nothing, but they are totally different topics lots of the suggestions so far here havent been Ryzom objects at all I did read that but thought it good to have a catch all.sidusar wrote:Anything wrong with [thread=25448]this thread[/thread]?
Wish List
Re: Wish List
rushin ~ asleep
Re: Wish List
Truetrue, this topic is broader. I just wanted to point that thread out because it also has a bunch of good suggestions in it
More wishes that I just remembered:
- Ability to see if someone's online even if they're in the Ring.
- Trigger condition: "If player comes within X meter of entity."
The zone trigger isn't always convenient to use. For example, you can't pull the vertices of the zone all the way to the wall. Since sneaking past the wall is normal player behavior, a player could easily sneak right past the zone without triggering it. Also, you could want to trigger an event if a player approaches a wandering NPC. You can't do that with a static zone trigger.
More wishes that I just remembered:
- Ability to see if someone's online even if they're in the Ring.
- Trigger condition: "If player comes within X meter of entity."
The zone trigger isn't always convenient to use. For example, you can't pull the vertices of the zone all the way to the wall. Since sneaking past the wall is normal player behavior, a player could easily sneak right past the zone without triggering it. Also, you could want to trigger an event if a player approaches a wandering NPC. You can't do that with a static zone trigger.
Re: Wish List
second the scripting language, but failing that at least some global variables
an OnEnter event for players coming so we could bring them up to speed on an in progress scenario, send a npc to meet, etc
be able to send players a tell, not as AM but through an event
a simplistic off line editor would be nice, 2d map, ability to edit dialogs, events, etc
an OnEnter event for players coming so we could bring them up to speed on an in progress scenario, send a npc to meet, etc
be able to send players a tell, not as AM but through an event
a simplistic off line editor would be nice, 2d map, ability to edit dialogs, events, etc
rushin ~ asleep
Re: Wish List
Don't think I've seen it yet:
- Let me see a list of all my events, rather than only filtered by entity. If I find that I've placed an event on the wrong entity, I then have to search every entity one by one to find out where it is.
- Let me see a list of all my events, rather than only filtered by entity. If I find that I've placed an event on the wrong entity, I then have to search every entity one by one to find out where it is.
Re: Wish List
I agree with this. And the ability to arrange them in order. Better yet how about the game produce a branch tree showing you the order of events.sidusar wrote:Don't think I've seen it yet:
- Let me see a list of all my events, rather than only filtered by entity. If I find that I've placed an event on the wrong entity, I then have to search every entity one by one to find out where it is.
Re: Wish List
YES !!! *please please please*raynes wrote:And the ability to arrange them in order. Better yet how about the game produce a branch tree showing you the order of events.
this can be very usefull!
Sxarlet - Pink Rez Gadget of Evolution
Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
Re: Wish List
dialog emotes aimed at creatures
implementation of /random with a view to using in events (ie a switch() construct)
setting of respawn timer
more involved dialog options. multiple choice.
changing the order of sequences/acts/dialogs not just the order of actions within a sequence.
a long term one maybe, but having info about mob health levels (e.g. timer kicks off with a boss fight, if its hp is less than 50% at 2 mins its too easy so i want to spawn a second boss)
water is currently unselectable in paths, how come? everything can swim afaik
i have a mob in a sequence where it follows a route. if its interuppted (by a player attack say) after the attack is dealt with it breaks off the sequence and returns to its start position and begins sequence from start. Erm, thats not very clear but would be nice to continue from where it was or have an option to do that or return to start.
I could go on all night, but sleep better. having lots of fun
implementation of /random with a view to using in events (ie a switch() construct)
setting of respawn timer
more involved dialog options. multiple choice.
changing the order of sequences/acts/dialogs not just the order of actions within a sequence.
a long term one maybe, but having info about mob health levels (e.g. timer kicks off with a boss fight, if its hp is less than 50% at 2 mins its too easy so i want to spawn a second boss)
water is currently unselectable in paths, how come? everything can swim afaik
i have a mob in a sequence where it follows a route. if its interuppted (by a player attack say) after the attack is dealt with it breaks off the sequence and returns to its start position and begins sequence from start. Erm, thats not very clear but would be nice to continue from where it was or have an option to do that or return to start.
I could go on all night, but sleep better. having lots of fun
rushin ~ asleep
Re: Wish List
could suggest a lot of small things i miss, but that would be a long list.
Mostly some enhancments to the "scripting".
So i just post the major imrovement id like to see.
Please find a way to reduce upload times of scenarios, im just starting and its nothing much in, and it upload up to 45 seconds already (checked bandwidth and the maximum i saw was 3-4kb/sec)
well hope this can be improved.
Mostly some enhancments to the "scripting".
So i just post the major imrovement id like to see.
Please find a way to reduce upload times of scenarios, im just starting and its nothing much in, and it upload up to 45 seconds already (checked bandwidth and the maximum i saw was 3-4kb/sec)
well hope this can be improved.
Last edited by dlice on Sun Oct 01, 2006 1:13 am, edited 1 time in total.
Daylight of Arispotle
High Officer - Aeden Artisans
High Officer - Aeden Artisans
Re: Wish List
- Working Friend list
- Barriers not counting as one Entity or been extendable or grouped.
- Mobs-Npc Hunting-Rest zones linked to the NPC to select if they are permanent or not.
- Separate the Action budget from the entity budget (100 of each pls )
- I second loading time request: 3 acts take more than 5 minutes to upload: very annoying when u swicth from edit to test 50 times to correct few bugs (or have ability to test only one act and not upload the full scenario).
- Barriers not counting as one Entity or been extendable or grouped.
- Mobs-Npc Hunting-Rest zones linked to the NPC to select if they are permanent or not.
- Separate the Action budget from the entity budget (100 of each pls )
- I second loading time request: 3 acts take more than 5 minutes to upload: very annoying when u swicth from edit to test 50 times to correct few bugs (or have ability to test only one act and not upload the full scenario).
To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
dakhound wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas
Re: Wish List
a Kitin Patrol fauna system, pretty please (or just patrol kirosta mob with the aggro range that they had)
ability to set the repawn points where we want to on scenario creation
the pr maps are a bit lacking in landscape's that we have in the mainland pr, caves i really miss not having (like yelkoo's), hills like the amber area to the south of Najakoo (Najkoo?) in ToT, narrower tunnels would be nice also
as suggested by a guildie an ability to measure things would be great for mob placement, and maybe a circlular shading showing aggro range of currently selected mob.
ability to set the repawn points where we want to on scenario creation
the pr maps are a bit lacking in landscape's that we have in the mainland pr, caves i really miss not having (like yelkoo's), hills like the amber area to the south of Najakoo (Najkoo?) in ToT, narrower tunnels would be nice also
as suggested by a guildie an ability to measure things would be great for mob placement, and maybe a circlular shading showing aggro range of currently selected mob.
rushin ~ asleep