The LONG Ryzom podcast 14!

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ajsuk
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Re: The LONG Ryzom podcast 14!

Post by ajsuk »

sprite wrote:I think he's stil trying to compress all the stuff he has when he enthuses about the event :D
lol yeah, I did wonder if this might be the case. Perhaps it'll just have to be another 2hrs. :p
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ffxjosh
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Re: The LONG Ryzom podcast 14!

Post by ffxjosh »

ajsuk wrote:lol yeah, I did wonder if this might be the case. Perhaps it'll just have to be another 2hrs. :p
The longer the better,

Means that i dont have to think about what music to play while IG :D

I call for a 4.5 hour podcast! (as thats my average playtime)


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sidusar
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Re: The LONG Ryzom podcast 14!

Post by sidusar »

Okay, I finally caught up with all the podcasts! Which means now I have nothing more to listen to while digging... hurry up with the next one :p

Roleplayers have issues with being humorous in their roleplaying? No no, really, I'm happy to say that must just be the few experiences you've had. To semi-quote Sam, I've had some of my most fun times ingame just joking with others in character. You had me laughing out loud during this part because it brought all those memories up :D

I agree with Anatti moving the dapper decimal doesn't actually do anything. Why is having 123.456.789 dapper less desirable than having 123 dapper, 456 dupper and 789 dipper? If they want more dapper sinks, just give us rentable storage space already!

For the crafting inside appartments, they probably meant you can't craft directly from your appartment, you have to move the materials to your bag first before you can craft with them. Materials on your packers you can put directly into the crafting slots.

I actually like not having jump. Always thought all the jumping around in other games was rather silly. Plus this way there's no accidental jumping off cliffs that you then can't jump back on. Players who come from any of those other games are just so used to jumping that they have to go through a little withdrawal stage. (As I learned coming back to Ryzom after trying out WoW for a while.)

Teleportable mounts and packers.... I'd have to say I'd be in favor of those. Not in favor of the ability to teleport your mektoub to you at any time, but of the ability to put a teleport pact on them and then use it to teleport them to that altar. I think this would encourage rather than discourage using them for their intended purpose. Packers are meant to be mobile storage, but as long as homins are more mobile than the packers, they'll never really be usefull for that purpose. If you want to move a stash of items over a large distance, it's a lot faster to have a homin teleport back and forth multiple times than to walk a caravan of mektoubs all the way. Mounts are meant to be fast transportation, but teleporting over a large distance and then walking the last few hundred meters is much faster than riding your mount over the entire distance. Both mounts and packers currently fail in their purpose in my opinion.

And I don't think teleportable packers would decrease the need for treks. I've been in over 50 treks, if not over 100, and in less than 5 of those did anyone bring a mount or packer. And usually if they did there would be lots of complaining how annoying that was :p

Looking forward to hearing about the event!
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beaut666
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Re: The LONG Ryzom podcast 14!

Post by beaut666 »

Well I am moving right now, and working late as well. I keep missing Sam and have yet to sit down with Lealah and record...man I'm jumping in my pants because of the recent in-game turn of events!
And thanks for all the comments...and support. I might shoot for a special edition 'cast covering Strangers! :)
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