This game is not so hard to play. As long as you know how to read. Come on, when you create your account, you receive an illustrated PDF guide that tells you EVERYTHING you need to get started. Just take 20 minutes to read that guide and if there is something you don't understand, just ask. People will be happy to help you... because they WANT people to stay and enjoy the game... as long as they are able to act civilised. But if they start by saying "This game s****, WoW is better" then why would we even bother trying. We don't want that kind of players anyways.
If we dumb the game down just for money... it won't be Ryzom anymore. It will only become one of those mindless games I wouldn't even bother to play. We know that the game needs money to survive and it needs players to get enough money, but there HAS to be a way to do so without destroying it...
This game was never advertised properly, meaning as a game with debt and complexity that doesn't hold you by the hand to show you where to go, where you're not stuck in a character class that limits your skills and your role to one thing. You decide by yourself what you want to do, but you can be EVERYTHING that you want with one character. If it was advertised for it's unique major features instead of the ones that every game has... then it would attract attention. Well... if it was advertised at all, I mean.
Ryzom is not for stupid people
Re: Ryzom is not for stupid people
____________________
Sherkalyn.
New Guild Leader of The Exodus Syndicate
:: Most Loyal Fyros Alive :: Neutral Trader :: Crazy Marshmallow Lady ::
The Exodus Syndicate
"Experience Perfection : Unharness Your Power"
__________________
"Ignore the flames or grill your marshmallows on them. Then feed them to the trolls so they keep their mouth shut."
Sherkalyn.
New Guild Leader of The Exodus Syndicate
:: Most Loyal Fyros Alive :: Neutral Trader :: Crazy Marshmallow Lady ::
The Exodus Syndicate
"Experience Perfection : Unharness Your Power"
__________________
"Ignore the flames or grill your marshmallows on them. Then feed them to the trolls so they keep their mouth shut."
Re: Ryzom is not for stupid people
Spot on! The problem is Nevrax should have done that 2 years ago if they hoped to attract more players to the game. And GF should have made it their TOP priority. Now, with all the new MMOG's coming out in 2008 (AoC, PotBS, Warhammer, Aion, Tabula Rasa to name but a few...) it may be too late. Ryzom launched in 2004. There will be a 4 year difference between the development of this game and the new ones, and they all probably have a massive marketing campaign already. Where do you think players looking for a new MMO will go to ? The out-dated game that got 2 companies bankrupt because it didn't make any money ? Or the cool new game with awesome graphics everyone is talking about ? Only a huge, original expansion of the game could attract people..like the ring..oh wait...that didn't work much did it -_-'kalindra wrote: This game was never advertised properly, meaning as a game with debt and complexity that doesn't hold you by the hand to show you where to go, where you're not stuck in a character class that limits your skills and your role to one thing. You decide by yourself what you want to do, but you can be EVERYTHING that you want with one character. If it was advertised for it's unique major features instead of the ones that every game has... then it would attract attention. Well... if it was advertised at all, I mean.
Meloner
[size=-2]Knight Leviers
[/size]Re: Ryzom is not for stupid people
Your observations are quite correct, axone.
But the idea of changing the game to appeal more massively is not.
Because if Ryzom were to no longer be what makes Ryzom, Ryzom...it would be exactly as dead as if its servers were shut down forever.
A lot of people fail to realise that. But I suppose not everyone believes in a meaningfulness higher than whether they are able to run their "toons" around or not.
But the idea of changing the game to appeal more massively is not.
Because if Ryzom were to no longer be what makes Ryzom, Ryzom...it would be exactly as dead as if its servers were shut down forever.
A lot of people fail to realise that. But I suppose not everyone believes in a meaningfulness higher than whether they are able to run their "toons" around or not.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Ryzom is not for stupid people
I guess trial players (like me) don't get a pdf document to read but I agree on the statement that "This game was never advertised properly"
I also strongly agree, that Ryzom should not be an MLM clone and things what make Ryzom, "the Ryzom" should be protected like a q250 stardust pollen node.
(OK, I made that one up)
I know it sounds very scary when I say "changing the Ryzom". But, what I mean is not rewriting the code from scratch. Sometimes even small things can make a big difference. English is not my native language and I am not living in an English-speaking country, either. Yesterday, when I tried to buy some Yubo skin from NPC, an error appeared on my screen:
-You are too encumbered!
-Am I what?
Lemme try to buy some other skin.
Nope, doesn't work. Apparently I am pretty much "encumbered" right now.
Is there any kind of inhibitory magic spell on me? (that trainer guy who was hiding his face with a mask was very suspicious actually)
Encumber? to encumber? ...err... It has nothing to do with cucumber, certainly.
