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Re: Technical proposal

Posted: Fri Aug 31, 2007 2:39 pm
by xzizoux
Best would be ,when Tribes or a complete new civilation would own all Op´s and we can Fight them to own the OP for 1-2 weeks ,after that time ,the OP will go back to his old Owner till anyone attacks it again ,with this way we would have a nice dapper sink and every Guild has a Chance to own (and when its only for 1-2 weeks) an Op from Q50-Q250,it can only be fair for everyone

Re: Technical proposal

Posted: Fri Aug 31, 2007 2:52 pm
by fotns
Aye thats a good idea Lex :) This is a good option, may not be perfect, but could be tweaked to whatever the best time frame is. On a separate positive note this could effectively also turn some OP's into events of sorts, killing two birds with one stone.

Tut

Re: Technical proposal

Posted: Fri Aug 31, 2007 3:10 pm
by iceaxe68
I agree that the current status is less than ideal. Many of the suggestions here are interesting to consider.

Questions:

1. What's wrong with switching guilds?

2. Regarding only allowing one guild on each side, how would it help to make it impossible for a new or small guild to grow, due to an inability to acquire the resources required to attract members? This just entrenches the status quo. Arguments that cats and OP mats are not required are just idealistic BS when they do exist and you can get them just by joining the "popular" guild. Not everyone is swayed, but the majority are.

Observation:

Alliances and empires come and go over time. This is a normal social dynamic. Don't like a current group? Gather together all the people who agree with you and do something about it. Even Rome fell in the end.

Re: Technical proposal

Posted: Fri Aug 31, 2007 3:46 pm
by fotns
1. Switching Guilds becomes an issue for GvG battles where ppl could just join a guild for a battle, then return to their normal guild. This probem is easily overcome with a timer of sorts to keep new recruits from joining any GvG conflict.

2. I am not sure I follow your wording on this... But part of the point of some GvG is to allow guilds a chance to take an OP weather they be new, or non alliance supported.

3. As to the fall of the Roman empire it took 500+ or 1400+ years, west and east respectivelyl. I don't think Atys has that long :P

Tut

Re: Technical proposal

Posted: Fri Aug 31, 2007 3:49 pm
by raven41
Got one for you guys... to Stop inactive guilds from holding high level OPs. Make the NPCs attack once every 1-2weeks... Make it so the guild can set the time suitable to them, but no other guild can help them. And no one new to the guild (1-2weeks depending on how long the time between attacks is set) can help defend, This would stop guild hopping to keep inactive guilds holding the OPs.

P.S. I am not accusing any current guild of this, But I have defnetly seen it in the past... (1-4 ppl guilds taking an OP from a 15-20 person guild, And then holding it.)

Ofcourse this could be gotten around by trading the OP. But atleast it would still switch hands.

Re: Technical proposal

Posted: Fri Aug 31, 2007 3:59 pm
by arfindel
It is nothing wrong with switching guilds in itself (even if for me as officer and GL for the last 5 years it means something about how much you care/care not about guildies and guild in general). The 3 proposals were going together.

If you allow battles to be 1 vs 1 or 3 vs 3 guilds then you have to reinforce a mechanism that prevents all allied guilds joion one that is attacking/defending.

Also if you allow only 1 OP per guild you prevent guilds transforming in one single monstruous organism that keeps all OPs at least on one side.

The mechanism against such an exploit (switch guild only for a war) shoudln't work for newbies who would be somewhat hassled in their experimental first months when switching guilds seems reasonable to me.

Re: Technical proposal

Posted: Fri Aug 31, 2007 4:07 pm
by fotns
Red's idea is spot on imo. Something like this should be a part of the system even as it stands now. This would truly break up the staus quo a bit, keeping things fresher. Another consideration besides just npc attacks could also be kitins as well. These Could be mini defense rounds and short in length. These attacks could become progresively harder over time, as way to kinda incorperate Lex's time limit idea.

Tut

Re: Technical proposal

Posted: Fri Aug 31, 2007 4:12 pm
by riveit
raven41 wrote:Make the NPCs attack once every 1-2 weeks... Make it so the guild can set the time suitable to them, but no other guild can help them. And no one new to the guild (1-2weeks depending on how long the time between attacks is set) can help defend ...
I agree with this idea. I submitted a ticket with this idea in the first week of outposts. :) I would make it like 1-2 random outposts attacked by NPC's per week though, not every outpost gets attacked every other week.

And if the NPC wins, then the outpost disappears and another random unactivated outpost becomes available to attack. Make the time it appears random over a few days also - say 1-3 days later.

Re: Technical proposal

Posted: Fri Aug 31, 2007 4:24 pm
by xtarsia
well as for starting a guild, building up and gaining members from "nothing" it just takes time, patience and being honestly pleasant and friendly.

i started tKD with just me. eventually grew to about 20 active, then merged with ryzing souls and is now known as the whispers of aria. *who only owned an OP for about 3 weeks*

and i might add were attacked extremely heavily 2x in a row
the first time was a failed attack.
the second time was a *triple declare weekend (our OP being the last) and even then the KA had a god damn hard time taking it. iirc it took about 45mins of slogging at one point before a wipe was made - when a re-take attempt is made i will resub and help them

the attacking guild had less than 1/4 active members of WoA, if it had been a fair GvG we would have obliterate them :p

WoA dont currently have an OP and they are happy anyways :)

OPs are not the be all and end all.


my main gripe is the total unfairness of 160v40 situations. this is not fun, not a challenge,not pvp. all it does is alienate 25% of the server population. it kills the game.


gameforge, remove OPs completely.

Re: Technical proposal

Posted: Fri Aug 31, 2007 4:26 pm
by arfindel
The idea is great and would make a good laugh along the way. I'd love to se eit implemented.

Still the idea only fixes one of the consequences of the current implementation, not the cause of the disbalance.

I mean it does not allow for unpopulated guilds to hold OPs for political reasons only, but it doesn't stop the winner become always stronger and the lose always weaker (avalanche effect I was talking earlier).

It doesn't fix the lack of pvp skill based where elite old fighters have an advantage for their work in hunting for best gear or hours spent to make best fine tuned actions.

It will though reinforce guild personality and importance, against the tendency to transform big alliances in something like somebody time ago named as... "uberguild" i think.