Page 2 of 7
Re: Production: One-handed Weapons Statistics
Posted: Fri Feb 23, 2007 8:14 pm
by forever
I think the point is if you add more parry/dodge to a char it does not matter how much more damage a 2-hand weapon does because you will never hit the 1-hander with the even higher parry/dodge they could now have.
Re: Production: One-handed Weapons Statistics
Posted: Fri Feb 23, 2007 8:21 pm
by nulsul
great idea... dont think it'll get employed for 1 reason
it's to long for the executives to read
Re: Production: One-handed Weapons Statistics
Posted: Fri Feb 23, 2007 8:22 pm
by Marjo
Iceclad: I moved your suggestions and tylarth's comment on them from general to this thread, where they belong to. Thank you for your feedback.
Re: Production: One-handed Weapons Statistics
Posted: Sat Feb 24, 2007 3:19 am
by great83
forever wrote:I think the point is if you add more parry/dodge to a char it does not matter how much more damage a 2-hand weapon does because you will never hit the 1-hander with the even higher parry/dodge they could now have.
aye that was one of the things i meant earlier when saying 1handed weapons would end up being over powered.
just some quick notes about different tactics that are used betweened the 2 different weapon types. the 1st big difference i see between the 2 is that 1handed weapons after the revamp are very fast, making feint and atk after feint a very good way to have an extra credits in a stanza or even using a lower sta/hp cost stanza. also with the sheilds, the 1 handed user will end up parrying more and being able to use atk after parry.
Re: Production: One-handed Weapons Statistics
Posted: Sat Feb 24, 2007 7:16 am
by sehracii
Consider a good, and obtainable, 2H sword.
+15 to the users parry value
-15 parry to the targets parry value.
Consider a 1H meleer with a +30 parry shield.
After the sword target mod, its down to +15. Which the 2H user *also* has without needing a shield.
The 1Hander and the 2Hander now have equivalent parry values.
HOWEVER, the 2Hander is doing 33120 damage per minute, while the 1Hander is doing 28626. THe 2Hander is doing much moree damage with much less stamina drain.
1H melee needs dodge/parry mods badly.
Re: Production: One-handed Weapons Statistics
Posted: Sat Feb 24, 2007 9:59 am
by iceclad
Good to move them here Marjo, should have posted it here myself earlier now that I think about it.
Let's consider a 1-h swordman with a shield in heavy armor and 2-h swordman in heavy armor. I'll pick these as they'd have the best parry modifiers. I'll make few assumptions on what they use in combat.
Both have +2 parry heavy armor. Both have weapons and shields that have best possible craftable modifiers (I know it's impossible to get 100 to all stats so there are both would need trade-offs in stats, but it's good for theoretical study to do it this way).
Both are also using maximum increased damage and maximum accurate attack (costs a lot of stamina to use). Accurate attack states in it's description that it adds +30 to attack skill so we count with that. I will leave weapon reach out of calculations and same with shield absorbtion.
Comparison when using old statistics:
2-h user parry: 250 + 12(HA) + 20(sword parry) = 282
1-h user parry: 250 + 12(HA) + 30(shield) - 20(2-h adversary) = 272
This means that against attack skill 280 2-h user has just positive parry (2 points), 1-h user has negative parry (8 points).
Comparison when using what I suggested:
2-h user parry 250 + 12(HA) + 20(sword parry) - 10(adversary) = 272 (262 if using modified 2-h stats in my last post)
1-h user parry: 250 + 12(HA) + 20(sword parry) + 30(shield) - 20(2-h adversary) = 292
This means against 280 attack skill that 2-h user has now negative parry by 8 points and 1-h user has positive parry by 12 points.
Stamina usage in my suggested case would be quite close with attack after parry used, with current figures 2-h weapon user has a huge advantage. Difference with parries should about even out the difference between DPS. Basing my assumption at these I don't see it impossible to hit a shield user at all like someone stated in this thread. Also if I'm right there is a cap on maximum parry in any case, so it's never impossible to hit at all.
Re: Production: One-handed Weapons Statistics
Posted: Wed Mar 07, 2007 10:46 am
by kyesmith
Kinda nervious as to what their gunna do, i am a one and two handed weapon user and would hate to see a major change, parry stats on 1h weapons need to happen, 1 handed weapons are good but it takes a bit more effort to get them to lvl 250 and to make them effective in pvp is slightly more difficult.
Re: Production: One-handed Weapons Statistics
Posted: Wed Mar 07, 2007 12:15 pm
by rushin
some options
reduce credit costs
give an automatic accurate attack (you can presumably aim more accurately with a little sword than swinging a bloody great axe)
reduce credit costs
activate the dodge and parry mods
reduce credit costs
allow dual wielding with all 1h weapons (and let inc dmg stanza affect 2nd weapon). maybe not just a dagger...
reduce credit costs
increase shield effectiveness
i am not concerned as there is no way to make things any worse for 1h melee

Re: Production: One-handed Weapons Statistics
Posted: Wed Mar 07, 2007 12:35 pm
by kyesmith
oh, did i mention fix 1h staff, it hits for sod all and has no use except for its cool titles

Re: Production: One-handed Weapons Statistics
Posted: Wed Mar 07, 2007 3:17 pm
by hazira
O.o yeah I was wondering what good staves were for...