What Ryzom has to offer...

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katriell
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Re: What Ryzom has to offer...

Post by katriell »

However you need to grind up your level if you should be able to move firther then 100 meters outside your capital city, without beeing killed and get to much penalty.
Not exactly true. :)

1. You can sneak through the Prime Roots at level 1 if you have the patience and don't mind a lot of death.

2. If you are careful and pay attention to surroundings, you can get much farther than 100m outside a capital city without even being attacked.

3. You can die at any level. You can die in a level 100 region at level 250 if you aren't careful. Atys keeps you on your toes no matter what level you are.
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elvigy1
Posts: 43
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Re: What Ryzom has to offer...

Post by elvigy1 »

jiell wrote:My guild came to this game about a month ago, after having before played most of the other online games out there.

However you need to grind up your level if you should be able to move firther then 100 meters outside your capital city, without beeing killed and get to much penalty.

The missions/quest are quite uninteresting, unrewarding and sometimes the objectives can be quite vague. Especially vague about where the target are. Like when you have to deliver a package to someone that cant be found in any of the citys and that noonce has a clue of where they could be. We have stoped to do missions more or less completly.
Sort of agree. Remember, though, this is not a quest based game. I use the missions solely as reasons to leave town and get out and explore and fight. It seems less like grinding to me if I am fighting to get somewhere and do something rather than just wandering around aimlessly looking for things to kill.
Fighting is a chapter of its own. Most spells (like 3 out of 4) will fail for whatever reason. The mob will resist, you get "interupted", or they fail outright. Its hard to tell if many of the spells do anyhting at all, and weather or not they are in effect. Same with fighting; you will miss, the target evade, block so often that you after a while find yourself trying to avoid fights as much as possible, to save your armor, weapon and whatever to to those fights to those where you can max your XP.
I don't generally have this problem solo, but as I have found out only recently, your level vs. the mob level has a great deal to do with how successful your hits/spells are. If you are in a group, taking on a significantly higher level mob, then you will hit less. Solo, I generally take on similar level mobs and miss maybe 20-30% of the time. You can also edit your actions to increase your success rate of making the attack. Don't get confused, though. That only increases your chance of successfully casting or attempting to hit, it does not affect the chance of actually landing the spell or hit.
But its a nice game! Better then many, if not most, of the others out there. Value for your money. Nice people, almost bugfree, and awsome customer service.

The no-classes approach is genious :)
Agreed. :)
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acridiel
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Re: What Ryzom has to offer...

Post by acridiel »

Sneaked from Zora to Pyr and from there to Yrkanis, dies about 10 - 12 times.
1200 DP, with a lvl 5 Mage.

Those were gone after killing a few Yubos.

There are some peeps around here that can testify ;)

But before someone moans, I´ve got lots of practice and did it for the fun of it. But i IS definetly possible, as my now lvl 11 Zorai Charakter in Yrkanis prooves. :p

Just have patience and look at the movements of the Mobs.
You´ll eventually see patterns, and you´ll notice their aggro range.

In short, three words: Practice, practice, practice :D

CU and have Fun
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capn123
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Re: What Ryzom has to offer...

Post by capn123 »

Well, from this point of view it doesnt really seem like there's much else to the game than fighting enemies, joining a guild (to fight enemies together), crafting, and looking at the pretty scenery. I dont mean to come off as rude or anything, but doesnt that seem repetitive to anyone? I just dont see a reason to pay to play for that.
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rushin
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Re: What Ryzom has to offer...

Post by rushin »

capn123 wrote:Well, from this point of view it doesnt really seem like there's much else to the game than fighting enemies, joining a guild (to fight enemies together), crafting, and looking at the pretty scenery. I dont mean to come off as rude or anything, but doesnt that seem repetitive to anyone? I just dont see a reason to pay to play for that.
hahaha

sorry but that's the first time i have laughed out loud all day. thanks!

and if you wanted a better response let me ask have you actually played a MMORPG before? It sure sounds like you havent..
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capn123
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Re: What Ryzom has to offer...

