Things We Would Love To See Added/Changed

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arfindel
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Re: Things We Would Love To See Added/Changed

Post by arfindel »

d29565 wrote:[..]
2. Adding more lore to the missions. I noticed in guild wars (and maybe WoW?) that a lot of the times, lore is included in the missions you do. I know this was sort of implemented on Silan, but it's still pretty lax on the mainland.

Adding lore to missions/quests is a great way to learn about Atys, without spending hours staring at page after page of documents on the Ryzom homepage to learn about the lore.
Great point Keiko (and great post in all as well). There is lore in the actual missions true, but only bits for the ancient chinese patient player to say the truth.
Now Ryzom certainly has some ancient chinese patient players for sure, but the average player likes to be told stories not remake them from very tiny scraps. There's nothing wrong with that mainly given the huge number of tribes that offer quest mechanisms. There should be lore in different forms for everyone, more than that we have here a number of great story tellers. It should be a huge pleasure for them to help the dev team providing them with text for such quests.
d29565 wrote:[..]

In regards to housing:

3. I would love to see housing implemented like it was in Asheron's Call. You bought a house, and were able to decorate the inside and the outside. People could visit, see your house, have a cuppa or whatever, and it was a great way to show off things you worked for.

4. Not just having apartments. In going with the idea above, slightly, being able to find a cozy little place in the middle of nowhere would be fun. There are some regions of Atys that don't get aggro at all and would be a good place to "build" a house. Or, at the very least, let people build outside of the towns, kind of like suburbs.
Housing housing and more housing... actually I strongly believe Ryzom is the best example of a game where housing and player cities are to pay back most. The very way this game filters its player base makes a majority of it happy and busy with these features for years. I know it's hard to implement, I know it's hard on the server but it will pay back over time.
d29565 wrote:[..]
5. Templates. Guild wars has a smaller "skill bar" than Ryzom, so they have templates. Which is pretty much, you save a certain set up that you have and can simply press load "name you gave template" and you have that old set up (which also saves the attributes you have set and everything).
I bet this shouldn't be so hard to do, it's an UI feature that a lot of people could use and be happy with. On a second note I would add that Ryzom's UI - whatever it may seem simple for us, vets - it's not and the difficulty of understanding hoiw to customise it makes part of newbies leave. If anyone thinks about tutorials, then UI customization tips and tricks should be one priority.
d29565 wrote:[..]
I enjoyed the Kitin Patrols because you had to be knowledge to go into PR, or be with knowlegable people. This encouraged people to learn more about PR and kind of made PR a place for vets.


(this is not to say that I think there should be an area only for vets, but I think certain areas of the game should be really hard, and give people a reason to want to learn more/level up.) PR was almost like a "end game" thing. PR=the regions KP were in, not all PR.
Treks were an exciting part of living on Atys, removing kitin patrols made them boring once a good part of the population had 2 masters (that's why I enjoyed Loria so much hehe) and also brought some inflation in supreme materials which were precious only at level 250 in the end.
>>> FAA - TS <<<
primus inter pares

------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
pavmelas
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Re: Things We Would Love To See Added/Changed

Post by pavmelas »

would like to see

Timestamps on chat messages...

Some sort of containers(backpaks) to have your items better sorted (think already suggested)..

Fixing the "plant a fan on the map bug" <--- most important
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acridiel
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Re: Things We Would Love To See Added/Changed

Post by acridiel »

I won´t go in too deep here, for I´ve ranted on and on over the last three years, but a WoW / LotRo / whateverothergameyourideascomefrom will make many people, including me, leave Atys behind. Because it won´t be Atys anymore, just a clone of some other "more popular game".
Some suggestions are good, others are blatant copies of "other games mechanics" and still others try to make the game easier where there´s nothing to "make easier" in the first place. It´ll just substract from the games unique atmosphere and feel. If you don´t care about that, go on and let it become a clone of whatever game you played before and left behind, or played while Atys was down and out and return.
Ask yourself why you left there and came/returned here then and be careful what you wish for.

