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Re: the odds of winning
Posted: Sat May 19, 2007 12:14 pm
by strife74
Yes the wheel is frustrating at time, but it does also pay out. Or I might just be one of the lucky Jinxed ones. For roughly 10 mil, I have received uncounted tokens, over 700 q150 cats, 20 q200 cats, 60 q250 cats, around 200+ flowers (all 4 types included), 2 fireworks, 2 Jinxed titles, 2 Ladles and a Yubo (all on the Yrk Wheel). It is frustrating to sit there and not see a win, but at the same time it is something to do when all I care about doing is chatting with friends, no chance of death like when I dig, and can pretty much just click the wheel and click accept when I win while talking.
Re: the odds of winning
Posted: Sat May 19, 2007 9:28 pm
by flat75
dollly wrote:the odds of winning suck outloud! after 10 m in dappers worth of tokens i received 4 fireworks no yubo/shield/spoon/or title and about 100 flowers and 500 cats.
YAY! Campared to you I have won 10m dappers by not playing the wheel
Re: the odds of winning
Posted: Sun May 20, 2007 12:39 pm
by putterix
iwojimmy wrote:Sounds like someone needs a grant to do a detailed statistical analysis
"I need 500, 000, 000 dappers, to study the distribution of winnings from the Brotherhood of the Fortunate Gubani.... in Yrkanis, then the same again in Pyr, and Zora, and FairHaven.... and I will need some money to pay an assistant too"
If you manage to find my alt ingame, i might contribute with a couple of billions
Re: the odds of winning
Posted: Sun May 20, 2007 9:51 pm
by tigrus
Re: the odds of winning
Posted: Mon May 21, 2007 1:19 pm
by nstotler
Personally i think the odds of the rare prises shouldn't be changed (having never one one myself
) but instead the prize ratio for the other prizes should get a boost.
The flowers are in my eyes, completly useless... maybe they should be switched out for some real ones that actually smell good after 10 min?
And then there is this idea i had... Perhaps one should be able to buy different qualities of tokens (q100-250) for a different cost, and win different prizes accordingly.
At least something to make the system a little more advanced.....
Re: the odds of winning
Posted: Mon May 21, 2007 2:39 pm
by xtarsia
nstotler wrote:Personally i think the odds of the rare prises shouldn't be changed (having never one one myself
) but instead the prize ratio for the other prizes should get a boost.
The flowers are in my eyes, completly useless... maybe they should be switched out for some real ones that actually smell good after 10 min?
And then there is this idea i had... Perhaps one should be able to buy different qualities of tokens (q100-250) for a different cost, and win different prizes accordingly.
At least something to make the system a little more advanced.....
prehaps:
Q100 tokens = chance of wining Q100 flowers (lasting 15min!) / q100 cats
Q150 tokens = chance of wining Q150 flowers (lasting 30min!) / q150 cats
Q200 tokens = chance of wining Q200 flowers (lasting 45min!) / q200 cats
Q250 tokens = chance of wining Q250 flowers (lasting 60min!) / q250 cats
and maintaining the curent rareity for the "rare" prizes - titles should have been alot rarer too imo. Prehaps add more titles? "the elegant" "dancer" "the slayer" "the pauper" "the cunning" "the bright" "the dim" "the peculiar" ect ect =)
with regards to fireworks, keep them on the wheel, but having them available to buy direct from a different NPC (for what ever inflated prices - 2m daps a shot?) so that homins wanting to have displays for events and such dont have to spend (waste) 50 hours of game time just to get a reasonable display of fireworks in the bag..
Re: the odds of winning
Posted: Mon May 21, 2007 4:44 pm
by meloner
xtarsia wrote: 50 hours of game time just to get a reasonable display of fireworks in the bag..
50 hours of game ??............... you're an optimist