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Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 2:56 pm
by meloner
heh thx ...im wondering why the hell i didnt think of that before, when nevrax talked about the spires for the first time and everybody was against the idea...it might have happened u know...

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 3:55 pm
by killgore
Kitin spires may be what we need to put our shattered community back together.Kitin are my enemy not other homins.-Kil

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 6:21 pm
by katriell
Wonderful ideas in this thread. :)

I still object to the word and concept of "endgame." All content should be aimed at providing ongoing fun throughout the gameplay-lifetime of a player, not placing goal posts at a mythological "end" for people to feel a need to grind up to and complete.

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 7:15 pm
by wardone
kitkin spires!!!

now thats an idea to cement the community and bring back some of whats been lost in the faction conflict.

if you are listening GF do this you would make many homins very happy for sure.

besides that give us more than a stupid wheel bugged back ground downloader and a flawed patch :/

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 7:26 pm
by viper579
targosz wrote: 2. New Areas with rewards- yeah I know Kittin Lair is somewhere out there but the majority of us needs new goals and it doesn't need to be more xp or another 250- ie. use Ring for create area where we will get possibility to obtain rewards worth getting- mats w/o digging , special lighter ammo for ranged, special mats for dying armors we creating......
you can do this with the ring. not the stuff that isnt in the game yet, but the best crafted ammo etc.
targosz wrote: 3. For crafters - let us create shops/stands for selling guilds/crafters own crafted goods - so simply and would boost whole economy
if i recall someone was testing a bazzar in the ring and said it worked decently

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 8:50 pm
by stijn
wardone wrote:kitkin spires!!!

Ooooh I like that idea :D

How come we didnt think about that before :p

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 9:00 pm
by xtarsia
stijn wrote:Ooooh I like that idea :D

How come we didnt think about that before :p
I did a couple weeks ago >_<

http://forums.ryzom.com/forum/showpost. ... stcount=48 See the bottom - or read the whole post if u feel inclined xD

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 9:15 pm
by stijn
:D

Hèhè srr Xtar :p

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 10:20 pm
by iwojimmy
all good ideas..

but if Looting is possible.. give us more storage first !!! :p :p

Crafting defenses for OP.. defenders have and advantage already - therefore attackers need to be able to craft "siege artillery" etc etc.. but it would certainly add a lot to the fight. Defenders laying their minefields and setting up their guntowers, attackers spying out where they are and sabotaging them, attackers building their artillery and defense trying to stop them ... all before the actual "OP Fight" itself - then defenders having to sally from the OP to neutralise the artillery..
and the whole process all over again before the 2nd Phase
:D

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 10:44 pm
by kuroari
viper579 wrote:you can do this with the ring. not the stuff that isnt in the game yet, but the best crafted ammo etc.

sorry, we can get USEABLE rewards from the ring? since when? i don't believe you :p

+1 on everything meloner said. *high fives meloner*