I'm sure they put this word to block kids as part of a parental control strategy. I can't Google right now since it is not written anywhere how I can escape "full screen" to go to internet. Damn! I have to buy a hardcopy dictionary "to buy a darn Yubo skin" in this game
(Figure 1 displays a frustrated potential subscriber)
Should I ask other players about this encumber? No! Shame on me! They will lol me. (I know, I know, it is a very helpful community, I should not behave like that, but what if I am a shy beginner?)
Wait a minute! I remember a similar situation from MLM. I couldn't buy skinning knife from NPC and it was saying "Your bag is full"
Oh yes! Damn it!
My (*) bag was full!
* insert your favorite expletive here.
I also strongly agree, that Ryzom should not be an MLM clone and things what make Ryzom, "the Ryzom" should be protected like a q250 stardust pollen node.
(OK, I made that one up)
I know it sounds very scary when I say "changing the Ryzom". But, what I mean is not rewriting the code from scratch. Sometimes even small things can make a big difference. English is not my native language and I am not living in an English-speaking country, either. Yesterday, when I tried to buy some Yubo skin from NPC, an error appeared on my screen:
-You are too encumbered!
-Am I what?
Lemme try to buy some other skin.
Nope, doesn't work. Apparently I am pretty much "encumbered" right now.
Is there any kind of inhibitory magic spell on me? (that trainer guy who was hiding his face with a mask was very suspicious actually)
Encumber? to encumber? ...err... It has nothing to do with cucumber, certainly.
I'm sure they put this word to block kids as part of a parental control strategy. I can't Google right now since it is not written anywhere how I can escape "full screen" to go to internet. Damn! I have to buy a hardcopy dictionary "to buy a darn Yubo skin" in this game
(Figure 1 displays a frustrated potential subscriber)
Should I ask other players about this encumber? No! Shame on me! They will lol me. (I know, I know, it is a very helpful community, I should not behave like that, but what if I am a shy beginner?)
Wait a minute! I remember a similar situation from MLM. I couldn't buy skinning knife from NPC and it was saying "Your bag is full"
Oh yes! Damn it!
My (*) bag was full!
* insert your favorite expletive here.
Re: Ryzom is not for stupid people
Indeed, there are some little things like that which are safe to tweak and polish.axone wrote:<a post>
And, furthermore (to clarify for miscellaneous readers), it's not about keeping the game so unchanging that it risks being stagnant. It's just about being very, very careful when designing and implementing changes and additions, ensuring that everything changed, added, and/or removed is completely consistent with and conducive to the unique spirit of Ryzom.
By the way, here is the PDF starter-guide that was mentioned: http://www.ryzom.com/documentation/Manu ... e.pdf/view
And here's another PDF manual: http://www.ryzom.com/documentation/Manu ... rence_book
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Ryzom is not for stupid people
You are right on that, and there are a number of places where the French-to-English translation of the text could have been better. Indeed, there are still some places where bits of French still show up.axone wrote: -You are too encumbered!
[etc.]
Now to be completely accurate, being too encumbered is just one way your bag can be "full". Your bag has a certain number of "slots", which you can fill up. It also can contain a certain amount of bulk, meaning the physical size of the objects, so you may reach the maximum bulk before using up the slots. Then there is weight...
So once again, we have a greater complexity than in many other games.
Sasi
[size=-4]The Happy Trykerette[/size]
[size=-4]The Happy Trykerette[/size]
Re: Ryzom is not for stupid people
I wouldn't really shy away from asking other players about words. I think a lot of folks understand that there are people playing that might not speak English as a first (or even second) language. I, for example, would never laugh at you for not knowing. But, then again, I'm not a l33t ki11a or whatever.axone wrote:Yesterday, when I tried to buy some Yubo skin from NPC, an error appeared on my screen:
-You are too encumbered!
-Am I what?
Lemme try to buy some other skin.
Nope, doesn't work. Apparently I am pretty much "encumbered" right now.
Is there any kind of inhibitory magic spell on me? (that trainer guy who was hiding his face with a mask was very suspicious actually)
Encumber? to encumber? ...err... It has nothing to do with cucumber, certainly.
I'm sure they put this word to block kids as part of a parental control strategy. I can't Google right now since it is not written anywhere how I can escape "full screen" to go to internet. Damn! I have to buy a hardcopy dictionary "to buy a darn Yubo skin" in this game
(Figure 1 displays a frustrated potential subscriber)
Should I ask other players about this encumber? No! Shame on me! They will lol me. (I know, I know, it is a very helpful community, I should not behave like that, but what if I am a shy beginner?)
Wait a minute! I remember a similar situation from MLM. I couldn't buy skinning knife from NPC and it was saying "Your bag is full"
Oh yes! Damn it!
My (*) bag was full!
* insert your favorite expletive here.
Re: Ryzom is not for stupid people
I agree that some changes to Ryzom would be welcome, and could be done without destroying the spirit of the game. Axone, don't worry about asking questions, 99% of the community would be more than happy to help, there are always a few who would poke fun at a "noob question", but in general the entire community is very supportive.
