Production: Leaving the Ruins of Silan

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setstyle
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Re: Production: Leaving the Ruins of Silan

Post by setstyle »

And the importance and uniqueness of different civilizations takes another blow...

I never saw the reuniting issue to be a problem. Usually, at least one of the separated homins joins a guild relatively quickly and that guild takes initiative to reunite the persons involved. Nowadays we also have the Universe channel in which a voiced problem of separation may find sympathy among stronger characterss that are willing to lend a hand.

Maybe I'm missing the point, or maybe players aren't supposed to be as patient anymore. After all, I can remember my first Gfunk trek from Yrkanis that ended in a disheartening crash before Thesos, having to wait until I caught the next trek running through days later, and finally succeeded in reaching the magnifiscent Pyr amid much glee. Isn't that how it should be -- homins banding together to forge a widening path between our civilizations?
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grimjim
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Re: Production: Leaving the Ruins of Silan

Post by grimjim »

d29565 wrote:I think the teleport thing is a good idea mechanically, but it just doesn't seem right somehow. Like, it takes away from a race, discovering the rest of their race. A matisian should 'land' in Yrkanis with the rest of his/her race to discover they 'way' of the Matis, and then after a trek, one can discover other races and lands. I all just seems..wrong. Good game-mechanically, not so good any other way
Remember, the Prime Root refugee camps are mixed race. It actually makes more sense for the new homin to emerge into the camps and then go with their friends than to necessarily be whisked off to one state or another based purely on their height and/or lack of sideburns.

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rushin
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Re: Production: Leaving the Ruins of Silan

Post by rushin »

It is diluting still further any semblance of thought or effort that might be required to play Ryzom. From an interesting start and great potential for a complex and involved mmorpg we will soon be in the situation where the target audience is 10 year olds.

Mob aggro, density, difficultly reduced several times to the point where it takes little effort to walk just about anywhere on your own at any level.
Tribal fame nerfed to point it’s irrelevant
Complete focus on pulling in PvP crowd which has resulted in a destruction of community at a fundamental level

I strongly suggest you remove crafting soon as your preferred customers certainly can’t be arsed to become master crafters, better get in a drop for q250 amps somewhere.

And yes I am more grumpy than I was yesterday.
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klaelfr
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Re: Production: Leaving the Ruins of Silan

Post by klaelfr »

i completly agree with rushin there..
what the point ? i mean, even if separated, friends are reunited quite soon, because usually when one find a guild, they try to drag the other in.
and it is just a matter of time that the guilds trekk them to reunite and for tp..
will there be more people in the empty jungles of Zora because some matis could choose to start there ? i dont think so, sorry..

Edit : just have the tought after. the jungle may become overcrowded..because new matis usually dont find their starter area beginner's friendly..( try do 50m outside the capital without being killed by a ragus :p )
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telar
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Re: Production: Leaving the Ruins of Silan

Post by telar »

acridiel wrote:As Xollox pointed out in the german thread the main problem is Fame.

Imagine a Tryker with +20 Karavan and -10 Kami starting in Zora...
Poor Guy, he´ll have a lot more trouble to get to some things then his blueskinned friends.
This Example is completely exchangable.
If this is realy done, then Fame should be reseted... will this follow?

I hope not.

Acridiel

I don´t quite understand this, correct me if I´m wrong when leaving Silan one hasn´t acquired any famepoints , famepoints you start getting on the mainland so everybody starts neutral when he/she arrives on main so where actually is the problem ?
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sprite
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Re: Production: Leaving the Ruins of Silan

Post by sprite »

telar wrote:I don´t quite understand this, correct me if I´m wrong when leaving Silan one hasn´t acquired any famepoints , famepoints you start getting on the mainland so everybody starts neutral when he/she arrives on main so where actually is the problem ?
Every character starts with default fame values based on race. Tryker and Matis have higher Karavan, Fyros and Zorai have higher Kami.

On the point, I'd like some idea of how you define "less keen to do so"? Do you mean you have to get a decent fame with the teleporter? I'm not sure if you can change your faction fame on Silan, but I don't think you can... One way of solving the concerns expressed here would be to let the karavan porters only port you to Matis and Tryker, and the Kami only port to Fyros and Zorai (these are in addition to porting you to 'your'capital city) and then only let you use them to get to a place not of your own race if you have +fame with them (So you can only go to Fyros as a non-fyrosian if you have +kami fame).

