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Re: Tp cost?
Posted: Fri May 04, 2007 8:57 pm
by raven41
stheno2 wrote:Well easy mode as it was didn't "sell well" for Nevrax.
Unfortunately it seems the general gamer population that GF needs to try to market for these days prefers a "dumbed down easy mode" or Ryzom likely wont get the numbers of subs in order to sustain its place as a worthwhile game to keep alive.
I bet we will see more of this dumbing down, some of which I welcome. I just wish/hope we see more "content" (NOT NEW LANDS for those that think new content = new explorable area, the world is big enough) and more diverse ways of playing the game.
Well, I don't mid these changes, its kinda nice tbh, I don't care that it makes it easier for new people to gt what took me more work, Its nice to have more HP/sap/stam/focus...the Regen's were always annoyingly slow to me, so a bit up is good imo... and the TP cost is also fine with me, just wish I could get the millions lost cus of the extra 2500 back
.... BUT! Those these changes are ok, I REALLY, hope they don't dumb the game down to much... or I will surely leave, as I'm sure many will...
Just gotta make the right changes, and not to big... and everyone can be happy.
(in a figure of speech, you can never please everyone)
Re: Tp cost?
Posted: Fri May 04, 2007 10:04 pm
by ambika
stheno2 wrote:Well easy mode as it was didn't "sell well" for Nevrax.
Unfortunately it seems the general gamer population that GF needs to try to market for these days prefers a "dumbed down easy mode" or Ryzom likely wont get the numbers of subs in order to sustain its place as a worthwhile game to keep alive.
I bet we will see more of this dumbing down, some of which I welcome. I just wish/hope we see more "content" (NOT NEW LANDS for those that think new content = new explorable area, the world is big enough) and more diverse ways of playing the game.
I don't see it as dumbing down. I see it as lowbies being allowed to level faster which is nice for those without cats. Dumbing down would be allowing great crafted items made using cheaper mats (Sup stats using choice mats), making bosses easier to kill, making supreme mats easier to dig.
The changes implemented are hardly "dumbing down"...only makes leveling faster...not necessarily easier. Also, it really only applies to lowbies who are still learning the ropes.
Re: Tp cost?
Posted: Sat May 05, 2007 3:51 am
by ellen60
I like the changes to the New Area. As I have only been playing a few days actually I think I kept getting stuck over one thing or another.
So when I get frustrated I just stomp my foot delete my character and start all over. I must have done that 7 or 8 times but since the change You will be pleased to note that I havn't deleted one character yet.
Oh and I am crafting better. I made my first shield last night. I havn't noticed that it is really any easier, but It did go just a little faster so I didn't get as bored doing the same thing over and over. Without all of the sitting down I was able to actually get a few things done. Yup I have to say it was more fun doing the same stuff with the fixed.
Now if they would just fix that part that tells you to get that "Trouser" plan then when you look at the plans there are two pairs of "Pants" he he. I havn't heard the word Trousers since my grandma was alive- Now I am the grandma.....I say Pants. Took me a few to translate, go duh and then promptly grab the wrong pants plan. The magic pants don't seem to work for the request. Oh well. Here we go again. Yes I know I'm a tinkerbell, but some of us just cant be all that, or the rest of you smart people wouldn't be special .....
Re: Tp cost?
Posted: Sat May 05, 2007 8:19 am
by arfindel
I loved to be a hunter of "debutant kitins" hehe... even if I see your point ,)
Re: Tp cost?
Posted: Sat May 05, 2007 11:58 am
by komissar
Personally I think all the changes made by GF so far were only for the better. They are aiming it at the new player the one who is just going to come and should be convinced to stay. That is why they make silan easier, that is why they update the crafting system (I agree with Ambi there it is not dumbing it down in the least). The wheel of fortune on the other hand is a breath of fresh air for older players - well at least for some time. But if they keep implementing new prizes it can even last longer than that. Tp cost is also better for those new players who can now achieve stuff on their own and not totally depend on guilds.
One thing we all need on Atys (both old and new players alike) is more people on the shards and so far GF are doing great in that direction.
WAY TO go GF!! There are people who believe in you!
Re: Tp cost?
Posted: Sat May 05, 2007 1:26 pm
by gillest
komissar wrote:Personally I think all the changes made by GF so far were only for the better. They are aiming it at the new player the one who is just going to come and should be convinced to stay. That is why they make silan easier, that is why they update the crafting system (I agree with Ambi there it is not dumbing it down in the least). The wheel of fortune on the other hand is a breath of fresh air for older players - well at least for some time. But if they keep implementing new prizes it can even last longer than that. Tp cost is also better for those new players who can now achieve stuff on their own and not totally depend on guilds.
One thing we all need on Atys (both old and new players alike) is more people on the shards and so far GF are doing great in that direction.
WAY TO go GF!! There are people who believe in you!
+1
+1
+1
And i can try been the advocate of the devil, how many of the player that think it might be dumbing down do lvl without cats?
When the making it easier to lvl was implemented, noone complained ... (except player whose access to faster vling was restricted...)
Re: Tp cost?
Posted: Sat May 05, 2007 2:09 pm
by teedee40
stheno2 wrote:Unfortunately it seems the general gamer population that GF needs to try to market for these days prefers a "dumbed down easy mode" or Ryzom likely wont get the numbers of subs in order to sustain its place as a worthwhile game to keep alive.
I'm sure, or at least hope this wont be the case. SOE made a huge mistake in dumbing down SWG, and lost huge amounts of players.
Making it easier for new arrivals is one thing, but a balance must be found to keep the original player base.
Re: Tp cost?
Posted: Sat May 05, 2007 3:23 pm
by diogynes
Well, I would say one shouldn't be quick to draw any parallels between SOE and Gameforge just because we all got 100 extra points to our health/sap/focus/stamina, that's hardly some sort of NGE. The developers just seem to be fine tuning some things that have been on the sidelines for a very long time because they were busy with Ryzom Ring.
Re: Tp cost?
Posted: Sat May 05, 2007 6:09 pm
by tylarth
Overcraft lvling is a darn sight easier now, faster and using less materials. Whole of craft lvling pretty much got easier, but its the overcrafting that was seriously improved/made easier. I'll let other decides if that is dumbing down, but getting 120 jewelcraft lvls yesterday felt like cheating.
Re: Tp cost?
Posted: Sat May 05, 2007 8:26 pm
by khyle
gillest wrote:how many of the player that think it might be dumbing down do lvl without cats?
When the making it easier to lvl was implemented, noone complained ... (except player whose access to faster vling was restricted...)
+1
+1, although you might count me in on the "players with restricted access to faster levelling", if only on my own accord (read disinterest)
Playing since first open beta, short break after release, still no level above 200, and don't feel I am missing out on much...
Going at this rate, I will have a few more years of levelling, which means a few more years of fun with Ryzom; apart from all the roleplay that is, of course
I don't think that reducing the TP cost does matter much, but I still feel that trekking (solo or in groups) should be the preferred method of travelling. But then, for me "storing" stuff at hawkers and merchants counts as "dumbing down" as well...