The route of the Exodus

Events news and information.

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grimjim
Posts: 2784
Joined: Fri Sep 24, 2004 9:00 am

Re: The route of the Exodus

Post by grimjim »

clyne wrote:OOC:

Yes it was a very nice event, and after forest the lakes and jungle I assume a new land will be patched to the game - or is it already patched? But if its just the scenarios - then some of us will be disappointed I am sure :(

Tidings, as a devoted Adventure Master myself (though have only unfinished scenarios ^.^') please test for bugs, flaws and keep official scenarios in top shape otherwise it looks unprofessional when it's actually running. Not complaining though, it was fun yesterday.

I noticed something rather peculiar though. The Skip and Next icons on dialogs of some NPCs there, I assume its part of the new promised dialogue system? :)
You can see how to do that if you look at the preset scenario they give you as an example in the ring.

IIRC you just put {break} in the text.

EG:

You're a funny looking fellah{break}And you smell a bit whiffy too{break}go stand over there!

I'm wondering if we can use the dynamic text from the task chat in normal chat too.
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clyne
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Joined: Wed Mar 16, 2005 6:01 pm

Re: The route of the Exodus

Post by clyne »

Edited

Yes but here I mean..

1) When the text shows it shows the whole set of dialogue in the user window, whether a player chooses next or not. What I was wondering is whether that will be more supported like in the mainlands :)

2) The choice options (like in city welcomer etc..).

Never having looked at the examples the Next and Close on the baloon seemed new, thanks jyudas ^.^
grimjim wrote:You can see how to do that if you look at the preset scenario they give you as an example in the ring.

IIRC you just put {break} in the text.

EG:

You're a funny looking fellah{break}And you smell a bit whiffy too{break}go stand over there!


I'm wondering if we can use the dynamic text from the task chat in normal chat too.
This is not a Ring discussion aww.. so thanks for the event nevrax. Looking forward to the rest of the series following this :)
Last edited by clyne on Sun Oct 08, 2006 3:01 pm, edited 1 time in total.

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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: The route of the Exodus

Post by rushin »

clyne wrote:OOC:

Tidings, as a devoted Adventure Master myself (though have only unfinished scenarios ^.^') please test for bugs, flaws and keep official scenarios in top shape otherwise it looks unprofessional when it's actually running. Not complaining though, it was fun yesterday.
agreed. I think anyone thats been making stuff in the ring realises there are still a lot of bugs to work out but it would be good if official events were properly tested/only contained elements that are working properly.

also instead of tidings telling us 'sorry the kincher are bugged' could we have a broadcast message or a gm doing it, kinda ruins the immersion otherwise. (maybe everyone considers tidings as CSR? but from the Saga forum its not the impression thats stuck in my head)

but was better than the previous ring event, so onwards and upwards :)
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katriell
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Joined: Mon May 16, 2005 1:36 am

Re: The route of the Exodus

Post by katriell »

rushin wrote:also instead of tidings telling us 'sorry the kincher are bugged' could we have a broadcast message or a gm doing it, kinda ruins the immersion otherwise. (maybe everyone considers tidings as CSR? but from the Saga forum its not the impression thats stuck in my head)
Yes...please don't bash people with counter-immersion. :) It would be considerate to at least put parentheses around such things.
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