Great point Keiko (and great post in all as well). There is lore in the actual missions true, but only bits for the ancient chinese patient player to say the truth.d29565 wrote:[..]
2. Adding more lore to the missions. I noticed in guild wars (and maybe WoW?) that a lot of the times, lore is included in the missions you do. I know this was sort of implemented on Silan, but it's still pretty lax on the mainland.
Adding lore to missions/quests is a great way to learn about Atys, without spending hours staring at page after page of documents on the Ryzom homepage to learn about the lore.
Now Ryzom certainly has some ancient chinese patient players for sure, but the average player likes to be told stories not remake them from very tiny scraps. There's nothing wrong with that mainly given the huge number of tribes that offer quest mechanisms. There should be lore in different forms for everyone, more than that we have here a number of great story tellers. It should be a huge pleasure for them to help the dev team providing them with text for such quests.
Housing housing and more housing... actually I strongly believe Ryzom is the best example of a game where housing and player cities are to pay back most. The very way this game filters its player base makes a majority of it happy and busy with these features for years. I know it's hard to implement, I know it's hard on the server but it will pay back over time.d29565 wrote:[..]
In regards to housing:
3. I would love to see housing implemented like it was in Asheron's Call. You bought a house, and were able to decorate the inside and the outside. People could visit, see your house, have a cuppa or whatever, and it was a great way to show off things you worked for.
4. Not just having apartments. In going with the idea above, slightly, being able to find a cozy little place in the middle of nowhere would be fun. There are some regions of Atys that don't get aggro at all and would be a good place to "build" a house. Or, at the very least, let people build outside of the towns, kind of like suburbs.
I bet this shouldn't be so hard to do, it's an UI feature that a lot of people could use and be happy with. On a second note I would add that Ryzom's UI - whatever it may seem simple for us, vets - it's not and the difficulty of understanding hoiw to customise it makes part of newbies leave. If anyone thinks about tutorials, then UI customization tips and tricks should be one priority.d29565 wrote:[..]
5. Templates. Guild wars has a smaller "skill bar" than Ryzom, so they have templates. Which is pretty much, you save a certain set up that you have and can simply press load "name you gave template" and you have that old set up (which also saves the attributes you have set and everything).
Treks were an exciting part of living on Atys, removing kitin patrols made them boring once a good part of the population had 2 masters (that's why I enjoyed Loria so much hehe) and also brought some inflation in supreme materials which were precious only at level 250 in the end.d29565 wrote:[..]
I enjoyed the Kitin Patrols because you had to be knowledge to go into PR, or be with knowlegable people. This encouraged people to learn more about PR and kind of made PR a place for vets.
(this is not to say that I think there should be an area only for vets, but I think certain areas of the game should be really hard, and give people a reason to want to learn more/level up.) PR was almost like a "end game" thing. PR=the regions KP were in, not all PR.