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Re: DEVS: Magic XP for Healing??
Posted: Wed Oct 13, 2004 5:11 pm
by yy48n19
korin77 wrote:I think the rationale is that the skill is a combat healing skill. Your levels represent how well you can heal under combat conditions. I guess even the lowest novice can heal while out of combat.
Okay, Korin; this begins to make sense to me when you present it as a combat healing skill, rather than just healing in general. I have to agree with another poster in this thread who said that the skill should be clarified by naming the skill tree "Combat Magic."
Seems like everyone is pretty much in agreement (except for me
) that the current xp system is fair and makes sense.
Re: DEVS: Magic XP for Healing??
Posted: Wed Oct 13, 2004 5:21 pm
by ralgur
yy48n19 wrote:I'm wondering what the rationale behind not giving XP for healing harvesters could be? From what I understand, mages get xp for healing after the mob is killed. Similarly, why not give magic xp for healing harvesters after the resource is harvested? After all, harvesters bleed, too.
Ok, granted I've only been playing a couple of days, but I don't think a mage gets exp for healing after the mob is killed. When I was grouped with someone healing them, I only got the exp while the mob was alive. I still healed the other person some out of combat so he wouldn't have to start the fight low on hp, but that was how it appeared to work to me.
Re: DEVS: Magic XP for Healing??
Posted: Wed Oct 13, 2004 5:55 pm
by gralen
ralgur wrote:Ok, granted I've only been playing a couple of days, but I don't think a mage gets exp for healing after the mob is killed. When I was grouped with someone healing them, I only got the exp while the mob was alive. I still healed the other person some out of combat so he wouldn't have to start the fight low on hp, but that was how it appeared to work to me.
Correct, healing (hp, sap or stamina) only earns the caster xp IF the caster is teamed with the target and there is some combat happening when the heal spell is cast.
Re: DEVS: Magic XP for Healing??
Posted: Thu Oct 14, 2004 7:31 am
by josephm
I believe healing is fine the way it is. Granted, it's more tedious to start, but using defensive affliction helps tons. Think of most RPG's...healers always start out puny and weak but later on become a formidable force. Right now I have 0-smallsap drain affliction links that allow me to maintain my healing quota should the need arise. I can only play on weekends really and though I'm only in the late 30's for my magic skill I believe my configuration and personal skills would allow me to maintain healing in higher level groups.
I play Baldy in Zorai!
Re: DEVS: Magic XP for Healing??
Posted: Thu Oct 14, 2004 11:25 am
by aelvana
Turns out, you have to be grouped with somebody who is fighting mobs to get healing xp. This seems a bit odd to me.
We'd have a rampant problem with everyone stealing EXP. In an MMORPG this would get
way out of hand
Re: DEVS: Magic XP for Healing??
Posted: Thu Oct 14, 2004 12:43 pm
by lazarus
bobturke wrote:The XP system at the end of the first Open Beta gave XP on a per action basis, thus you could XP for drive-by healing complete strangers and probably for healing harvesters. This system was eventually scraped, after intensive work and testing, because I believe they could not get it well balanced.
Thus we have the current system.
Actually the reason it was changed was the fact that people objected to 'drive by' healing if they were levelling self magic. As self magic no longer exists in game as a skill (other than the fixed self heal stanzas) there really isn't a reason to disallow it other than the fact it's turned off and why spend the effort turning it back on?
Shame really, as drive by XP used to encourage people to help others.
Re: DEVS: Magic XP for Healing??
Posted: Thu Oct 14, 2004 2:26 pm
by stygeon
There is another view on this. Playing a Fyros in Pyr ... I need some heal xp and my buddy just came over from newbland. I send him out to take on those scowling gingos knowing he will be killed. He dies ... I rez him or the kami does and I heal him back up.
Either way ... in the above scenario if you were allowed healing xp just for healing and being in a group healers would be rapidly outlevel any other skill ... well except maybe some of those harvester guys
While the system on the surface does appear to be broken or turned off still .... It is my humble opinion that is has remained the way it is for balancing purposes.
Re: DEVS: Magic XP for Healing??
Posted: Thu Oct 14, 2004 3:20 pm
by kisedd
I think in reguards to harvesting, healing exp could be given in a similar way to harvesting care plans. A player that is healing a player that is actively harvesting a source would get exp for healing that player. Exp would be based off the exp the source generates for the harvester. It probably wouldn't be as much as healing a combat player, but darn it would be nice to get a bit of reward to players that actively help harvesters in their work without creating some issues like SWG had with no risk at all. The harvester is at risk and does need the healing.
Re: DEVS: Magic XP for Healing??
Posted: Thu Oct 14, 2004 4:16 pm
by spaero
I think many of us noted that you could not get XP for Harvest DMG Heals while on newbie Island and to be honest, I do not believe it to be a blatant oversight, but carefully balanced XP system for healers. I have become a healer and I can assure you, I would rather heal for a group pulling Viscious Kipees rather than waiting for a Forager to succomb to the ill effect of noxious gases for a few healing XP. This is not to belittle or degrade your observation in any way but to highlight the current balance in comparison to the role of healer and experience earned.
On a side note: I do not believe you get XP for healing after combat XP has been issued. If it were so, we would get far more XP as we heal up the group than we are now. I have never witnessed any out-of-combat healing XP gain personally.
Re: DEVS: Magic XP for Healing??
Posted: Thu Oct 14, 2004 5:03 pm
by yy48n19
spaero wrote:On a side note: I do not believe you get XP for healing after combat XP has been issued. If it were so, we would get far more XP as we heal up the group than we are now. I have never witnessed any out-of-combat healing XP gain personally.
Side note to your side note:
Yeah, someone else said this, too, earlier in the thread; so, you're probably right. I was simply going by what someone had said, as I've not tried to level up healing magic myself, yet. As a point of clarification, though, what I meant was that I had heard that the xp was issued after the mob was killed for heals cast while the mob was alive, rather than the healer getting xp on a heal-by-heal basis during the actual fight. I didn't mean that I thought that people got xp for actually healing people after the mob was killed.
At any rate, as confusing as the above paragraph is, it's a minor point and not really the main one of this thread. But, I did want to clarify what I was saying about what I had heard someone else say.