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Re: Dapper Sink / Boredom Reducer
Posted: Wed Sep 12, 2007 8:45 pm
by iphdrunk
jared96 wrote:Cause he obtains nothing of value for it.....he will have a bagful of dappers, as useless to the forager as it is to the crafter.
Of course, that was a rhetorical question

... the point being maybe a solution is to implement dapper sinks for foragers which are at the bottom of the mat->craft->item->use chain, and have less requirements than hunters...
Re: Dapper Sink / Boredom Reducer
Posted: Wed Sep 12, 2007 10:57 pm
by killgore
*waves to Ani* I'm one of the few who dig to sell. I do it whenever I'm low or when I used the dap to buy mats to craft all trees to 100. Genmats would hurt those of us who do dig for dap.-Kil
Re: Dapper Sink / Boredom Reducer
Posted: Thu Sep 13, 2007 6:58 pm
by iphdrunk
killgore wrote:*waves to Ani* I'm one of the few who dig to sell. I do it whenever I'm low or when I used the dap to buy mats to craft all trees to 100. Genmats would hurt those of us who do dig for dap.-Kil
Fried Trout!, hey Kil!
This is part of the problem too, in the context of a flawed and broken economy. I did not know you would dig for daps. I cannot put that request somewhere. It's been suggested that players could put a pool of x dappers and request. Another player fulfills the request and gets the dapper
