Absolutely;all this only matters in player realtions and politics. None of this progressed the story, changed the face of Atys, entered the lore or got acknowledged by factions or governments. There are no consequences to Outposts for lore/storyline in it's current implementation, it's merely a mechanic that could be repeated ad infinitum. Change of ownership will not have lore/storyline implications.danolt wrote:Are you actually arguing that OP battles have no effect on Atys? Are you saying when Infinity left the game it did not change the story? That the two alliances have no meaning?
That is why the nations leaders took their hands off them and why the factions do not react to wars or pleas save the brief initial texts on the apearance of Outposts; because the only reason for them to react would mean something has to be at stake for them, there'd have to be storyline implications (consequences/rewards or progression if you will) which obviously did not interest the Designers, or they would have implemented that in the first place.
Remember how Outposts were originally envisioned? Guild vs guild features; your guild would have to acquire the Outpost by being on good standing with the local tribes, fight perhaps an npc battle and you were set. At any time after you'd be open for a war declaration by another guild or alliance who could then own the Outpost instead if they had won. The end, ... till you got attacked again. Consequences and rewards for player politics only on guild and alliance level. Save for the fact current Outposts are a mere dumbed down version or the original idea, the NPC tribes got taken out of the loop and almost completely rendered useless, and they got labelled as 'now you can compete over them in the name of the factions' not much has changed. It wasn't meant in the first place to have an impact on the storyline; why would it's recycled version now?
Well yes and no; uncontrolable circumstances means again consequences, something that is at stake. If you know the outcome won't matter and the story has already been set in stone, would you still bother? Both you and me participated in the Temple Wars for a reason, there was something to loose and something to gain on more than the player level; we influenced the outcome and the story progression. We did not participate because it was a dull night at the stables (or slow TV night) and had nothing better to do.danolt wrote: Epics are about how people react to great events. They are not about the actual event. It is what characters do in the face of uncontrollable circumstances that makes the story eternal.
Possibly, but not a foolproof assesment as most people seem to want to have things under control or have a means to some security. Spires seem(ed) to be designed to be all but controlable yet the loudest complaints on it have been comming from factioned players out of fear of loosing that control/security.danolt wrote: Perhaps that is why some folks are neutral, they want control.
True enough, that's not what I want either. Though I doubt the character Pero would have the same ideas you now stated, hehe.danolt wrote: I myself prefer that we have a part in the story. I don't think we should be the story. Can you imagine how screwed up this game would be if players controlled the factions and racial governments? That is just scarey.

What I meant however was that we as players can not leave a mark on the storyline if the storyline itself ain't progressing or when there's only footnotes available in a big blank book. We could try to write up our own pages, but you can be sure of it the book won't see the presses and go into circulation.