ranged weapons

Post by sidusar »

I'm sure, I test this stuff. :) In fact Accurate Attack is the one I'm not sure of, as it can't be tested accurately. :p
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