Just in case any potential buyers are cruising the posts, here are a few things I would like to see changed:
1) Allow for expansion of apartment space (example: 1000 bulk extra space for, say, 1 million dapper)
2) Open the PR entrance from Almati Wood
3) Allow for limited fighting/spell casting/self heals from mounts, possibly even make mounted combat a skill branch, and if that happens, allow mounts their natural attacks to defend themselves
4) Open the overhead roots for exploration
Just a few thoughts.....
Just in case any potential buyers are cruising the posts, here are a few things I would like to see changed:
1) Allow for expansion of apartment space (example: 1000 bulk extra space for, say, 1 million dapper)
2) Open the PR entrance from Almati Wood
3) Allow for limited fighting/spell casting/self heals from mounts, possibly even make mounted combat a skill branch, and if that happens, allow mounts their natural attacks to defend themselves
4) Open the overhead roots for exploration
Just a few thoughts.....
Zyratuan
Free Thinking Homin
The Reckless One
King of the Mis-Tell
Free Thinking Homin
The Reckless One
King of the Mis-Tell
Re: Ryzom is not for stupid people
Be glad you don´t have to use the German translation... -.- *cough*iceaxe68 wrote:You are right on that, and there are a number of places where the French-to-English translation of the text could have been better. Indeed, there are still some places where bits of French still show up.
CU
Acridiel
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Re: Ryzom is not for stupid people
I think people might be a little mislead as to the reasons why things change or stay the same. Money is still the primary factor, but "making it like the best MMO on the market" isn't inherently going to make them more money, because it might cost too much money to completely rebuild the game. That's what people don't realize.
Keeping players around also isn't inherently their goal. (although it's a factor) If the game is attractive enough to keep bringing in new players, they don't have to keep them hooked for as long. And what does keep players playing? It's not whether they keep the game the same, but how addictive it is.
While I doubt Ryzom is capable of changing that much, I do think it could do with some improvements. It doesn't need to be "dumbed down".
I think it could really do with some content. I've heard they intentionally don't want it full of quests like "the leading MMO in the market", which would be fine if they found something else instead, but I can't think of it. Perhaps a more interactive environment, but that would require too much change.
Otherwise it's a glorified role-playing game, emphasis on the role-playing. You don't need anything to role play other than players. The crappiest game can allow you to do that. Putting the burden of value on the players does not help the game. I find it a real cop out that people say I can do "anything I want" in this game. I can do very little.
foraging/digging is both long AND boring. If one of the two were reduced, it would go a long way towards not hypnotizing yourself. Maybe look into the rate the animations of the cursors repeat. That might effect people mentally. Life on Atys is very hard. I just wish it didn't have to impact the gameplay so absolutely. Foraging-storage-crafting... it's all very primative. our teleportation system is the only thing ahead of "that other MMORPG". (all the same, I really wish I could get a Kipee mount or something )
The documentation could also do with some improvement. Like an off-line list of all the skills and their costs. While I haven't played in years, I had to ask around for a few hours before someone could direct me to where in-game it showed skill point cost. I couldn't find that information ANYWHERE on the internet. Not even regular skills.
And lets not get started on half the lore being out of game.
Keeping players around also isn't inherently their goal. (although it's a factor) If the game is attractive enough to keep bringing in new players, they don't have to keep them hooked for as long. And what does keep players playing? It's not whether they keep the game the same, but how addictive it is.
While I doubt Ryzom is capable of changing that much, I do think it could do with some improvements. It doesn't need to be "dumbed down".
I think it could really do with some content. I've heard they intentionally don't want it full of quests like "the leading MMO in the market", which would be fine if they found something else instead, but I can't think of it. Perhaps a more interactive environment, but that would require too much change.
Otherwise it's a glorified role-playing game, emphasis on the role-playing. You don't need anything to role play other than players. The crappiest game can allow you to do that. Putting the burden of value on the players does not help the game. I find it a real cop out that people say I can do "anything I want" in this game. I can do very little.
foraging/digging is both long AND boring. If one of the two were reduced, it would go a long way towards not hypnotizing yourself. Maybe look into the rate the animations of the cursors repeat. That might effect people mentally. Life on Atys is very hard. I just wish it didn't have to impact the gameplay so absolutely. Foraging-storage-crafting... it's all very primative. our teleportation system is the only thing ahead of "that other MMORPG". (all the same, I really wish I could get a Kipee mount or something )
The documentation could also do with some improvement. Like an off-line list of all the skills and their costs. While I haven't played in years, I had to ask around for a few hours before someone could direct me to where in-game it showed skill point cost. I couldn't find that information ANYWHERE on the internet. Not even regular skills.
And lets not get started on half the lore being out of game.