Top 5 Things 'We' NEED Fixed

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ctusk
Posts: 98
Joined: Fri Sep 24, 2004 5:38 am

Re: Top 5 Things 'We' NEED Fixed

Post by ctusk »

1) Magic amplifiers over lvl 110 have no skill tree. You stop getting xp for making them and cannot advance in making them above lvl 101 crafting.

2) Outposts and guild missions - the content is getting really old really fast.
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xenofur
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Joined: Tue Sep 21, 2004 8:36 pm

Re: Top 5 Things 'We' NEED Fixed

Post by xenofur »

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alystra
Posts: 27
Joined: Thu Sep 23, 2004 8:42 pm

Re: Top 5 Things 'We' NEED Fixed

Post by alystra »

I have 2 number 1's. Only because I see the need for one to be fixed and the other directly relates to me.

1. Fix the inventory bugs, especially the one where I lose items if I am over bulk when I hit accept. No easy way to tell if I will be over weight. Make the trade window display my bulk with the items I am getting.
1. Fix problems with overloaded areas of mobs in Tryker lands. This is just not cool.

2. Degridation of armor. IF this is a true problem it should be fixed. I only say if, because I am not of the appropriate level to know and wonder if it is happening only to the tanks (people who get hit alot in teams) or to every one in the team.

Pretty much everything else i can think of is really just a want, not a need. :)
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Top 5 Things 'We' NEED Fixed

Post by lyrah68 »

In any game, my top desires for fixes are anything that hinders the enjoyablity of the game. The highest priorities should be items that affect the HIGHEST number of players (IE lag, disconnects, hardware driver issues, sound issues etc), If more than HALF the players are affected...I can wait for the nice stuff.


The Tryker issue is such that I stuck with the Fyros I started. I find harvesting as a Matis an exercise in futility, I can see NO clues as to where to start looking for material nodes. I do think this should be in the top 100 list somewhere. The Tryker issue should be in the top ten.

I haven't noticed that much lag, in all honesty. I always played during the late night lag storm, and last night I did NOT notice this lagfest in the least.

Recently, there have been a few issues with players harassing other players verbally. I think the ignore feature NOT working is rather serious, I would place that near the Tryker issue. I would place it there since it is game wide, and it only takes ONE horses rear end to ruin the mood of the entire region. PLEASE fix this ASAP. (fixed would be ignored persons can not send you a tell, they are sent a polite notice that they were ignored by this player when they try to send you a tell, NO emotes should show from this person, Tells, around, region ANY speach of ANY kind should NOT show from an ignored person.) Most mature adults would rather use this feature than bother a GM about an immature person.

The map pins issue is an "Icing" issue for me, even though it does affect my abilities to enjoy the game. I would rather see bugs and more pressing issues fixed first. ANYTHING that is visual dressing, including quests, storyline, events, new hair styles, tattoos etc should be WAY back in the priority list until all bugs and game play issues are fixed.

Nothing ticked me off more in Earth and Beyond or Horizons than seeing them waste untold HOURS programing events that no one went to while leaving lag and bugs that ruined the game for me. The feeling it left with many was one of not being heard, or even being totally ignored by developers.


My top five issues, in no particular order are:
ignore feature fixed
lag issues fixed
bugs found and squashed
Tryker issues fixed
Map use expanded to useful (more pins, closer zoom, location command added)

Other wise, the game to roughly 55 is smoothe and enjoyable.
rugster
Posts: 178
Joined: Thu Sep 30, 2004 12:18 pm

Re: Top 5 Things 'We' NEED Fixed

Post by rugster »

