I did not suggest taking away all of the outpost rewards. Even in my original text I think it was abundantly clear that I meant not to touch the experience catalysts :
jamela wrote:I'd like to suggest that the currently so-called "Outpost" Materials and consumables be removed from the outposts altogether. I'd like to see catalysts gone too, but that's another matter

Almost all the arguing over the outposts has been focused on the catalysts, hardly ever the outpost materials, if at all.
While Keiko made it plain that she values the outpost materials and not the catalysts or the flowers, virtually all the discussions about outpost rewards here on the forum are about catalysts, not the outpost materials. How often does an outpost
not have a crystal trepan/bore - which halves the potential yield of outpost mats - in silent, efficient production? It's not a rhetorical question, I am interested.
The thought only occurred to me now that I do have an outpost, you're right DT, because I now have the fortunate opportunity to see what they are and what comes with them. I looked at the enormous drill bit spinning busily, soundlessly onwards, but getting absolutely nowhere fast despite all the "carrots and turnips" getting tossed around, and thought
"How <expletive> ridiculous!?"
Isn't it completely absurd that these enormous, industrial contraptions, second only in scale to the forge in Pyr, are not only capable of, but actually
the only way of picking some delicate little flowers, fragile filaments, crumbly lichen? How exactly do these monstrous, unstoppable spinning devices keep even a root intact, or disentangle a bramble?
I also heard a comment that the outpost plan amps are pretty ugly to look at and I agree, they lack the sophisticated finish of our civilizations' high quality craftsmanship. They're rather cruder, function over form, actually very appropriate to the harder life of the Tribes in the wilds.
The catalysts I always assumed were the yield of the nexii, and the quantities churned out seem appropriate for the drills. The names and styles of the other drill products do not, they and the craft plans and even the "1 in 5" type effects make sense to me in the context of the Tribes, just as they would have fitted in with what I expected of Outposts before their actual implementation was revealed.