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Re: Make a smart choice
Posted: Thu Aug 14, 2008 12:13 am
by gcaldani
kay22626 wrote:You guys remember your first days of Ryzom? I remember it was hard, particularly on the old start islands.
Silan is meant for people new to Ryzom. The overpowered quest rewards are meant to help new players too, ease the learning curve a bit. Older players may not like that but these rewards were never meant for people who already know the game.
Theres no HA quest rewards on Silan and only one jewelry piece, so crafting is still very important despite the quest rewards.
All games have severe limitations on their trials. EQ2 start island for example, you cant get past lvl 9 there and you can achieve that very fast, i heard nobody complaining about that and the game is doing very well.
Silan is perfectly designed and suited for new players, an excellent introduction to Ryzom. For a potential paying player the lvl 21 cap is not an issue. Raise the cap and you'll have a lot of Silan vets running around messing the balance of what was meant to be a starter island.
I don't think so, 21 is way too fast to reach, not only for people that already know the game. I don't care of EQ2, it's a different game. I still think would be better a cap at 40.
I remember the old islands, but there were another story.
How you can mess the balance? Don't forget that paying players stay in the same island with no cap at all, so that's really a no point.
Re: Make a smart choice
Posted: Thu Aug 14, 2008 2:33 pm
by kuroari
Agree with mr gilgameesh. Up to 30+ ! however, dont allow non-paying players to complete that last Chiang quest (i think the ranger armor should be a 'reward' for joining the game... as it is now, you need at least 30 in fight or magic to be able to complete that quest, so by upping the trial, anyone can complete it)
Re: Make a smart choice
Posted: Thu Aug 14, 2008 10:35 pm
by setstyle
I agree, 21 is much too low. If I remember correctly that leaves half of Silan too dangerous to explore on one's own. Not to mention the "unlimited free trial" is a bit pointless when you reach the limits within a day's time.
Re: Make a smart choice
Posted: Fri Aug 15, 2008 3:29 am
by kalindra
I liked the lvl 30 cap, as it allows you to at least complete all the quests before leaving for the mainland.
Re: Make a smart choice
Posted: Fri Aug 15, 2008 5:51 am
by iwojimmy
taking the devils advocate role...
by not having RoS completable by trial subscribers, it does encourage payed up members to either stay on Silan once they do subscribe - just that little bit longer - or, more likely, once they are familiar with the game, to create an alt back on RoS and "clean up" the bits they missed in their rush to get to the mainland. This has the benefit of pulling experienced players back to the starting island.
Personally I do feel that 21 is too low, but it looks like a logical place in the skill progression from an outsiders perspective. Ryzoms experience vs level mechanics provides a 'soft' maximum level cap which will move people off the island when they want to progress.
Re: Make a smart choice
Posted: Fri Aug 15, 2008 11:02 am
by zarozina
It does seem a litte daft having a lvl 50 starter zone that is only used for lvl 21 players.
On the other hand, perhaps this was designed to promote the idea of teaming and to show prospective players how, for instance, with the right combination of skills and a little teamwork you can take down a lvl 50 kitin boss at that lower lvl. After all, how much time do we spend doing exactly that on th ML? Most of it, I should imagine, if we want to gain any serious xp for our hunting. 150 - 180 nuke/healer teams on lvl 200 cratchas, mastering the last 20 Melee/Heal lvls on Great Kinchers or plods, etc etc etc.
OK granted the newbies perhaps don't all realise this, but I'm sure with a little encouragement from ppl in uni and the trainers in the camp they could be guided in the right direction, and a team of 6 - 8 lvl 21 players could bring down that kirosta, I'm sure. I think that would make their stay on Silan a little more interesting, however with the HUGE xp bonuses you get from finishing missions, it would still all be over in a day.
On the surface raising the lvl cap seems like a really good idea, but after a little thought, maybe changing the empasis and XP curve on the island would be better (OK I know this means programming stuffs, but hypothetical here). Also raising the level cap pretty much makes the regional capital zones, their OPs and the Q50 cats they produce pretty much obsolete from a game mechanics perspective.
Re: Make a smart choice
Posted: Fri Aug 15, 2008 12:21 pm
by iwojimmy
Order of the Nameless did a guild event, where we all created new alts one night, and rampaged across Silan.
We killed the kirosta...
which shows that a) a large enough team can defeat it,
and b) within a couple of hours, you can progress to a level where your team can kill the kirosta.
Obviously we were all uncapped, and knew exactly what we were doing, but effectively we exhausted the (non-dig/craft) potential of RoS in one session.
Silan is a starter area, it has limited scope anyway, so a level cap is kind of redundant. Smaller XP rewards from the missions is probably a better way to get more life out of it... maybe