1/ Mob max run to distance. - Stop mobs following forever, its just plain stupid.
2/ Stop action button - desperately needed, for harvesters, casters especially. It takes so long to stop a harvest before an explosion or to run from a mob it simply isnt worth trying. And casting spells no longer required or to escape a multi pull.. again there is no reason for this, moving should stop the cast/harvest but it doesnt, it just lags you out with ultra slow animation.
3/ Mob BAF and Grp Xp - There is none, kill 1 mob or kill 2 at the same time, no change in xp. The mobs however get a massive rise in damage. There should be something to compensate and reward a player for dealing with these situations.
4/ Mob Quad damage or hitting player so much he cant hit a single mob. - When 3 or more mobs attack you, depending on level the mobs get a huge increase in damage dealt, and/or they hit you so fast you can't hit anything at all.
5/ Remove mob quad damage when attacking from rear, or give player the same advantage. - run from a mob and it will kill you 4x faster then if you didnt. Making sprint an almost useless stanza. If a player stands behind a mob when his mate has aggro he gets no damange bonus. niether should the mob.

Amoungest others
Harvest xp.. some people dont like havign to harvest 25 hours a day skilling up. Some people only have a few hours a night. They will reach my level in harvest in about 4 months time. and they'll have no melee, caster or crafter skills to boot. atm you get 3k for a max mob kill. The mob levels raise faster then mats do. So you can keep to the 3k cap very easy in melee.

Fix Harvest Xp, did mention this? oh yeh, xp should be based on overall quality and amount of mats extracted, not on overall quality based on 1 mat extracted. - Reward players who can extract 2 or more mats with the xp they deserve. Additional xp should be rewarded for level of mat, ie fine, choice, excellent..
~ Martin

I will continue to be online, but not ingame. Until further notice. So i will still be mr troll to you.

Still not smoking!! :)
alstell
Posts: 2
Joined: Tue Oct 12, 2004 12:50 am

Re: Top 5 Things 'We' NEED Fixed

Post by alstell »

rugster wrote:2/ Stop action button - desperately needed, for harvesters, casters especially. It takes so long to stop a harvest before an explosion or to run from a mob it simply isnt worth trying. And casting spells no longer required or to escape a multi pull.. again there is no reason for this, moving should stop the cast/harvest but it doesnt, it just lags you out with ultra slow animation.
Have you tried ctrl-s? That is the stop action key.

As for what I think needs to be fixed ASAP is the 1280 x 1024 not starting in full screen bug. I am really getting annoyed every time I start the game. I need to switch to 1024 x 768 then back to 1280 x 1024 and then re-set all my windows.
lonwolf
Posts: 18
Joined: Wed Sep 22, 2004 11:15 pm

Re: Top 5 Things 'We' NEED Fixed

Post by lonwolf »

Dead packer bug should be at the top, it effects serious storage space.
jhaan
Posts: 66
Joined: Thu Sep 23, 2004 3:41 am

Re: Top 5 Things 'We' NEED Fixed

Post by jhaan »

1) Storyline

2) Storyline

3) Storyline

4) Storyline

5) Storyline

:D
tgile001
Posts: 8
Joined: Thu Sep 30, 2004 11:12 pm

My top 5

Post by tgile001 »

My top five in no particular order.

1) Get the economy fixed and working right. ATM Players who don't craft or harvest cannot find equipment without alot of time and effort.

2) Fix the Tryker issues.

3) Make harvesting less tedious by allowing players to search and find specific mat types (ie, choice, excellent, etc).

4) Fix the insane costs for ammo and other issues with ranged wpns.

5) Get accurate descriptions of what spells and abilities actually do so players don't waste time and points on worthless skills. Make it so that players can untrain worthless skills and regain the points they spent.
vanderpm
Posts: 93
Joined: Tue Sep 28, 2004 12:29 am

Re: Top 5 Things 'We' NEED Fixed

Post by vanderpm »

rugster wrote: 2/ Stop action button - desperately needed, for harvesters, casters especially. It takes so long to stop a harvest before an explosion or to run from a mob it simply isnt worth trying. And casting spells no longer required or to escape a multi pull.. again there is no reason for this, moving should stop the cast/harvest but it doesnt, it just lags you out with ultra slow animation.
Press K, in that menu you have the option to create/map a new key. I mapped the stop action to the Z key. That is much faster than a button could be and takes up no screen realestate.
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