hazira wrote:110% agree that's why I quit the last time, this is especially true for people that are used to linear progression and are completely lost. I'm not saying we are going to make Ryzom linear, but a clearer indication of what's to be done just to learn the game mechanics would work.
The players used to come from silan with the basic mecanics learn; I think that this ml starter missions must be some kind of guide about how to play in mainland.
For example, if a player comes to Magestic Gardens, a mission making him go to a place where he will need make some sneaking could be good. Explaining him the basics of sneaking, and the general idea. Because sneaking is something very important to learn in ml. In the same way, that sneaking could brimg them to a cave with an old homin who can teach him the secrets of the harvest in Forest, giving some useful hints for newbs. And so on. A hunter makes him hunt for a lot of skins, and later bring to a merchant who will teach the homin how he can do some money in better ways ("Forage is quicker than hunt, my friend, but you need hunt a lot to improve your combat habilities, or you'll be unable to reach some harder and wealthier spots").
Just some hints for the most disoriented. They point the line to follow; but the homin will need to learn how follow it.