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Re: Some Ideas
Posted: Wed Oct 18, 2006 6:39 pm
by totnkopf
tigrus wrote:ALL YOUR BASE ARE BELONG TO US!!!
Did you play swg? which server? what toon?????
Pardon the off-topic here, but All your base is from a Engrish phrase found in Zero Wing -->
clicky!
Its not directly related to anything in SWG... most MMOs have people running around in them with people yelling it out. I believe we've even had an Infinity member or two yell it out
anyway, back to the topic at hand
Re: Some Ideas
Posted: Thu Oct 19, 2006 1:10 am
by motan
truce1 wrote:Time sinks != Harder.
It only appears that way. People with a dislike for time sinks want to win fast. The same people want to win easy - because little challenge is part of the "winning fast" strategy.
Sorry, I'm very jumpy on this issue because the same "easy, fast and easy" people usually advocate looting top gear - which obviously destroys the player driven economy.
Re: Some Ideas
Posted: Thu Oct 19, 2006 12:44 pm
by killgore
As much as I joke about jet skis in Tryker I love it the way it is. It is the most difficult region to navigate making the risk reward factor great fun.-Kil Yay 100 posts!! Only took over 2 years
Re: Some Ideas
Posted: Thu Oct 19, 2006 2:22 pm
by truce1
motan wrote:It only appears that way. People with a dislike for time sinks want to win fast. The same people want to win easy - because little challenge is part of the "winning fast" strategy.
Sorry, I'm very jumpy on this issue because the same "easy, fast and easy" people usually advocate looting top gear - which obviously destroys the player driven economy.
Your compleatly incorrect.
Intelligent AI = Harder
Quests that take figuring out = Harder
Lack of infromation about your Foe = Harder
Spending 15 hours in a day on a game != Harder.
Re: Some Ideas
Posted: Thu Oct 19, 2006 5:55 pm
by g00st
totnkopf wrote:Pardon the off-topic here, but All your base is from a Engrish phrase found in Zero Wing -->
clicky!
Its not directly related to anything in SWG... most MMOs have people running around in them with people yelling it out. I believe we've even had an Infinity member or two yell it out
anyway, back to the topic at hand
i thot it was r type? new guild name anyone
Re: Some Ideas
Posted: Thu Oct 19, 2006 6:08 pm
by riveit
motan wrote:It only appears that way. People with a dislike for time sinks want to win fast. The same people want to win easy - because little challenge is part of the "winning fast" strategy.
Sorry, I'm very jumpy on this issue because the same "easy, fast and easy" people usually advocate looting top gear - which obviously destroys the player driven economy.
I would prefer tougher mobs, harder AI's to beat, aquatic predators, and no "top gear" drops at all. However, I still get annoyed at swimming at the way around Fairhaven when I want to dive off the end of the lanes. I don't think that the time wasted swimming on an indirect route serves any useful purpose.
Re: Some Ideas
Posted: Thu Oct 19, 2006 6:26 pm
by johntf
Ayb wasn't funny the first time around, I think we are 9 billionth about now...
Re: Some Ideas
Posted: Thu Oct 19, 2006 6:51 pm
by greymage
riveit wrote:I would prefer tougher mobs, harder AI's to beat, aquatic predators, and no "top gear" drops at all. However, I still get annoyed at swimming at the way around Fairhaven when I want to dive off the end of the lanes. I don't think that the time wasted swimming on an indirect route serves any useful purpose.
I second that comment about Fairhaven - besides being annoying, it's noticeably unrealistic. Please add ramps so we don't have to keep swimming around the city!
I don't know about the aquatic predators thing, I like the water=safe equation
It would be nice to be able to dive and swim underwater - it seems the devs have spent a lot of time making nice scenery there, but we just get glimpses.
Re: Some Ideas
Posted: Thu Oct 19, 2006 10:59 pm
by iwojimmy
if ramps are too hard, how about a itsy bitsy island, with a sandy beach, on the back end of FH
Aquatic predators would require the ability to defend yourself in water, which is probably well into the too-hard basket at present.
The ability to teleport with meks would be a huge convenience, right now they arent worth taking out of the stables
Maybe have a separate TP ticket for meks - perhaps costing 50 k each use.
Re: Some Ideas
Posted: Fri Oct 20, 2006 1:34 am
by motan
truce1 wrote:Your compleatly incorrect.
It happens sometimes to be partially incorrect... but never completely. And certainly I'm correct when I say that time sinks are needed in a game.
Quests that take figuring out = Harder
This doesn't apply either... Ryzom is a sandbox game and quests are not wanted, players are supposed to create their own content. At least, *I* do not want quests.
Lack of infromation about your Foe = Harder
This is how Ryzom is already - you have to learn the hard way the spells a mob is vulnerable at, whether the mob is aggresive or social.
Spending 15 hours in a day on a game != Harder
Instant gratification = Far too easy
And anyway, no one needs to swim all over Aeden Aqueous forever. You only need to swim once to most places, after that there's a thing named teleport pact.