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Re: Wish List

Posted: Sat Dec 23, 2006 12:21 pm
by grimjim
Forgot one...

Gameforge to let me write a tabletop RPG of Ryzom, like I tried to persuade Nevrax to do a couple of times :P

Re: Wish List

Posted: Sat Dec 23, 2006 12:27 pm
by arfindel
player cities :)
would balance a lot of the OP absurd symbolical power

Re: Wish List

Posted: Sat Dec 23, 2006 12:39 pm
by fasinuss
'dreams of the day to get his char back'

more lands to explore and the kitin patrols back to PR! prime root is so much more easy without them, just boring

more bosses would be cool too.

Re: Wish List

Posted: Sat Dec 23, 2006 12:49 pm
by mikkko
-Chance to gain faction points. This would give opportunity to buy faction stuff again. Perhaps gaining those from missions for example.
-Let us choose what boost we are after with armilo tool
-Extra damage if you use living, waving, burning or electric weapon. Jewels would have their resists against these extra damage

Re: Wish List

Posted: Sat Dec 23, 2006 12:56 pm
by setstyle
Something to help avoid those most painful degrades. Let a master be an actual master with 99-100% success after all that grinding to get there; perhaps ~2 percentage points for every fourth or so of a plan that's supreme grade could be added on to the usual. Without all that needless frustration after a long-awaited supreme item crumbles, crime rates in the cities would surely drop by 10%.

Re: Wish List

Posted: Sat Dec 23, 2006 1:31 pm
by cygnus
setstyle wrote:Something to help avoid those most painful degrades. Let a master be an actual master
Yes yes yes. My own idea on this was that each subsequent branch that you mastered would add something like 2% to the success rate, so if you mastered all 6 branches of LA or jewels for example this would give a 90% chance. I dont think 100% is a good idea, there should still be a small risk of failing. Maybe add a better chance when using better mats, supreme mats are much better than fine mats so the chance of success, theoretically, should be higher anyway.

other things.... (bound to have missed/forgotten loads)

Patrols back in PR

Coloured map markers

Tell option from guild list window

guildmotd displays in guild window

Slots in Guild Hall per member, so items can be left for them to retrieve etc

Tool craft skill

Fix rites/encyclopedia

Stack sap crystals

New lands to explore/conquer

Raids with impact and repurcussions

Craft from appt ability

Ability to invite friends to appt

Frivolous dapper sinks (eg: 100 mil for craft table for appt, appt furniture, items for guild hall that could maybe give guild members a tiny stat boost/buff)

New op buildings

Ability to tp to OP's

Permanent guards at ops with similair behaviour to bandit camps

Remove super herbs or tone them down a bit (lots of areas that previously were difficult are way too easy now, Nexus, Loria and Bounty Beaches spring to mind)

In game journal for making notes, saving recipes etc

Wandering tribes react towards you according to your fame with them

More storage, but make it cost (as in another dapper sink)

and everything else I forgot ;)

Re: Wish List

Posted: Sat Dec 23, 2006 1:42 pm
by xeraphim
snake has obviously removed my mind and extracted all its ryzom related desires and written them down...

and a teensy bit of attention to ranged.. and perhaps affys and we're there...

oh and get the split chat windows to stay put so you doint get them in the middle when you log on!

Re: Wish List

Posted: Sat Dec 23, 2006 1:59 pm
by fasinuss
By building the drill of the outpost, it would be cool if you had to get the mats in some special place, like the temple and old lands.

Just watching the drill getting build in 1 hour after a battle is pretty boring.

Choosing the others colours for armors would be nice aswell, like HQ matis caster pants has always purple as second colour. . which mostly never match with other races.

Re: Wish List

Posted: Sat Dec 23, 2006 2:05 pm
by raven41
This is all I want :p ---

I wish you would take the Spire idea...Break it down, And use that system for towers and add it to OP defense 'instead' of guards, Have the towers maybe be able to do a bit of damage...

But make it so the owning guilds (or allies of the guild) Crafters/Diggers have to build the towers... and in order to take the OP the towers must be destroyed in the 2 hour period(Limit the amount of towers ofc so you can't have a super un defeatable OP :P )

You can even make it so crafters/diggers can do/repair damage durring the fights... (This too would have to be limited, Atleast on the defending side(they would need to be OP tagged to do it))... Crafters could make ranged weapons and Ammo to install on the tower... And thats what would do the damage(Imagine,A launcher on it... that would need to be reloaded! that would get crafters into the battles more!)... Or an Armor maker could make Armor to increase its defense!

Get the diggers/crafters invovled some...

You could even have jewel crafters make resist jewels that would make magic do less damag to the tower.

(one slightly edited dream :p )


2--Fix the rest of the bugs in the game...

3--Make it so Armour can have your guild emblem on it...

Re: Wish List

Posted: Sat Dec 23, 2006 2:05 pm
by nephy13
grimjim wrote:4. Ryzom Ring seperate hosting/rewards.
For R2 to really take off we need to be able to host our scenarios simultaneously or seperately (paying as was the original plan) otherwise people just aren't willing to sacrifice their playtime - most of the time - to host these scenarios. For it to take off and have the impact it deserves in the game (besides the Guide scenarios) we need to have access to hosting AND there needs to be some reward for participating in and creating/hosting these scenarios.
This is the critical one for me, though all of Grimjim's (and others) ideas seemed good. The Ryzom Ring, in my mind, is the single greatest selling point for the game and it is currently being left out in the cold, just waiting for some other MMORPG to implement the first content-editor that actually gets used (don't let Ryzom Ring get the nickname "Betamax Ring"). Don't worry about making the editor better/more complex, because it really is fine as it is (at least for the time being), but please help us to actually make use out of it! I look forward to the day when there are 100+ scenarios in the Ring Terminal all the time (as opposed to 0 for 99% of the time).

If you are worried about Ring rewards being unbalanced to the level of being exploitable, which I really don't blame you for, then bring them in at a cautiously low level and increase them at a later date. I think players need some incentive to try the Ring; I don't think you need to throw massive rewards to them (well, not right away).

Oh, I said that this was the critical one for me, but I lied; the other critical one is bug-fixing. The last patch was perfect - it didn't do a lot, but everything it did really improved everyones' gameplay (unlike major content that is aimed at a specific sub-group (e.g. Endgame/PVP) and/or that is incomplete/buggy) - please keep that sort of thing up.