Re: Ranged weapons, Nerfed?
Posted: Wed Oct 13, 2004 8:32 pm
On the subject of SP's, I have had to gain some SP's from armor crafting just to try to keep up with buying Ranged weapon plans
Well, I can confirm the above, being a nice 42 ranged combat 53/51 ranged crafting type.rodrigoq wrote:Damage seems to have been drastically reduced.. Only 38 ranged fighter.. tried a few scowling goari with my trusty q40 pistol and q36 ammo.. I find goaris the only way to break even with ammo.. Well,, I basically had to stop and go melee to get enough goari mats to continue killing today.. usually I can keep myself supplied with ammo to kill constantly for about 30 min before having to resort to melee to get enough mats to make a full load to last me another 30 min.
NOT TODAY! 10 min later my 30 min of ammo was gone. Dealing about 55% of the damage I was before the patch. Can't do store bought mats for ammo.. damage is retardedly low, and would probably cost me 100k+ dap to make enough ammo to fight for 45 min.
Gues i'll just give up on ranged till i have a packer full of mats to supply me with enough ammo for a 5 hr hunting trip... by then i should be lev 100 melee...
vanderpm wrote:I'm talking basic ranged combat. Right now it is nearly worthless at higher levels. I'm not saying make it better than melee combat, nor am I saying make it cheaper than melee combat. I'm just saying that it needs to be evened out a little closer and that damage should somehow be tied in with skills and/or stats and not just ammo dependancy.
I have nothing to say on the subject of artillery because, right now, I cannot even make nor use artillery.
more like 200-400+ with the current mat usage on ammo. Go out hunting with some friends one night, cound how many times you cast a spell or swing your weapon over the course of the night. Take that number and divide by 12 to get the number of clips you will need. Take that number and multiply it by 9 to get the number of mats needed.lamitoma wrote:Up da clips to 32 or 64 ammo may be a solution ?
Does a bowrifle and rifle have the same dmg/range potential then?mordred3 wrote:I simply mean that to be a feasable crafter - and by this I mean supply people with weapons - you need multiple plans. As such, a melee weapons crafter will often have many different types of plans. This becomes especially important once warriors get up and the tree splits because they will want to level up close combat/one handed to get extra skill points. Later on it breaks into different trees even.
But for ranged - there are basically only two hunting guns. Pistol and rifle. The "bow" weapons do the exact same damage as their counterparts, so it's just a graphical difference (much as the axe and sword are). And even if you bought every gun plan that's still only 6 plans. Weapons crafters get .. 10 or so. At 30 points a peice for the first plans, thats 120 points that the weapons crafter has to spend above the ranged to get *Every* weapon plan (which most wont do, but for demonstration). Factor in the medium quality plans that are 40 points each, and you see the skilll points starts to balance out.
So I just meant that ranged crafters dont really need that many plans to provide for people, since most people will just want a rifle. And like I said - it only seems daunting at first. Once you get higher and trees split you will have a flood of skill points.
I hope that makes sense.
damage, yes, range no.aether4u wrote:Does a bowrifle and rifle have the same dmg/range potential then?
You completely forgot the launcher and the autolauncher... That makes a total of eighteen ranged weapons (six weapons normal/med/high quality) and eighteen ranged ammo plans a crafter can buy, at total ((6*30+6*40+6*50)+18*100 - 30 - 100 =) 2390 SP to spend. There's a total of 30 melee weapon (10 weapons normal/med/high, correct me if I'm wrong) plans for a total of ((10*30+10*40+10*50) - 30 =) 1170 SP a crafter can buy. And the melee weapon crafter won't buy any "double" plans either, so if a ranged crafter has to decide between pistol and bowpistol, rifle and bowrifle and (how unfair to compare) launcher and autolauncher, the same applies to the melee crafter who can decide between sword and axe, mace and staff, pike and lance and so on. Well, doesn't look like the costs were equal...mordred3 wrote:But for ranged - there are basically only two hunting guns. Pistol and rifle.