Re: Business plan and priorities :)
Posted: Tue Jul 15, 2008 12:29 pm
Must clarify my incoherences.......... 
I really like the new Silan but this was very badly adapted to the mainland experience awaiting new players..
2 main reasons I reckon would be
- spoon-feeding on Silan (as well as some really real hard tasks) bringing cultural shock when joining mainlands.
- Not enough communication = not enough new players so low level would fell very very lonely in mainlands lvl 0 to 150 areas....
1 - What i meant by spoon-feeding, you guys explained it enough; new Silan was too much quest driven and not a true reflection of what is after, quest reward of what i named wrongly uber-gear (Fyros flaming sword is for me uber-gear, especially with stats it had from NPC). Those swords (150 craft if i remember correctly) and equipments should have been kept hidden to increase pleasure of discovering them when seen mainlands and experienced players wielding them...
So;
- spoon-feeding of equipment = promise not kept by the mainland
- Spoon feeding of quests and tasks = promise not kept by the mainlands (and nowhere mentioned that the mainlands are not quest driven....)
Maybe something like: "be VERY CAREFUL little homin, the new lands you are going to join will be very vast and different and you will not see initiations or quests like we gave to you here, so study our teachings well, blablabla...."
- Spoon feeding of easy levels as well would be my first reproach tho: even the team quest (only one....) can just be finished solo (except the bosses...)
It is possible to blast through most level magic and melee in 2 or 3 days without dying once....
Then you come on mainlands, very proud of your skills and as soon as you exit Yyrkanis gates, you end up in 10 seconds eating dirt with a Yubo pissing on your dead body......
Then you go 100 meters further and you meet our friend gingo which promise you numerous trips to the altar in his first growl....
but but but..... I was killing 10 torbaks in sequence just a few hours ago on Silan, why why why....
So yes, I say it again; make Silan harder...
I agree the new concept of Silan is much better but is far too easy...
We all died in most games when starting, that is not what repel players: I was killed probably 5 or 6 times by my first yubo on old Silan when game came out, as where most players...
Strangely enough, lot of people were not quiting for a few deaths back then....
And indeed, last reproach about Silan is how silly harvesting-prospecting is....
Either make quest sources open automatically or make a 3 meter range and little angle starter stanza....
Silan =
- too easy on combat (nightmare when coming on mainlands)
- does not create enough teaming spirit (should maybe have a full line of quests-tasks-missions made around teaming around mid-Silan so then all would be LFG!!!!!!1111!!!
)
- Too hard on harvesting..
- Crafting quest were actually pretty good teaching but should no give rewards ... or.... maybe give as a reward some information about secret Choice mat Spot so the reward would actually be to make your own stuff with better mats and then flood the merchant with it = much more in line with mainlands.....
(maybe access to a choice harvesting area with a guard not letting you in if you have not finish crafting teaching... area could have few spots of one kind of every mats used for all craft: this could actually be a real good reward and also help players to go through harvest branch to make sure they can dig the q50 present there...)
2- Communication indeed is the key;
- Download is already free; send a 3 months free subscription to all reviewers of all major MMO and gaming sites (that would only cost lil bit of bandwith and that is all if I am not mistaken).... So is already some free advertising...
- Put some banners on main gaming sites....
- Make sure more frequent communication is on mainpage as well lol: Stupid GF and their stupid idea of freezing the website was probably not the best idea toward potential new customers and potential cashflow lol....
Anyway, just some ideas, even though game may not come back as any of us expect....
Though, even if I understand what has been said in other thread by keeping secret and so on, I have to say that what is happening right now is not giving me great confidence toward future communication skills of eventual new owners.....
I really wish I am wrong tho
I only want one thing: PLEASE LET ME LOG IN
Can't play a freaking game anymore since you gave me hope again...!!!!!
Toc Toc..
Who is there..
Meee...
Meee who....
MEEE WANNA LOGIN NOW!!!!!!

I really like the new Silan but this was very badly adapted to the mainland experience awaiting new players..
2 main reasons I reckon would be
- spoon-feeding on Silan (as well as some really real hard tasks) bringing cultural shock when joining mainlands.
- Not enough communication = not enough new players so low level would fell very very lonely in mainlands lvl 0 to 150 areas....
1 - What i meant by spoon-feeding, you guys explained it enough; new Silan was too much quest driven and not a true reflection of what is after, quest reward of what i named wrongly uber-gear (Fyros flaming sword is for me uber-gear, especially with stats it had from NPC). Those swords (150 craft if i remember correctly) and equipments should have been kept hidden to increase pleasure of discovering them when seen mainlands and experienced players wielding them...
So;
- spoon-feeding of equipment = promise not kept by the mainland
- Spoon feeding of quests and tasks = promise not kept by the mainlands (and nowhere mentioned that the mainlands are not quest driven....)
Maybe something like: "be VERY CAREFUL little homin, the new lands you are going to join will be very vast and different and you will not see initiations or quests like we gave to you here, so study our teachings well, blablabla...."
- Spoon feeding of easy levels as well would be my first reproach tho: even the team quest (only one....) can just be finished solo (except the bosses...)
It is possible to blast through most level magic and melee in 2 or 3 days without dying once....
Then you come on mainlands, very proud of your skills and as soon as you exit Yyrkanis gates, you end up in 10 seconds eating dirt with a Yubo pissing on your dead body......
Then you go 100 meters further and you meet our friend gingo which promise you numerous trips to the altar in his first growl....
but but but..... I was killing 10 torbaks in sequence just a few hours ago on Silan, why why why....
So yes, I say it again; make Silan harder...
I agree the new concept of Silan is much better but is far too easy...
We all died in most games when starting, that is not what repel players: I was killed probably 5 or 6 times by my first yubo on old Silan when game came out, as where most players...
Strangely enough, lot of people were not quiting for a few deaths back then....
And indeed, last reproach about Silan is how silly harvesting-prospecting is....
Either make quest sources open automatically or make a 3 meter range and little angle starter stanza....
Silan =
- too easy on combat (nightmare when coming on mainlands)
- does not create enough teaming spirit (should maybe have a full line of quests-tasks-missions made around teaming around mid-Silan so then all would be LFG!!!!!!1111!!!

- Too hard on harvesting..
- Crafting quest were actually pretty good teaching but should no give rewards ... or.... maybe give as a reward some information about secret Choice mat Spot so the reward would actually be to make your own stuff with better mats and then flood the merchant with it = much more in line with mainlands.....
(maybe access to a choice harvesting area with a guard not letting you in if you have not finish crafting teaching... area could have few spots of one kind of every mats used for all craft: this could actually be a real good reward and also help players to go through harvest branch to make sure they can dig the q50 present there...)
2- Communication indeed is the key;
- Download is already free; send a 3 months free subscription to all reviewers of all major MMO and gaming sites (that would only cost lil bit of bandwith and that is all if I am not mistaken).... So is already some free advertising...
- Put some banners on main gaming sites....
- Make sure more frequent communication is on mainpage as well lol: Stupid GF and their stupid idea of freezing the website was probably not the best idea toward potential new customers and potential cashflow lol....
Anyway, just some ideas, even though game may not come back as any of us expect....
Though, even if I understand what has been said in other thread by keeping secret and so on, I have to say that what is happening right now is not giving me great confidence toward future communication skills of eventual new owners.....
I really wish I am wrong tho

I only want one thing: PLEASE LET ME LOG IN

Can't play a freaking game anymore since you gave me hope again...!!!!!
Toc Toc..
Who is there..
Meee...
Meee who....
MEEE WANNA LOGIN NOW!!!!!!