ENDGAME Content for us highlevels- lets share dreams :)

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
meloner
Posts: 576
Joined: Sun Jan 30, 2005 10:27 am

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by meloner »

heh thx ...im wondering why the hell i didnt think of that before, when nevrax talked about the spires for the first time and everybody was against the idea...it might have happened u know...
Meloner
[size=-2]
Knight Leviers
[/size]
killgore
Posts: 371
Joined: Wed Oct 06, 2004 4:02 am

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by killgore »

Kitin spires may be what we need to put our shattered community back together.Kitin are my enemy not other homins.-Kil
User avatar
katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by katriell »

Wonderful ideas in this thread. :)

I still object to the word and concept of "endgame." All content should be aimed at providing ongoing fun throughout the gameplay-lifetime of a player, not placing goal posts at a mythological "end" for people to feel a need to grind up to and complete.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
User avatar
wardone
Posts: 280
Joined: Thu Jan 19, 2006 10:52 pm

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by wardone »

kitkin spires!!!

now thats an idea to cement the community and bring back some of whats been lost in the faction conflict.

if you are listening GF do this you would make many homins very happy for sure.

besides that give us more than a stupid wheel bugged back ground downloader and a flawed patch :/
TheHarvester|The Sanctuary
Arispotle

|Master prime roots forager|Celestial Guardian| Avatar of Destruction|Master Amp crafter|Master heavy swordsman|Fyros Guardian|Master Machine gunner|Master heavy range weaponsmith|Master desert forager|Elite sharpshooter|Master jeweler|

RP the last refuge of the scoundrel
viper579
Posts: 160
Joined: Mon Jun 25, 2007 9:18 am

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by viper579 »

targosz wrote: 2. New Areas with rewards- yeah I know Kittin Lair is somewhere out there but the majority of us needs new goals and it doesn't need to be more xp or another 250- ie. use Ring for create area where we will get possibility to obtain rewards worth getting- mats w/o digging , special lighter ammo for ranged, special mats for dying armors we creating......
you can do this with the ring. not the stuff that isnt in the game yet, but the best crafted ammo etc.
targosz wrote: 3. For crafters - let us create shops/stands for selling guilds/crafters own crafted goods - so simply and would boost whole economy
if i recall someone was testing a bazzar in the ring and said it worked decently
quote from jared96
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
User avatar
stijn
Posts: 467
Joined: Thu Oct 28, 2004 11:50 am

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by stijn »

wardone wrote:kitkin spires!!!

Ooooh I like that idea :D

How come we didnt think about that before :p

Still a proud Defender of the Fyros!

Beer, the cause of and solution to, all life's problems.
xtarsia
Posts: 358
Joined: Mon Oct 30, 2006 9:46 am

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by xtarsia »

stijn wrote:Ooooh I like that idea :D

How come we didnt think about that before :p
I did a couple weeks ago >_<

http://forums.ryzom.com/forum/showpost. ... stcount=48 See the bottom - or read the whole post if u feel inclined xD
DOOMSDAY CAME =( =(
User avatar
stijn
Posts: 467
Joined: Thu Oct 28, 2004 11:50 am

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by stijn »

:D

Hèhè srr Xtar :p

Still a proud Defender of the Fyros!

Beer, the cause of and solution to, all life's problems.
iwojimmy
Posts: 967
Joined: Sat Oct 16, 2004 10:00 am

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by iwojimmy »

all good ideas..

but if Looting is possible.. give us more storage first !!! :p :p

Crafting defenses for OP.. defenders have and advantage already - therefore attackers need to be able to craft "siege artillery" etc etc.. but it would certainly add a lot to the fight. Defenders laying their minefields and setting up their guntowers, attackers spying out where they are and sabotaging them, attackers building their artillery and defense trying to stop them ... all before the actual "OP Fight" itself - then defenders having to sally from the OP to neutralise the artillery..
and the whole process all over again before the 2nd Phase
:D
User avatar
kuroari
Posts: 949
Joined: Wed Jul 20, 2005 3:08 am

Re: ENDGAME Content for us highlevels- lets share dreams :)

Post by kuroari »

viper579 wrote:you can do this with the ring. not the stuff that isnt in the game yet, but the best crafted ammo etc.

sorry, we can get USEABLE rewards from the ring? since when? i don't believe you :p

+1 on everything meloner said. *high fives meloner*
________________

Nightblade
________________
Post Reply

Return to “General”