iphdrunk wrote:Anatti / Tylin,
please consider my post not as an agressive one, just another point of view. Apologies in advance if this may sound harsh.
Lol, it's ok, i've 5 brothers, i think i can handle most of the whats said here

as much as I am sure that the devs that have prolly being involved with implementing game subsystems, web pages, billing systems etc. since 2000 are passionate and care about Ryzom, I am not so sure about the upper layers of management that bough a game at a bargain, and whose (reasonable) goal is to make a profit are. Their lack of communication and their lack of official commitment from the upper layers of Gameforge, plus the policies of no communications in forums from community representatives (they *are* here, Marjo edited several posts yesterday, just not replying). I am not buying the "Gameforge is passionate about the game" argument at all.
What i dont understand, is that, *IF* GF didnt care/weren't passionate or had no further interest in the game then why would the continue to drain the money from the overall company. If they are losing so much money and they dont want to improve the game (get more subs) then why not cut their losses and run. It's coming up to a year since they took over, i highly doubt that they are where they wanted to be in the grand scheme of things. But they are still here, at least, for now.
I tend to think that a dev that "is likely to leave" has waaaaay more substantial and important reasons to leave, reasons such as being underpaid or not paid at all, unstable employment, status of the company, lack of commitment from or feeling about management not appreciating their work, newer or better opportunities, being tired, and the global feeling as an "insider" and better knowledge of the status of than 30 people ***** in the forums. Give each thing it's weight, the "you are making devs quit"... not sure
Well they stuck through it when Nevrax when bankrupt. The situation they are in now, i would imagine is A LOT better than, say at the end of 2006. Having said that the state of the community and the support the company that runs Ryzom was A LOT better as well.
I am all for it.... as long as we clearly know who are we talking to (a former nevrax dev, a Gameforge representative, a community manager)... and we can go past the market-speech ("there are several options that we are evaluating") .. all in all... I am not sure what can a dev chat bring... given the past experiences. Promises? Commitment? a false feeling of security? Also, I don't see in what "mass movement and asking for a dev chat" and "uproar about lack of communication" differ, but maybe in the manners.
Certianly in the manner, everyone wants something done, but no ones suggested (as far as i have read) one of the most basic, and IMHO, obvious actions to take. You're hapy to ask questions here, but when was the last time a DEV posted on these forums?
Thats relitive and opinionated. Over the past (nearly) 3 years ive been playing, the 'moaning' is worse than its ever beenI honestly consider that the community is not "moaning" all the time,
I'm not asking them to, I just wanna see more (postive) proactiveness from the community (as well as GF: Paris) Surly that's not too much to ask?and I do think that it needs to be done. You cannot "smile and be happy".
Also, positive answers and some "action" has been the result of "noise past a given threshold".
Could you link me in on that? As I've not seen it (but i rarely frequent the forums, as you can see from my last couple of posts, why.
