Page 2 of 3

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 11:01 am
by akovylin
Server crash? I'm getting confused - isn't it The New Empire was attacking? Kara Guild?

Anyway its your agitation and propaganda - I know Jena did it, she always do it the wrong way!!!

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 11:03 am
by whiterider
I think Dago was referring to last night, when Ginti was attacked at midnight GMT, 1am UK time, and 3-4am for many other players (correct me if I'm wrong, Dago). However that wasn't a false declare, that was just a case of the attackers arriving to realise they were massively outnumbered, and so giving up when it became clear they wouldn't be able to win. Unfortunate, but not nasty tactics.

We have seen some false declares in the past, but I honestly don't know if that was guilds, alliances, individuals, or flying spaghetti monsters.

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 11:11 am
by sidusar
Sounds like a good idea to me, as long as cancelling a declaration means your guild cannot attack the same outpost again for a week to prevent the kind of abuse Jacko mentions. :)

And yes, there should not be a refund of the dappers either. Unless perhaps if you cancel within half an hour of the declaration being made - I assume they only reason you'd do that is if you declared by mistake or at the wrong time.
sunsh wrote:I agree that there should be some penalty for declaring war then failing to attack. Wars declared should be fought. Failure to appear should not be an option.
Sounds only fair in theory, but think about how to implement it and you'll realise it doesn't work:

What counts as "failure to appear"? Does it count if 1 attacker shows up? 2? 5? 10? 20? 30? (That's still nothing if there's a 100 defenders.) Does it count if they only fight one round and then give up? Or if they fight two rounds and then give up? If they leave halfway?

It takes only one person/guild to declare an attack at some impossible hour (whether on accident or on purpose). Should the entire alliance then be forced to show up at that hour, skipping work or foregoing sleep, because of that single person's/guild's action?

On the other hand, should that one person/guild be held accountable if the rest of the alliance decides not to show up?

At best, you can say the guild that declares has an obligation to appear. But that obviously can't mean "every member in the guild". Or even "every active member", or "every high officer", or whatever. It's just unrealistic to expect that every single one of them is able to attend. So then who is personally obligated to appear?

And even if you could oblige every active member of the declaring guild to attack, for a lot of guilds that would mean perhaps a dozen people. I bet the 50-100 defenders that usually show up would still feel like they were standing there for nothing whether it was 0 or 10 attackers showing up.

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 11:12 am
by akovylin
whiterider wrote:I think Dago was referring to last night, when Ginti was attacked at midnight GMT, 1am UK time, and 3-4am for many other players (correct me if I'm wrong, Dago). However that wasn't a false declare, that was just a case of the attackers arriving to realise they were massively outnumbered, and so giving up when it became clear they wouldn't be able to win. Unfortunate, but not nasty tactics.

We have seen some false declares in the past, but I honestly don't know if that was guilds, alliances, individuals, or flying spaghetti monsters.
Yup was 4am for me and i decided to sleep before working day =) as I understood they didn't even show atall and kami defenders had to wait for long time to be sure?

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 11:17 am
by komissar
It's just that it makes me really sad to see people starting throwing accusations at each other when the game has barely made it out of the grave :(

No need for inflammatory posts imho - OP attacks and defences should happen in game and not on forums.

Nexus - a kami guild - holds an OP in matis so naturally kara matis guilds will attack it for RP sake if not for the sake of OP itself...
midnight GMT was 3 am for me so I couldn't be there, but I would certainly be there if the time was different. (Though i was happily killing kinchers in a Nexus team on the same day) The attacking guild was mainly US as are quite a few kara guilds so they attack at the time when they can muster more troops. The attackerscame, fought and where outnumbered so they ceased trying, which is also quite understandable... + there was a "server crash' that cancelled the attack...

Now that the situation is resolved let us please stop the flamewars and puns and all that - The game is back FFS aren't you happy anymore??

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 11:20 am
by whiterider
Indeed, as Komi says, the attackers did show up, but there were only a few of them and a large group of defenders. It was Ginti that inspired me to make the thread (after reading kami chat when the attackers cancelled, lol); but I'm not just talking about one OP. Generalise, please! ;)

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 11:52 am
by akovylin
komissar wrote:It's just that it makes me really sad to see people starting throwing accusations at each other when the game has barely made it out of the grave :(

No need for inflammatory posts imho - OP attacks and defences should happen in game and not on forums.

Nexus - a kami guild - holds an OP in matis so naturally kara matis guilds will attack it for RP sake if not for the sake of OP itself...
midnight GMT was 3 am for me so I couldn't be there, but I would certainly be there if the time was different. (Though i was happily killing kinchers in a Nexus team on the same day) The attacking guild was mainly US as are quite a few kara guilds so they attack at the time when they can muster more troops. The attackerscame, fought and where outnumbered so they ceased trying, which is also quite understandable... + there was a "server crash' that cancelled the attack...

Now that the situation is resolved let us please stop the flamewars and puns and all that - The game is back FFS aren't you happy anymore??
Stop inflammatory posts - the game is part of life as any other activity the fact we sit at monitor doesn't make difference people play the games not "virtual avatars", if u see difference - visit your doctor. User's disappointment and questions should be addressed. If u consider someone's posts to be result of lack of info - provide it. The qestion of game in or out of grave is not the question of topic.

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 12:30 pm
by eriu3
indeed this isnt about ginti.

both side have had battles where there is obviously not point in continuing and have given up early and not gone the full 2 hours.

The only thing I can think of to automatically discontinue a battle so that others can go to sleep/do other activities is something like;

if the attackers do not cause any damage to a outpost guard for more than 5 continuous rounds the war is over unless the threshold has been met or something along those lines. (this wouldnt apply to the defense phase)

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 12:31 pm
by sidusar
On a sidenote, as far as I know no sneak attack (pretending to give up and then coming back later) has ever been succesfull. It's been tried a few times, but:
- a lot of the attackers will really give up and leave as well
- it's pretty hard to communicate to the entire force that you're only pretending to give up, without the other side finding out
- the later the attackers come back, the harder it gets to reach the treshold
- a lot of people consider this 'nasty tactics' and will have nothing to do with it
- it's only ever considered in the first place if the defenders outnumber the attackers by so much that half of the defenders could leave and they'd still hold out

I'd love to see a sneak attack actually succeed one day, but until it does there's really not much reason to be paranoid about it.

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 12:34 pm
by dakhound
it could work at silly o'clock because defenders dont go funninh about hunting but instead log and go to bed.