Page 2 of 6

Re: Long term goals/rewards!

Posted: Tue Mar 27, 2007 5:53 pm
by japamala
setstyle wrote:Aha... that doesn't sound too drastic then. :)

It seems no one has mentioned crafting in this thread yet... how about an increase in success percentage, eh, eh? *nudges GameForge* :D
I think nobody mentioned crafting because crafting has drastically more do spend your points on.....

but I still think there should be decrative hats the you can craft...

Idea!

500 SP for a huge, flamoyant feathered hat plan!

Re: Long term goals/rewards!

Posted: Tue Mar 27, 2007 5:54 pm
by kyesmith
Craft lol, where to start :rolleyes:
80% sucess rate at lvl 250 crafting a lvl 250 item sounds okay, IF it was 10% chance of failure, 10% change of degrade, the amount of degrades you get at 80% sucess rate is a pain in the ass. Lvl 250 give a 90% chance of sucess or decrease the amount of degrades and increase the failures.
Just my view, i'd like to see the rubbarn tool chance of boosting reduced too, but thats cos i think finding supremes isnt that hard if you try.
Sort out the armilo tool lol, focus boosted HA is never useful.
erm theres prolly far more i could rant about, but that'll do for now

Re: Long term goals/rewards!

Posted: Tue Mar 27, 2007 6:06 pm
by gillest
raven41 wrote: But not worth the effort, espesially since I refuse to use cats so makes it harder heh), And thats just not enough fo me to spend relitivly large amounts of time on...
melee aura, invul and speed 6 (plus few others i might forget) only open at 250 if i am not mistaken :p

Re: Long term goals/rewards!

Posted: Tue Mar 27, 2007 6:23 pm
by 0balgus0
gillest wrote:melee aura, invul and speed 6 (plus few others i might forget) only open at 250 if i am not mistaken :p
I'm thinking Redslayer is talking about having multiple mastered melee and magic skills.

Re: Long term goals/rewards!

Posted: Tue Mar 27, 2007 7:22 pm
by jamela
final60 wrote:Why should someone master more than 1 melee ... ?
"Arete"?
xfluffee wrote:...I don't think most MMOs intend for "the grind" to be the goal, even though it's a huge part of playing the game, and it is a part that gives the most sense of accomplishment to the players. The goal is probably "playing the game", though few developers know how to inspire that kind of enjoyment without "the grind", hence the reason many people get bored at the end of the grind, and leave. ...
Agreed, but for the part about giving the most sense of accomplishment.

Re: Long term goals/rewards!

Posted: Tue Mar 27, 2007 8:17 pm
by xtarsia
i think the idea has potential :)

ie Master both ele and heal, get acess to cheaper 250 credits (use less sap/hp) and have em cost 250sp each or something.

master both affy, get a stanza that gives a 15% drop to adverserys resist % once link is made..

extra HP/Stam/sap/focus for each relevent mastered tree

with melee, have cheaper stam/hp stanzas for 250sp that are specific to that dmg type if u master all trees of that type, ie a peircing specialist stam stanza that uses alot less stam, but still gives the same credit and is only useable with peircing weapons.

just some ideas.. :)

New auras ect may be a little too good, specially a 15min one that makes u mr Uber God of atys that can solo NPC bosses lol

thats abit fancyfull final - consideing only ud be able to buy it for 10,000 sp :P

Re: Long term goals/rewards!

Posted: Tue Mar 27, 2007 11:37 pm
by kazaam31
well lots of good ideas given. Now it´s your turn gameforge :) Change something! and please listen to community :(

Re: Long term goals/rewards!

Posted: Wed Mar 28, 2007 7:07 am
by fiach
Hi mate, henceforth by me, you will be hailed by the title :

"Master of all trades, Jack of none"

Go Final !

You sand blooded, yubo loving, kitin slaying, son of a launcher :D

Re: Long term goals/rewards!

Posted: Wed Mar 28, 2007 9:57 am
by fadebait
maybe instead of putting in powerful stanzas costing lots of sp's it would be better to but in more specialised stanzas to give more variety in actions, and make actions (especially magic) less bound by credits so that the new stanzas and some of the old ones such as concentrate are more useful.

Thus you can have more specialised stanzas specifically for 2H sword, such as a massive sweep, and so on for all the different weapons.
It would be nice if there was more that could be done with stanzas. The game is designed to have a very open system where any action can be created, but due to the limitations of few credits and a small choice of stanzas there is actually very little variety in the actions people use.
This looks to me like a wasted opertunity. why not use the flexibility of the system to really introduce some skill and individuality into the combat system?

Re: Long term goals/rewards!

Posted: Wed Mar 28, 2007 3:43 pm
by zanthar
fadebait wrote:maybe instead of putting in powerful stanzas costing lots of sp's it would be better to but in more specialised stanzas to give more variety in actions, and make actions (especially magic) less bound by credits so that the new stanzas and some of the old ones such as concentrate are more useful.

Thus you can have more specialised stanzas specifically for 2H sword, such as a massive sweep, and so on for all the different weapons.
It would be nice if there was more that could be done with stanzas. The game is designed to have a very open system where any action can be created, but due to the limitations of few credits and a small choice of stanzas there is actually very little variety in the actions people use.
This looks to me like a wasted opertunity. why not use the flexibility of the system to really introduce some skill and individuality into the combat system?

Q to the F to the E! And add more animations too! :D (I.E.) Different animations for the melee branches especially! Ya don't see someone use a spear the same way they use an axe for instance! Aslo think about maybe some finishing moves like the Coup De Gras <-- (Sp?) or other finishers just for variety!