(Agrees with Katriell 100%)
- temporary Mission impact on Gameplay. But very difficult to accomblish, to prevent exploitation.
For example: Cutting of "Kitin supply lines", to lower their number in a given aerea. To prevent another Invasion. If any would come.
- More "useless" items. Fun stuff, like hats, winter/summer clothing, etc. (Hats are simply more "hairdresses"
)
- R² back with more things to do. More Items, more trigers, etc. And for those who absolutely need it, with a codesystem or whatever its called
- more variantion in mob design. Not simply smaller and bigger mobs of the same species, but "young" and "adult" coat paterns. Same goes for animal sounds. More variantions!!! Each Mob its own voice!!!
- want to finally see the Karavan Troopers and Kami "were-chickens" InGame!!
- want to see the loooong ago promised new races.
- want to see the loooong ago promised new planets.
- want to see the loooong ago promised new clothing...
- The Kitin Nest.
Edit: The looooong ago promised "spread of the Goo". Associated missions and Animals back!!!
And admittedly I don´t care if its 2.0 or 1.5 that´ll bring these.
As long as Ryzom stays true to its original vision and "mission", to be different from the "run of the mill" and more like a Pen&Paper RPG than any other MMO out there.
Please understand that I don´t want to start an argument here but there´s one thing I definetly do NOT want in Ryzom 2.0 or any future of the Game.
And that is:
- Cloning of mechanics/ideas/Systems that will water down the experience to the level of "famous MMOs", just for the sake of the game being easier/more accesible/more profitable. Please, please, please, don´t!!!
I don´t mind changes that realy improve the game/gameplay, but please don´t make it too "easy".
CU
Acridiel