We (will) have to fight against mobs that are between lvl130 to lvl180 . The tougher they are, the more they dodge physical attack.
Who want to be "tank", please learn "accurate hit" as much as you can !!
Others "trip-mates" please use offensive magic

Those scary mobs also inflict between 100 to 600 damages (after armor! :/ ) so one or two great healer will be a real help to sustain the (unfortunate) tanker.
Lemme list some info :
- Gibbaï have a good dodge ability and an armor against piercing damages.
- Torbak and Cuttler don't have any armor but have lots of HP. they also can critically hit you often. People who have below 500HP may die instantaneously ! So, what advice can I give you? well, stay near healers until the fight begin, then "add" with tankers, but don't try to hunt alone a random target.
- Arma and Yelk (they don't aggro) have a tough armor.
And now a small power ranking, from easier to harder :
preying, raging, fearsome
nettled, vicious, feral
crabby, creeping, belligerent
reaper, great reaper, elite reaper (kincher, and they add very fast!!)
I don't know about kirostas' power and... i don't really want to know

To finish, the "howto" for bypassing outpost controlled by kinchers :
the small kincher will not aggro you if you are further than 10m away. They also don't aggro if you don't stay more than 3 to 5 seconds near them.
The "chief" elite reaper kincher will aggro you if you're closer than 45-50m !! and with every knichers in the place

Maybe on our next attempt we will have to pass through that trouble. a "one-by-one" attempt will be better than an assault (I still have the wound of our "noon-slaughter" at sunday's event
