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Re: Things We Would Love To See Added/Changed
Posted: Sat Jul 26, 2008 9:57 am
by kaetemi
mufeline wrote:The question isn't pure about security, but using extremely chatty services when more terse, specialised ones can do communication with less than half of the bandwidth.
That's largely irrelevant, since the login procedure is only done once or twice in the whole game session.
Re: Things We Would Love To See Added/Changed
Posted: Sat Jul 26, 2008 12:38 pm
by sidusar
mufeline wrote:I gotta admit that with present population and playerbase the problem is slight, but if Ryzom will ever grow to be big enough to be afloat, this isn't just trivial matter anymore. And all the seeds of gaining some advantage - outposts, cats etc. are there for people who want to gain something by exploiting.
True. We've been spared the usual amount of phishing ploys and goldfarming services that surrounds an MMO, because Ryzom's just been too small to make it worthwhile.
And, I think, because there's always been such an overabundance of dappers and mats and equipment that there's less incentive to pay real money for it. Outposts certainly introduced more of a greed element.
I'm still not so sure about the username, but I would feel safer if the game required a password that wasn't also used for other services (forums/klients/etc).
Re: Things We Would Love To See Added/Changed
Posted: Sat Jul 26, 2008 2:00 pm
by gillest63
sidusar wrote:True. We've been spared the usual amount of phishing ploys and goldfarming services that surrounds an MMO, because Ryzom's just been too small to make it worthwhile.
I would bet that even with 2000+ players per server, we would not really see any gold farmer and RWT (real world trading-sweatshops) taking over ryzom....
Why....
Cos there is nothing valuable there...
No epic thingy, nothing that money can buy...
Easy to get any harvest at 250 and to craft anything....
No need to raid for weeks for a gauntlet or shiny sword: you just ask me I make you one for free
Bots used in ryzom (the one I have seen) were only to lvl faster but not to make any real $$$$$....
Nothing to buy on Atys....
Dappers have no value...
Only "exceptional gear" is NPC boss armur and there is no way a poor korean paid 1 USD per day to dig for 18h a day could even dream to solo any NPC boss....
Any RWT corporate boss would look at ryzom economy for 20 minutes and ban it from his list of game with cash opportunity lol...
We are VERY LUCKY actually

Re: Things We Would Love To See Added/Changed
Posted: Sun Jul 27, 2008 4:20 am
by kalindra
Yeah, indeed... I'm so sick of getting spammed in tells and mails on Age of Conancraft, even on a PvP server... I'm so glad that Ryzom never had that problem. Money was so easy to come by, vendors would actually give you a decent price for your trash mats and grind crafts, and if you had large quantities of mobs loot you didn't need, people would be glad to buy them off you. I never had below 5 million dapper on me and any extra would go directly to the guild bank. And I loved it.
If I ever lacked money, I would simply grind some harvesting or jewels and sell it off. Oh and for those complaining that you lacked inventory space in Ryzom... don't play Age of Inventory managing, you will become bald from pulling your hair off... especially if you pick alchemy and gemcutting as crafts. And it's hard to sell anything at all to players yet the prices are so high... and vendors really give you a crappy price for good pieces of armor and weapons...
In other words : Ryzom doesn't have much reasons if any at all to envy AoC (except maybe the guildcity building) and I miss my good old Atys !

Re: Things We Would Love To See Added/Changed
Posted: Sun Jul 27, 2008 4:17 pm
by ulukyn
Ryzom is based on the OpenNeL framework. It's open source, so everybody can participate.
Mufeline, I am sure you have all skills to make amazing changes to improve security and performances
Good luck

Re: Things We Would Love To See Added/Changed
Posted: Sun Jul 27, 2008 5:29 pm
by mufeline
ulukyn wrote:Ryzom is based on the OpenNeL framework. It's open source, so everybody can participate.
Mufeline, I am sure you have all skills to make amazing changes to improve security and performances
Good luck
Sure, just point me to present owners recruitment ad, or the site for BSD-licensed fork of OpenNEL and I'll be more than happy to comply.
Re: Things We Would Love To See Added/Changed
Posted: Mon Jul 28, 2008 12:38 pm
by ulukyn
BSD-license??? Why? Make money with nel?
=>
http://www.gnu.org/philosophy/bsd.html
You are very funny
Make changes on opennel and hide it to others?
I like your security improvements
Coming soon : Ryzom with spyware!
GPL is a good choice
This is the project :
http://www.opennel.org/
Re: Things We Would Love To See Added/Changed
Posted: Mon Jul 28, 2008 5:31 pm
by iceaxe68
Please, please, let's not bring the open source license wars here.
OP, you used some very strong opinion-connotation words in your post, apparently inviting equally opinionated responses. I'd really rather not have such things in our newcomer welcome board, in the hopes that we will eventually have newcomers. I don't want them to see yet another forum full of troll posts and juvenile flame battles. (This thread has not devolved to that, yet, but takes a step closer to it than I like to see.)
Sorry, "Mom mode" off now, back to your usual programming...
Re: Things We Would Love To See Added/Changed
Posted: Mon Jul 28, 2008 5:46 pm
by kalindra
If I was worried about security, I wouldn't be using "Kalindra" as a nickname on almost every single board and game I sign up to.
At least I have a good anti-virus and I am careful with my downloads. I doubt anyone would manage to figure out my passwords by trial and error.

Re: Things We Would Love To See Added/Changed
Posted: Mon Jul 28, 2008 7:46 pm
by iceaxe68
kalindra wrote:If I was worried about security, I wouldn't be using "Kalindra" as a nickname on almost every single board and game I sign up to.
At least I have a good anti-virus and I am careful with my downloads. I doubt anyone would manage to figure out my passwords by trial and error.
It's the security of your game account in question, not anything on your machine. And you might be surprised at how many trials (and accompanying errors, until one trial succeeds) can be made in a few minutes by a simple script.
That's why you should use odd characters in your passwords, make them long, impossible(ish) to guess, and please, please don't use the same password everywhere.
I, too, would prefer that the account name be kept private, but that cat's out of the bag in this case.
EDIT: Hopefully all the brute force attack vectors here have limits on login attempts? On second thought, don't answer that.