CU
Acridiel

Edit: Just to be clear.
I don´t want the Game not to change. Or to become stagnant. ;)
I fact I´d welcome change, if it kept the uniqueness of the game intact.
I just don´t want the Game to devolve into another WoW, LotRo, you name it, just because those games "do it better".
I want it to evolve into something new and unique. Not necessarily "better", just unique. ;)
Whatever "better" may mean to any amount of people and anyone of us.
Last edited by acridiel on Tue Jul 08, 2008 6:08 pm, edited 1 time in total.
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xl2i5
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Re: Things We Would Love To See Added/Changed

Post by xl2i5 »

i agree that the gameplay shouldnt be easier.. but i think there could be some nice add ons that would make life on atys easier. I dont think anyone wants ryzom to change into another game. but ideas like the drag and drop info (they have it in eve also) make communication a lot easier..

when you say borrowing ideas it sounds really wrong.. but the truth is many games borrow ideas from one another. its the differences that make a game great or horrible. i think we have to trust that the owners can see what makes this game great, and build upon those ideas.

this is just for fun. i dont think ive ever seen a dev say.. OKAY LETS CHANGE THAT PRONTO!. and change it.. they filter ideas, think about those ideas, think about how those ideas effect the game. devs take time for a reason.

not trying to preach to you or anything. i know your saying this because you dont want the game to change. for the 20 people that think one idea is amazing. there are probably 20 people who dislike it. just cross your fingers and hope the devs make the right decisions ;)

my one request.. and this is more of a fix than a new idea.

fix the sap crystal spell... why do you have to drag it from the skill tree screen? thats silly.
Jezzer
Guild Leader
Amicitia
------------------------

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[size=-3]Forage:[/size]
[size=-3]250 PR Forager / 250 Jungle Forager / 250 Desert Forager[/size]
[size=-3]Craft:[/size]
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iceaxe68
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Re: Things We Would Love To See Added/Changed

Post by iceaxe68 »

(*hugs Jez*)

I agree that fixing/changing a few annoyances wouldn't significantly alter the game, and I would also not welcome bigger changes that might have those negative effects.

Regarding dev attention to forum requests:

I heard an interview with the lead designer of another game speaking on this subject. He said that he and his team read as much as they could of all the suggestions and complaints, and every opinion mattered. But because there were so many opinions and points of view, each became like a grain of sand on a beach. When the grains of sand piled up into a huge drift of consensus, and if the change was feasible, it became part of the development plan. Then it was studied, tested, and balanced, and only then, after much hand-wringing, would a change be made to the game.

His point was that he always welcomed and gave due attention to player requests and opinions, but that you shouldn't think (or worry) that just because one person made a suggestion that the devs would just jump on it and go code it up. The process is much more gradual and careful than that.

I hope that our mysterious new owners, whomever they turn out to be, have a similar intent.

And also, keep the opinions, thoughts, and suggestions coming.

Priority one: Get the servers back up. We wanna play.
Sasi
[size=-4]The Happy Trykerette[/size]



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iphdrunk
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Re: Things We Would Love To See Added/Changed

Post by iphdrunk »

xl2i5 wrote: i dont think ive ever seen a dev say.. OKAY LETS CHANGE THAT PRONTO!. and change it.. they filter ideas, think about those ideas, think about how those ideas effect the game.
(* Hugs Jez too! *)

I agree!!! in all these Ryzom years I don't think I've ever seen a dev say... OKAY LETS CHANGE THAT PRONTO!... In fact, I don't think I've ever seen a dev say OKAY LETS CHANGE THAT.... Furthermore, I've never seen a dev saying that they would change whatever based on clearly identified player feedback (that was new, original and somehow not foreseen)... Now that I think about it... I've never seen a dev say anything :)

The only time devs react (fortunately) is when there are blatant exploits. Sometimes some PR or spokesperson would step up (Ms. Mulligan, to name one) and say "we have listened to your feedback and... we are working on changing the titles!!" (euh, who suggested that exactly?). I have seen changes that are supposedly "based on your feedback" that I cannot find a handful of players supporting the idea. Tweaks, bug fixes, etc. that yes (and they were already in the corresponding ticket/todo list well before players suggestions).

