Re: How I Learned to Stop Worrying about the Storyline and Love the Grind
Posted: Tue Jan 23, 2007 4:17 pm
Nothing that happens to develop the game will please everyone, outposts make people who dont like player vrs player combat cringe, and people who dont own them feel like they are never going to be able to lvl at the same rate as those who do own them.
What can game forge do to keep people happy? I think the thing ryzom players want most is all the things promised over the last few years by nevrax, well maybe with the exception of spires (weighting up the pro's and con's of spires is not what this thread is for so, i'll leave it at that), titles need to implimented, more rite missions, jena and bug fixes! People may not like certain things but as long as they implimented to a high standard it helps keep people happy, thinking about how new "things" will effect atys would be nice too. (Crystals are still my biggest gripe about ryzom)
Bit of a rant, but those are my feelings about what should happen to ryzom, and i would like to think things will change for the better. Untill then ive still got plenty of things to master
What can game forge do to keep people happy? I think the thing ryzom players want most is all the things promised over the last few years by nevrax, well maybe with the exception of spires (weighting up the pro's and con's of spires is not what this thread is for so, i'll leave it at that), titles need to implimented, more rite missions, jena and bug fixes! People may not like certain things but as long as they implimented to a high standard it helps keep people happy, thinking about how new "things" will effect atys would be nice too. (Crystals are still my biggest gripe about ryzom)
Bit of a rant, but those are my feelings about what should happen to ryzom, and i would like to think things will change for the better. Untill then ive still got plenty of things to master
