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Re: ATS: New things
Posted: Tue Apr 24, 2007 9:20 pm
by blaah
wyeth wrote:ps : i hope that skull icon will not be like the one we have when one of our packer is dead ...it s really uggly and obstructive in the middle of the screen
it's not. its in buff/debuff window.. and it shows % how much DP you have left. nice addition. (tho, maybe they should get rid of dp bar in skill window ?
btw, you can move that packers skull window
Re: ATS: New things
Posted: Tue Apr 24, 2007 11:29 pm
by ffxjosh
Ok first things i noticed - Error codes at login, *thumbs up* alot clearer.
I have like 34K mats to grind so wheni get the chnace ill post about the craft changes
EDIT: you also missed out an extra zero on the end of the TP's whne u changed their price, tho. I'd prefer a system where the price of a TP increase when you buy one. Like the first time u buy a TP it costs 10K right th way up to the 90th time you buy a TP (costing you 100K 1K increase each time 100K being the max)
Re: ATS: New things
Posted: Wed Apr 25, 2007 4:24 am
by petej
xtarsia wrote:well its a very subtle change as far as ur full homin lifetime will go..
on silain its a biig boost.
i never had a problem, first, melee to get some dappers, buy a mace, then can 1shot everything from lv3>15, just have to regen stam lol
then magic was easy...
but the newbies usually cast with their dagger, and punch with their amps..
so i can understand it - less confusion for ppl and easyer to get into the game.
it is not extream in anyway, and a nice boost for all!
especially that 2700 base focus =) i will appreciate this ALOT =D
Indeed on Silan it would be a big boost and I can understand just how much you will like that extra 100 Focus (heh me too) , but will you also like the influx of noobs who havent learned not to cast with their Dagger or punch with their Amps ? , Silan was/is already SoR for Dummies , do we realy need to scrape that low to attract new players ?
Better imo to scrap DP and restore Stats on respawn (both Silan Only ofc), that could be explained by the higher powers looking after the Refugees and hopefully theyd still learn whats not a good idea to do on their run back from the Respawn point
blaah wrote:it's not. its in buff/debuff window.. and it shows % how much DP you have left. nice addition. (tho, maybe they should get rid of dp bar in skill window ?
btw, you can move that packers skull window
nooo get your hands off my nice dp_bar_in_the_skill_window
The Buff/Debuff's always apear under my Map (top left screen with Player and Target next to it) so I had to be told by another player on ATS where it was , need to make the Buff/Debuff postion movable -please
Re: ATS: New things
Posted: Wed Apr 25, 2007 5:11 am
by kaetemi
petej wrote:need to make the Buff/Debuff postion movable -please
It is! ...
Re: ATS: New things
Posted: Wed Apr 25, 2007 9:32 am
by danlufan
cant complain at another 100 focus lol HP through the roof now
I love to see changes like this because it means you are thinking more about game play. As for the skull, any GUI changes is always welcome
Keep up the goodwork GameForge.
Re: ATS: New things
Posted: Wed Apr 25, 2007 12:46 pm
by Marjo
We are going to patch the ATS to add translations to test. As this version isn't the final one, you will probably notice mistakes and typos.
Re: ATS: New things
Posted: Wed Apr 25, 2007 3:21 pm
by wyeth
blaah wrote:it's not. its in buff/debuff window.. and it shows % how much DP you have left. nice addition. (tho, maybe they should get rid of dp bar in skill window ?
btw, you can move that packers skull window
Sounds cool ..but it would have been easier to put it in the bubble that appears when you put your cursor on the dp bar instead of the "xp penalty text"
Re: ATS: New things
Posted: Wed Apr 25, 2007 3:32 pm
by thlau
Anyone had already a chance if you can harvest more mats now, with the ingreased focus regeneration?
Re: ATS: New things
Posted: Wed Apr 25, 2007 6:17 pm
by danlufan
thlau wrote:Anyone had already a chance if you can harvest more mats now, with the ingreased focus regeneration?
its only the same as doing the rites
Re: ATS: New things
Posted: Wed Apr 25, 2007 7:09 pm
by thlau
danlufan wrote:its only the same as doing the rites
There is no rite to increase focus regeneration, and you have 100 more focus points. That could be 1-2 more mats per pull