Sadly this has the effect of lessening "player choice" with regard to faction not matching up with the historical allegience of your race, but it does counter the points regarding spawns that have been raised here.

If you're considering other ways of doing this, I'm sure we'd all love to hear them :D
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xtarsia
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Re: Production: Leaving the Ruins of Silan

Post by xtarsia »

Dont have much to say, but its dumbing down the games "reality/consistancy" (?) too much for my tastes.

just how many ppl actually have a problem with it anyway.. and i like treking+helping ppl out.

a agree with every point rushin has made too.
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grimjim
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Re: Production: Leaving the Ruins of Silan

Post by grimjim »

xtarsia wrote:Dont have much to say, but its dumbing down the games "reality/consistancy" (?) too much for my tastes.

just how many ppl actually have a problem with it anyway.. and i like treking+helping ppl out.

a agree with every point rushin has made too.
I think it can actually fit the lore, the mixed background, and its good to let people hook up from an OOC point of view for keeping people in the game long enough to get them hooked.
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Marjo
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Re: Production: Leaving the Ruins of Silan

Post by Marjo »

acridiel wrote:Imagine a Tryker with +20 Karavan and -10 Kami starting in Zora...
Poor Guy, he´ll have a lot more trouble to get to some things then his blueskinned friends.
This Example is completely exchangable.
If this is realy done, then Fame should be reseted... will this follow?

I hope not.
We'll keep the current values of the fame. Each people will still think the same of the other people, even after this change on RoS.

For example, being a Matis in the fyros land won't be as easy as in the matis land. When he arrives, the Matis won't have the same respawn points as native Fyros. And if he chooses to become Kamist or Fyros citizen he'll have to work on his fame more than a native Fyros.

sprite wrote:On the point, I'd like some idea of how you define "less keen to do so"? Do you mean you have to get a decent fame with the teleporter?
No no, only that they will tell you they prefer to teleport you in your race's capital. It's not related to the gameplay here. ;)
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XoloX
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Re: Production: Leaving the Ruins of Silan

Post by XoloX »

IMO, it's not a matter of lore. Lore can be changed if the need arises, that was done before and will be done again.

It's a matter of game mechanics concerning fame.
At Leanon's I put the example of a Tryker-born arriving in Zora. (Which I had tested myself back when Cho started, btw., migrating the hard way)
A Tryker has Zoraï fame of -20 and Kami of -10 initially with no chance to improve these on Silan atm (apart from a very few Kami decimals, if only the Karavan missions are omitted). Being a fresh refugee with no level above 50 (even if...) that has some severe consequences which do obstruct advancement.
-only 3 mission givers to raise Zoraï/Kami fame with (Zoraï have 30+)
-rotten sale/resale/buy prices (comparibly lower dapper gain)
-real expensive (in the beginning of a Homin life) Meks and mounts (Zoraï pay ~30-40% less initially)
-only 1 central spawn point (4 total, when all of Witherings is explored)
-need to rebuy all crafting stanzas
-inability to create a guild
And all of this is valid until both mentioned fame levels have reached a positive decimal (or this sample Tryker is trecked back to Aeden - in which case: wth??)... As a casual player with those few mission givers it'll take a week to do so. Provided that this sample Tryker wants to raise Kami/Zoraï fame at all.
This is also applicable to a Fyros in Yrkanis or similar constructions, of course.
It'd be by far easier for those friends that want to start united on Silan to reroll in identical civilizations.

All of these can obstruct the original intent (the one presented to us anyway) of promoting young friendships built on Silan far more than trying to find a way to join up again. I'd even compare it for "low levels" to putting one catless Homin into a group of crystal-eaters :D Who, as a freshly arrived Refugee, wishes to build up fame priorily?

While I understand the idea that's behind it, it's absolutely not reasoned technically in the way it was presented atm.
Edit: At least, there'd be an interesting aspect to it - after some time has passed, you won't be able to guess a Homin's allegiance by his/her origin anymore. At all. :rolleyes:

Arghs... typed too much, again, so Marjo was faster :D
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