Post by capn123 »

rushin wrote:hahaha

sorry but that's the first time i have laughed out loud all day. thanks!

and if you wanted a better response let me ask have you actually played a MMORPG before? It sure sounds like you havent..
Phantasy Star Online (5 years and counting), Anarchy Online (free edition, which is a grindfest), Guild Wars (too PvP oriented, but had some good missions), alot of free Korean MMOs (grindfests), and Planetside (half a year and counting, MMOFPS). PSO and Planetside are the only ones that kept me coming back, they're fun. I'm downloading Phantasy Star Universe right now, looking forward to playing online with that one later on the 24th.
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calel
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Re: What Ryzom has to offer...

Post by calel »

capn123 wrote:Well, from this point of view it doesnt really seem like there's much else to the game than fighting enemies, joining a guild (to fight enemies together), crafting, and looking at the pretty scenery. I dont mean to come off as rude or anything, but doesnt that seem repetitive to anyone? I just dont see a reason to pay to play for that.
I don't mean to be harsh either, but are you sure p2p mmo's are what you're really after? You just summed up almost every game out there save the niche games like Tale in the Desert.

I'm not saying SoR is perfect, far from it, and I'll certainly agree it won't be what everyone is looking for. But you can't play SoR as a game where you need to progress through levels as if to win it, you need to 'live' it, play your role, become part of the Saga.
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elvigy1
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Re: What Ryzom has to offer...

Post by elvigy1 »

capn123 wrote:Phantasy Star Online (5 years and counting), Anarchy Online (free edition, which is a grindfest), Guild Wars (too PvP oriented, but had some good missions), alot of free Korean MMOs (grindfests), and Planetside (half a year and counting, MMOFPS). PSO and Planetside are the only ones that kept me coming back, they're fun. I'm downloading Phantasy Star Universe right now, looking forward to playing online with that one later on the 24th.
I don't know squat about PSO, but Planetside is an mmofps, not an mmorpg. Perhaps that's more your speed. Neocron might be worth a try, or you could wait for Age of Conan, or a couple of others that are coming out.

And I have to say, even in fps games, although the enemies are PCs as opposed to NPCs, you are still just killing enemies and joing guilds so you can kill more, higher level, enemies. And usually, crafting is not a big part of fps games at all. So I'm not really clear where you were going with that previous comment. You might need to expand on your thought process there just a bit (and no, I'm not being sarcastic).
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capn123
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Re: What Ryzom has to offer...

Post by capn123 »

elvigy1 wrote:I don't know squat about PSO, but Planetside is an mmofps, not an mmorpg. Perhaps that's more your speed. Neocron might be worth a try, or you could wait for Age of Conan, or a couple of others that are coming out.
Yeah, I've played the offline demo of Neocron. It was pretty fun. However, from browsing through the Neocron forums, it's obvious that the game suffers from a small community (300 players max on the most popular server is what I hear) and it's riddled with bugs.
And I have to say, even in fps games, although the enemies are PCs as opposed to NPCs, you are still just killing enemies and joing guilds so you can kill more, higher level, enemies.
With Neocron, yes. With Planetside, not very. Planetside is more skill based than any other MMO-anything that I've ever played. Of course, players who've played longer have an advantage, but PS is more like a very large game of Tribes blended with UT2K4's Assault. I can only sum it up as an MMOFPSRTS flight simulator, or for short a war simulator.
And usually, crafting is not a big part of fps games at all. So I'm not really clear where you were going with that previous comment. You might need to expand on your thought process there just a bit (and no, I'm not being sarcastic).
Where I was going with the previous comment: the dude asked me if I've ever played an MMO, so I list them. It's not a thought process, it doesnt need to be expanded, it's an answer to a question.
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rushin
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Re: What Ryzom has to offer...

Post by rushin »

So that's a no then

PSO isnt a MMORPG, nor is Planetside, nor is Guild Wars, leaving a lot of free Korean games which is hard to comment on. The only one AO and possibly the Korean you describe as grindfests. You are looking for a game in the wrong genre.

I hope you find a good game soon. PSU will be fun no doubt - I really like PSO but its in no way, shape or form comparable to a MMORPG.
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