Joking aside, Ryzom is not praised for how devs react to feedback... Heck, I think one of the longest threads was started by old Jolt SGM (Shads) following the directions of a Nevrax employee that was later laid off (Xavier), and there are hundreds of discussed suggestions, gathering dust there.But please, correct me if I am wrong :) I'm sorry a sad smile comes to my face everytime a player comes up with the (noble!, believe me) "suggestions thread".
devs take time for a reason.
Oh, that they do...In fact, in Ryzom, devs take time for no reason, too.

slightly bitter,
Ani
Anissa - Jena's Lost Tribe -

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xl2i5
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Re: Things We Would Love To See Added/Changed

Post by xl2i5 »

*hugs sasi*
*hugs ani*

didnt mean to kill the thread.. was just saying :D
Jezzer
Guild Leader
Amicitia
------------------------

------------------------
[size=-3]Forage:[/size]
[size=-3]250 PR Forager / 250 Jungle Forager / 250 Desert Forager[/size]
[size=-3]Craft:[/size]
[size=-3]250 1h Spear Crafter / 250 Magic Amplifier Crafter / 240 Large Shield Crafter / 210 Rifle Crafter[/size]
xtarsia
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Re: Things We Would Love To See Added/Changed

Post by xtarsia »

They should just hire me.
DOOMSDAY CAME =( =(
bruare
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Re: Things We Would Love To See Added/Changed

Post by bruare »

Gotta say I really like the idea of bags.
Personally I want the bags themselves to have 0 weight and 0 bulk and 0 cost.
I want bags just to be devices that make playing the Ryzom easier.
I'ld like to be able to name my bags.
I'ld like to be able to have different colors for my bags.

I want to be be able to move bags with their contents from my inventory to pacjkers or apartment or GH and vice versa.

I'ld like to be able to equip the equipment in a bag with a single click. This does require timers so that say one piece of equipment is equipped every 2 seconds. I DO NOT want players to be able to switch out complete sets of equipment as fast as a player can switch from a sword to an amp. I do not want players to be able to switch complete sets of jewels without say 20 or 30 seconds. If it was possible to switch complete sets of gear immediately it would create severe lag issues at OP battles.

I want equipment to be assigned to a particular bag. So if set1 of jewels is assigned to Fire Resist Jewel bag it is loaded back into that bag when set2 of jewels in Electricity Resist Jewel bag is equipped.

I want a bag of equipment to be able to be sold as set. Say a set of armor or jewels. I also want the bags to be tradeable between players. I want bags in Guild Hall inventories.

I'ld have seperate bags for sets of TPs by terrain, Jewel sets, Armor Sets, and Mat type storage on packers. Oh it'ld be nice.
________________

I like the idea of templates for action bars.
It could be in the form of a user created action book.
Right now it'ld just be nice to be able to copy ONE action to a book and then copy it from the book back to another action bar.
However I want much more.
I want to be able to copy whole action bars or even all my action bars.I do think a timer once again is called for -- say 2 or 3 seconds per action from book to action bar --- max 6 second timer per action. And No timer for action bar to book as that has nothing to do with gameplay or even server as the book could be all done on the client.
And I want to be able to label my stored action bars and prob even make notes.
_______________________

I'ld like to be able to reorder my macros -- just move up and or down in the macro list.

I'ld like the landmark system expanded.
Multiple colors to choose from for a landmark.
Multiply "templates" to load into use.
A counter showing how many landmarks I currently have and how many I can have.
A warning when I will lose a landmark when I create a new landmark.
Most of this is doable right now but requires creating seperate files and exiting the game renaming files as required and reloading the game. -- Why not make it user friendly.
Personally I'ld like to see the limit on landmarks removed but I'ld still want to be able to load different sets of landmarks and would like to be able to use different colors on the landmark flags. But the limit is really not a big issue as long as the issue of landmarks being remove without a warning is addressed.

I'ld like an option for larger numbers on the stacks in inventory windows.

All these " I wants " should be realitively easy to do -- even adding the timers where needed.
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xzizoux
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Re: Things We Would Love To See Added/Changed

Post by xzizoux »

i would like to see that the storyline goes on ... and the encyclopedia....would liek to see that teh faction and teh civ fame takes part in the story ... and i would like to see way more PvE against the kitins and not always these damn boring FvF wars(Op wars)...maybe a new race which is on the side from the Kitins ,like a mix btw kitin and human or something .....i would like to see more lands/Planets with way more and new mobs with more competition...more skills ,more different weapons and armors ... maybe an armor and weapon editor ,where we can create our own style of armor and weapons....an pet trainer would be cool too ,that we can train different pets ,like storage pets ... or pet which can attack enemys u attack....which can heal and so on .....most i would liek to see is that NPC´s own teh Outpost and that we can buy such mats or cats or flowers from then at a high price or that we need to fight and win an OP battle that we get the Op mats or cats as a reward.... in the End ,make tzhe Outpost PvE... in my eyes it would be the best
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