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Re: pvp
Posted: Mon Jul 07, 2008 5:03 pm
by gcaldani
iphdrunk wrote:I always thought that, for the sake of realism, bomb heals and bomb nukes should affect every living entity within the AoE. Taking that to the extreme, Spells (or any other combat action for what matters) -- between tagged players -- should not depend on faction to be effective. In other words: between consenting players, learn to deal with misstargets. I also think that would bring a new oportunity for strategy (no back-healers bombing nukers in front of the line without healing attackers).
Just opinion, of course, there are many arguments against and for.
Ani
Uhm, I see this a bit impractical:
1st, a magic that works as normal bombs isn't so magic. We are not speaking of an air force of f114 stealths going bombing. We got magic!!!
2nd, nukers will no more able to kill enemies without killing their own poor tankers.
Definitely that choice will means the end of AoE in game.
Re: pvp
Posted: Mon Jul 07, 2008 5:08 pm
by iceaxe68
Off the cuff musings by a mostly non-PvP person, so take it for what it's worth:
one PvP flag, turn it on and you can attack or be attacked by anyone also flagged, regardless of faction, guild, etc.
for organized battles larger than Team v Team (OP fights or otherwise...) have a multi-tiered team system and everyone turns on their PvP flag. Can have more than two "armies" fighting... lots more down this rabbit hole...
attacks or heals all work on any PvP flagged person, in team or not. You pays yer money and takes yer chances. (encourages good organization and training as opposed to "more people wins")
if you have your flag on and wander near a fight, you are subject to accidental collateral damage.
"cool-down time" to turn off pvp flag
gcaldani wrote:Uhm, I see this a bit impractical:
1st, a magic that works as normal bombs isn't so magic. We are not speaking of an air force of f114 stealths going bombing. We got magic!!!
2nd, nukers will no more able to kill enemies without killing their own poor tankers.
Definitely that choice will means the end of AoE in game.
I disagree (respectfully

)
It would, however, make organization and tactical control paramount.
And it would make PvP far more interesting, rather than /tar MyBuddy and spam bombheal ad nauseum
Re: pvp
Posted: Mon Jul 07, 2008 5:29 pm
by wardone
tagged heal bug is super annoying and a obvious fix but by far the most annoying thing i found was the respawn points and buying tp tickets if no spawn point close
so dedicated op battle spawn points would be a bonus and make the experience much better and also even the field of play with no side having the advantage.
Re: pvp
Posted: Mon Jul 07, 2008 5:41 pm
by iphdrunk
gcaldani wrote:
1st, a magic that works as normal bombs isn't so magic. We are not speaking of an air force of f114 stealths going bombing. We got magic!!!
I was expecting this reply

and I was giving some thought such as "the magic could act as some aura-sensing based effect, selectively draining life from Kami or Karavan influenced nano-seeds, etc." or whatever weed-inspired explanation we could come up with, but the counter-reply is: launchers

of course, having different effects based on magic/ranged would be nice, but hard to implement. But I do think that bomb is bomb, not ricochet or spray or... if you bomb a pack of yubos, herds, and so on (appart from some annoying hard-coded cap on the number of targets) it acts like.... a bomb.
2nd, nukers will no more able to kill enemies without killing their own poor tankers.
No, nukers won't be able to spam bomb without hittint the tankers. And tankers will not be able to circle attack without hitting the nukkers. Then: don't bomb if a tank is near, or evaluate the effect and whether you can assume the friendly fire or not. I think this would make us think rather than spam click. Leverage the use of spray, or ricochet (modify this). Learn to use single nukes with vamp, or other (possible new) stanzas.
Definitely that choice will means the end of AoE in game.
I don't think so.... and it used to be like this too (well this needs a detailed explanation out of the scope, but just think of AoE heal.. healing packers etc..)
Thanks for your thoughs
Ani
Re: pvp
Posted: Mon Jul 07, 2008 6:02 pm
by cushing
gcaldani wrote:
ffa-pvp (faction flagged players):
they should not be able to team with non-flagged players. To do so, he should unflag first, or the whole team should be flagged.
Flagged players should be able to use the teleport tickets, with the teleport timer doubled.
Flagged players should always consider they can be ganked without reason, because, showing a faction alignment to the opposite faction, is already a reason itself.
Well, I'm taking that risk for quite some time now, but it would be silly to be of a religious Order and not showing your colors.
I'd like to add that the killing of flagged Fraction players or religious NPCs should find a relation in the behaviour of the city guards, for example, as well. I always thought it silly to see city guards killed without other city guards running for help, and to have Kamist players in Pyr or Karavaneer players in Yrkanis killed without any reaction by the guards or the Kami/Karavan at the porters.
Re: pvp
Posted: Mon Jul 07, 2008 6:34 pm
by gcaldani
cushing wrote:Well, I'm taking that risk for quite some time now, but it would be silly to be of a religious Order and not showing your colors.
I'd like to add that the killing of flagged Fraction players or religious NPCs should find a relation in the behaviour of the city guards, for example, as well. I always thought it silly to see city guards killed without other city guards running for help, and to have Kamist players in Pyr or Karavaneer players in Yrkanis killed without any reaction by the guards or the Kami/Karavan at the porters.
Well, I agree. But the whole fame system need a rework to fit factional war.
Edit: sure, i was meant to say civilization too.
Re: pvp
Posted: Mon Jul 07, 2008 6:36 pm
by sidusar
The fame system already got a rework to fit the factional war, and mentioning that rework in my presence still sends me into a yubocidal rage >_>
Anyways, I agree with Sasi. Hitting everyone = more interesting battles. But it would be nice if we could then decide on the range/angle/etc of our bombs and sprays, so we could use them more tactically. And think about things like fitting all your tanks in max cold protection jewelry so your nukers can freely use cold AoE

Re: pvp
Posted: Mon Jul 07, 2008 9:54 pm
by cushing
I guess they worked on the possibility to implement the fighting among nations as well. In fact, because of a bug, I was the only ever flagged Matis (yes, with a Matis flag) on Leanon during the time I was religiously neutral ... *g*
Re: pvp
Posted: Tue Jul 08, 2008 12:11 am
by arfindel
dakhound wrote:as far as I remember the heal bug got fixed right near the end.
[...].
As far as I remember there were one or even two patches which... didn't fix it :/
Re: pvp
Posted: Tue Jul 08, 2008 2:24 am
by kazaam31
well personally.. I would love to see
1. A PvP rank system (where everyone can check out kills etc..2.).
1a. PvP tittles like Karavan Killer or Kami Slayer, whatever
2. A real PvP ARENA!!! The one we got is nice but rly too big.
2a. Arena events, rewards
3. A complet rmk of the pvp-system.. truly.. its allways the same
4. A pvp server.. not impossible atm but I´ll keep dreaming

4a. Instead of a server.. how about a pvp area (a real area! not a FvF) like in EP2 with a teleporter. Should´nt be too hard to design.
->5. Give us the posibility to be stronger.. I´ am playing for 3 years+ now and whats so special on my toon? nothin.. (except my bandana

).For example: sum1 who´s playing the game for 1 year, he could have the same hp,sap,items. Yea.... its still a team game but I think its not fair.. more hp, a special cast, better resists or a ueber weapon... just something!!!! (combine that with 2a.?!)<-