iphdrunk wrote:On that note... aren't we always claiming that we should be marked as picking one side based on our actions rather than enforced by gameplay mechanics?
Others have made that argument, but I have not. I like the way the outpost pvp style works, to be honest. You enter the zone and you choose your side. It's clear. If I nuke you, it's not a mistake or a ganking. You're on the other side of some specific competition.
I'm not saying all PvP scenarios should use this option, but since we know this PvP style is available in the code, I'd like to see it made available to the scenario designer as well.
If you want full open PvP style, get rid of the zoned GvG nonsense in the roots and open that area up. The GvG thing is already annoying if your travelling with non-guildies, so open it up fully and have a full risk style. That's fine. But also allow the more controlled style as an option to designers.
iphdrunk wrote:But precisely, if you consider the dappers and the items you enter with being "at risk" in what is that different?
It's a nice trade-off... the gear you enter with in part determines your chances and "performance" yet the stakes are higher. All the combattants think the same. And to some extent, it rewards players who win with real things.
I'm beginning to come around on this issue. Is it possible to put most of your dappers someplace like a bank or your apartment? I wasn't aware of this option. If it is, then I'll agree with the open-looting option.
Well... one restriction and then I'm OK: You can't loot from me anything that I can't trade to you. i.e. No stealing my TP tickets. That creates a potential exploit where an experienced player buys a bunch of TP tickets, goes into a scenario and allows newbs to kill/loot him to get those tickets.
Also, how would inter-shard looting work if I steal an Aniro TP ticket? Ugh, I don't even want to think about the programming problems that might cause.