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Re: The merry-go-round (impressions,suggestions)
Posted: Fri May 04, 2007 7:08 am
by dakhound
I got 2 jinxed titles lol (anyone wanna buy one
)
bargain 4m dapper
(not to mentioned over 100 flowers and a few fireworks)
Re: The merry-go-round (impressions,suggestions)
Posted: Fri May 04, 2007 7:17 am
by khyle
sidusar wrote:I agree the Yrkanis casino should be moved into the bar like the other three.
But, I do think the amount of flowers/cats it gives is just plain bad. 40 q150 crystals and 8 flowers (that only last 10 minutes) are not worth a million dapper and over two hours of playing. As it is, nobody cares about the regular prizes, everyone plays the wheel only to get the rare ones. It's a race to collect all of those and then never touch the wheel again.
Not to say that's that bad, but I'd prefer it if the regular prizes alone were reason enough to play. If people would spin the wheel for a while to gather a stack of dexterity flowers for a foraging session, a stack of constitution flowers for an outpost battle, a stack of crystals for a hunting session, or some fireworks for the next Festival. Would give the casino a more permanent role even after the novely of the rare toys wears off.
The rare prizes should be a nice bonus that you sometimes get while playing for the regular ones, not the other way around.
Seconded.
Also, this is what I thought the ATS was for... balancing, fine-tuning, eliminating bugs (server crashes yesterday, anyone? :rolleyes
.
Re: The merry-go-round (impressions,suggestions)
Posted: Fri May 04, 2007 9:22 am
by gillest
sidusar wrote:
Not to say that's that bad, but I'd prefer it if the regular prizes alone were reason enough to play. If people would spin the wheel for a while to gather a stack of dexterity flowers for a foraging session, a stack of constitution flowers for an outpost battle, a stack of crystals for a hunting session, or some fireworks for the next Festival. Would give the casino a more permanent role even after the novely of the rare toys wears off.
Thirded (me love me bad english lol)..
Yes, more cats from all quality would be nice indeed.
What about some OP Mats Q250 as well as rare prices....
I presume in the current state: 100k for a 10 minutes flower, this novelty is going to wear off VERY VERY fast...
(or they already have some ideas for future prices maybe).
................
Anyone can tell me if the rare prices are only titles and fireworks or if there are other things as well?.
................
On a more positive note, nice update, after maybe a lil more balancing on the reward side, the introduction of that kind of minigames is a good idea.
Off topic: Love the crafting part of the patch too, losing only like 10 mats for a full inventory overcrafted between 30 and 40 lvls + and xps for the inventory are higher...
Re: The merry-go-round (impressions,suggestions)
Posted: Fri May 04, 2007 9:33 am
by diogynes
I think adding more mini-games to the bars in the big cities (or even smaller ones) would make for a good social focal point for chars to go to and hang out, chat, kill time after a day of leveling.
Re: The merry-go-round (impressions,suggestions)
Posted: Fri May 04, 2007 11:02 am
by komissar
yes yes absolutely just don't do it the way you did itin Yrk
I want to have fun and socialise in the bar not on a heap of dirty sacks...
Re: The merry-go-round (impressions,suggestions)
Posted: Fri May 04, 2007 11:21 am
by tr808
komissar wrote:yes yes absolutely just don't do it the way you did itin Yrk
I want to have fun and socialise in the bar not on a heap of dirty sacks...
It feels like getting dope in a backalley now
Re: The merry-go-round (impressions,suggestions)
Posted: Sat May 05, 2007 1:35 pm
by sidusar
Illegal gambling in back alleys is something they can work on after the casinos are sorted out.
My estimates of the regular prizes after tossing in a few thousand tokens:
35% of tokens won back.
1% chance of winning a flower.
0.2% chance of winning 20 crystals.
It's not even so much the dapper cost that makes the regular prizes useless as it is the amount of time you have to spent in front of wheel. So far I've spent 3 million dapper on tokens and won 10 million dapper back, so it's a lousy dappersink anyway
Other rare prizes I've heard about are titles, spoons, shields, and yubo plushies. I got a 'type D' fireworks so I assume there's at least 4 kinds of fireworks.
Re: The merry-go-round (impressions,suggestions)
Posted: Sat May 05, 2007 1:36 pm
by komissar
Oops I just found out that fireworks and titles you get from the wheel can't be traded!!! why?? That makes no sense. I have 2 jinxed titles now
But really selling things like fireworks would really add more to economy than the casino itself!
Dear devs please look into this!
Re: The merry-go-round (impressions,suggestions)
Posted: Sat May 05, 2007 1:38 pm
by xtarsia
komissar wrote:Oops I just found out that fireworks and titles you get from the wheel can't be traded!!! why?? That makes no sense. I have 2 jinxed titles now
But really selling things like fireworks would really add more to economy than the casino itself!
Dear devs please look into this!
agreed =)
Re: The merry-go-round (impressions,suggestions)
Posted: Sat May 05, 2007 2:55 pm
by ajsuk
komissar wrote:Oops I just found out that fireworks and titles you get from the wheel can't be traded!!! why?? That makes no sense. I have 2 jinxed titles now
But really selling things like fireworks would really add more to economy than the casino itself!
Dear devs please look into this!
*nods*