Of course I know that he meant that. In fact I've never said that 13 EUR (or 15 $) is much, I'm only saying that if someone wants to play (so he'll play for a lot of moths) but hasn't much spare time, he would pay but play only 1/10 of the time that the normal players do.fiach wrote:I dont think Sun Ce's point was the comsumption of the dinner, I think he meant, in the ultimate scheme of things, 15 bucks is not alot of money.
So even if for a working man (or girl) 13 per month (that is only 3 hours of working in my country at the minimum) is not much, playing only 3 hours per month would mean that you must work one hour for every hour of play.
Obviously the more one plays, the less it costs him.
We must talk in a relative way, not say that *in absolute* 13 is nothing.
However I don't want to make a numerical analysis, but only a qualitative one.
ajsuk wrote:I don't think it'd be worth [...] bothering with.
As to the profitability of this plan (in the perspective of the service providers), it all depends on their decisions on the cost, number of hours and plan time until expiration.iceaxe68 wrote: [...] the question is whether the potential market served by this option would offset the cost of developing and maintaining it. I have my doubts.
As to the possibility of creating this type of plan, It's up to the service providers to decide.
But I hope this will not be too complicated: they decide how the packet will be (X dollars for N hours of prepaid gamaplay to use up in at max M months), and then they must only keep trace of the time played and deduce corrispondently the time at the disposal of the player.
I think that they already keep trace of the time played, like in every MMORPG I've played until now. It isn't necessary to be accurate by the second: even if I lose one minute more than the hour I've already played, I would not even notice!