Re: Odd porting bug
Posted: Wed Jan 10, 2007 4:37 pm
And another bump.
I have several ring scenarios (and events) in planning. Currently all of these are on hold. The reason: I have experienced the same bugs as "901941" and others, and I do not want to host a scenario or event and then discover that some players cant participate due to these bugs. Even more I do not want to risk crashing the game for me or any of the participating players.
The ring has great potential but sorting these things is a must for it to become popular. Im quite certain that I am not the only potential scenario maker who is postponing projects until this is fixed.
And turning off my firewall (as previously suggested) and thus risk hacking is not a solution Im gonna try out!
I have several ring scenarios (and events) in planning. Currently all of these are on hold. The reason: I have experienced the same bugs as "901941" and others, and I do not want to host a scenario or event and then discover that some players cant participate due to these bugs. Even more I do not want to risk crashing the game for me or any of the participating players.
The ring has great potential but sorting these things is a must for it to become popular. Im quite certain that I am not the only potential scenario maker who is postponing projects until this is fixed.
And turning off my firewall (as previously suggested) and thus risk hacking is not a solution Im gonna try out!