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Re: Rosidera Forest - Part II

Posted: Mon Oct 16, 2006 1:03 pm
by sx4rlet
dakhound wrote:cool event, not often I have to tank 3 kinkoo's at once (adds to my list of total overkill deaths)
And for once you didnt complain about the /tar Jackoba macro ;)

Re: Rosidera Forest - Part II

Posted: Tue Oct 17, 2006 10:45 am
by sx4rlet
And to give some feedback:

I thought the event was much better then the first one. The world looked more alive, the kitins didnt just spawn on you, and the spawn point wasnt camped by kitin either.

Shame tho that there were so much 'kitin commanders' (they are a good challenge, so that is not the point), just got the feeling the Kitin army had a lot of commanders... (so maybe give them lower ranks of some sorts, although I dont have a clue about ranks in a kitin army. Maybe look at ants or other insects to figure that out)

And I missed a clue if we were winning, losing or had a stalemate. Maybe I am looking more for a 'protect the camp x minutes' or 'keep NPC Y alive at all costs' or 'kill the super-duper-kitin'. Now at the end we won (yay!) but felt more like the AM got tired spawning then that we achieved something ;)

Still had a blast trying to keep everybody up and alive !!

Re: Rosidera Forest - Part II

Posted: Tue Oct 17, 2006 11:53 am
by iphdrunk
Very nice event, congratulations to Nevrax and CSRs for it :D , we had a very good time, server stability seemed ok (at least for the first event instance, apparently it wasn't so good for the 1 am BST one?) and overall very positive

Now a few areas where smallish improvements are possible:

- [Minor] Sometimes, (maybe it's a visual effect) the HP bars on a target seem to "refill instantaneously". It seems to have happenend in other events as well.

- [Minor] nitpicking.... but the event almost reached the point of becoming "too" repetitive. Wave after wave, plus the commander. it was a imho well chosen number of waves, but the players started to drop the scenario before the event was over.

- [Wish] Also, as the pink rez gadget (Sxar) mentioned, the ranks could use some variation, and also in terms of relative difficulty. Basically there were 2 types (for a specific kitin species): the "private", a 3-5* purple and the "commander" (bossy). What about having more variation? from low hp ones to the point that one can bomb them and one-shoot a bunch of them, progressively towards the "Supreme Commander", with 5 or 6 degrees of difficulty (maybe it is already like this, but it seems the bi-nature minion/boss).

- [Wish] the next step would be very nice. The "mass invasions" are cool, one of the selling points of the game and can be repeated periodically... to some extent. Whereas balancing the difficulty is tricky without knowing in advance the number of players willing to assist, two details:

* first, one cannot avoid having the impression that it is a bit of a "zerg" effort -- if only similar events were held without targetting a server-wide, sunday-eve population -- except when there are multiple "bosses" it is hard to define "tasks" to be performed by different groups of players (e.g. one controls the hill, the other the base, the third protects the civilians, etc). The "let's Zerg the boss" is too present.

* second, the sandbox nature of the ring scenario, while fun, is limiting, no long term effects, (no rewards too, but personally reward is not as important as e.g. not having NPC merchants if we loose). Several players decided to drop the scenario before it was over, regardless of how many bosses left... they had their invasion-shot fix and over.

All in all, smallish details in the review of a positive event.

Re: Rosidera Forest - Part II

Posted: Tue Oct 17, 2006 12:11 pm
by ajsuk
Yes, very impressive event. The guild vent server was screaming with laughter as everybody did an about face and ran for it everytime a new wave spawned and the ones who stayed got creamed and then when the bosses spawned we were all running around like headless chickens and dragging stuff to the nearest guild mate. Was right fun. :D

It did get a little repetitive as Ani said but I actually liked the fact that we got smacked about pretty hard at times and ended up being forced back almost to the spawn point although I guess that puts some people off. (The loony guard prolly didn't help either though)

The only other niggle is the Ring AI doesn't seem the brightest... sometimes stuff would just walk right past you or you could just walk right past it without anything happening hehe.

Re: Rosidera Forest - Part II

Posted: Tue Oct 17, 2006 12:19 pm
by dakhound
strange experiences with tanking mobs alongside jayce and DT

Re: Rosidera Forest - Part II

Posted: Tue Oct 17, 2006 12:35 pm
by geasa
Thought I'd share the video I made with the footage gathered durning the battle. It's a wonder I managed to find shots that weren't all legs and or my broken body underfoot:

http://sunswing.reapersofthedark.com/Ro ... Forest.avi

Totally enjoyed the event! Thanks much :)

Re: Rosidera Forest - Part II

Posted: Thu Oct 19, 2006 4:01 pm
by kibsword
Superb vid ema! *hugs*

Re: Rosidera Forest - Part II

Posted: Thu Oct 19, 2006 6:48 pm
by Tidings
Homins, I bring news from Rosidera Forest.

After the first successful defence of the West Rosidera Forest base camp, the Kitin have amassed their forces once again ready to strike.

The Captain requests everyone avaliable to attend the defence, after the first defence it would be a shame to lose the second to the Kitin!

Only once this second force has been eliminated can the search for the Kitin nest continue!

NOTE: This is a re-run of the US time running of last weeks scenario due to the server crash.