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Re: 1h weapon speed
Posted: Sun Dec 17, 2006 5:03 pm
by kash1
After a couple days of testing this, how is it working out?
- Noticeable difference in 1h Damage Output?
- Does the increased animation speed end up looking off (ie: too fast/silly?)
- Can tanks keep hate off dual wielders with their increased hit count?
- Is Stam/HP drain out of control?
- Any other observations anyone would care to make?
I am relly interested to see what's happening with this. Feedback from those who can test it would be awesome.
-Kash-
Re: 1h weapon speed
Posted: Sun Dec 17, 2006 6:17 pm
by nillian
kash1 wrote:Feedback from those who can test it would be awesome.
Anyone can test it really, ATS is open to all. Even with level 51 skills you can test it to a degree in terms of HP/Stam drain etc.
Perhaps me and Sashy will have to go check it out some more.
Re: 1h weapon speed
Posted: Sun Dec 17, 2006 6:30 pm
by 0balgus0
I'm not sure that it's open to trial accounts, Nilly.
Re: 1h weapon speed
Posted: Sun Dec 17, 2006 6:49 pm
by calel
kash1 wrote:
- Noticeable difference in 1h Damage Output?
- Does the increased animation speed end up looking off (ie: too fast/silly?)
- Can tanks keep hate off dual wielders with their increased hit count?
- Is Stam/HP drain out of control?
- Any other observations anyone would care to make?
- Damage output over time is obviously faster; especially with daggers. 20 hits a minute more means damage by daggers is increased by half. (given you have max speed daggers and don't miss a single attack ofcourse)
- It looks just a bit off for daggers; at 60 hpm it almost seems at times that the animation is interupted at the last instance due to the next animation starting off.
- They could already actually, well given you don't have several healing monkeys spamming for the slightest in the back.
- They seem to have tweaked credit use; I was expecting to bleed dry before I finished an opponent which did not happen. As a matter of fact, I seemed to use way less credits with the additional speed than I would now at a capped speed of 36-37.
All tests done with maxed speed daggers only. So if anyone else has experiences with regular kind of onehanders ...
Re: 1h weapon speed
Posted: Sun Dec 17, 2006 8:16 pm
by kash1
Thank you for the replies.
@Calel, those are exactly the types of observations I'm looking for. When I used to play I had 150 or so (If I'm not mistaken) Dagger skill. I usually ran around with 2 of them (Thanks, Rushin).
- Good, more damage is something I expected.
- Is it off enough where you might suggest slowing them down and increasing their base damage to compensate?
- Cool, never any good turning into the tank when you aren't equipped to be.
- I'm glad to hear that they planned for that and adjusted credit usage. Did they just go ahead and make Daggers 0 Malus or are they still 10 (Or whatever they are/used to be)?
I'd love to test stuff but I don't know about reactivating my account just yet. I told myself I would not for reasons I'm sure no one cares for me to explain. If I can test with a trial account though, let me know.
-Kash-
Re: 1h weapon speed
Posted: Sun Dec 17, 2006 8:40 pm
by nillian
0balgus0 wrote:I'm not sure that it's open to trial accounts, Nilly.
Ahh didn't realise OP was on a trial account. Sorry!