So is the LAG fixed ?

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miths999
Posts: 61
Joined: Sat Sep 25, 2004 12:01 pm

Re: So is the LAG fixed ?

Post by miths999 »

pr0ger wrote: I notice that friend of mine who got "less powerful graphic board" and only 512MB ram still have lag (we can see the hdd led -swap?- on often)
They also use a software firewall. I use another computer as firewall, then map NAT to my own, so I don't need firewall (it saves more cpu for the game)

I get lag when coming in cities, but no "FS lost", so it's my computer who generate it. My graphic board is not really new :D
Stuttering framerates and lots of harddisk swapping when entering cities or other crowded areas is not really lag (net latency). I am not saying you are under that impression :) , but I generally see a lot of people on any mmorpg board talk about suffering from lag when in reality they have no network related problems at all (high ping or packet loss typically - and not counting server side problems like we have been seeing here). Rather their poor, suffering harddrives (due to insufficient RAM) and graphics cards cannot keep up.

I tried playing SWG about a year ago with "only" 512 Mb RAM (otherwise decent system specs) - everything on the screen came to a complete halt for up to 30 seconds or more when entering or leaving a city, and my poor harddrive was almost screaming from the torture :) .
No network problems though.
ruskoff2
Posts: 146
Joined: Tue Sep 21, 2004 4:58 pm

Re: So is the LAG fixed ?

Post by ruskoff2 »

played yesterday evening on the german server, no lags detected so i say "Y-E-S" it´s fixed, congratuliations nevrax *G*
Ruskoff
~ Sol Invictus ~
ric1985
Posts: 8
Joined: Wed Sep 29, 2004 3:59 pm

Re: So is the LAG fixed ?

Post by ric1985 »

Just so you can compare with other replies:

My ping is exactly the same as before , no better , no worse.

The rubberbanding is exactly the same to me as well , every now and then the usual "please wait" message but Im starting to get so used to it that I dont even care.

In overall terms , the lag , in my PC at least is EXACTLY the same as it was before patch , I repeat EXACTLY the same , no better , no worse.

I also get "Stuttering framerates" when I enter cities and such , but that's a different issue , for a different discussion. But one thing's for sure... at this point , I need better specs to play this than I did to play Doom 3! Go figure...

Enough said I think.
Last edited by ric1985 on Fri Oct 08, 2004 6:43 pm, edited 1 time in total.
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hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: So is the LAG fixed ?

Post by hivewasp »

My ping is exactly the same as before , no better , no worse.

Server connection stalling was my problem and it's still there, although less frequent. It takes the form of Rubberbanding; that's 100% packetloss/connection loss for a second or two, and connection catching up. Now your bandwidth and processor speed may have an effect on how you perceive it (rubberbanding makes you move very fast between two locations, loading textures and unloading them depending on your specs which can mean loads of memory activity and a peak in CPU usage)

The problem is not solved yet. It seems to have gotten much better tho.
I also get "Stuttering framerates" when I enter cities and such , but that's a different issue , for a different discussion. But one thing's for sure... at this point , I need better specs to play this than I did to play Quake 3! Go figure...

Mmmmh... Quake3 or Doom3? For Quake3 it's not surprising, that game has less polygons, less textures, less animations and less conditions on objects (character model with haircut with size with random settings with random armor pieces or hand items = memory allocated... instead of just model + skin)
miths999
Posts: 61
Joined: Sat Sep 25, 2004 12:01 pm

Re: So is the LAG fixed ?

Post by miths999 »

ric1985 wrote: I also get "Stuttering framerates" when I enter cities and such , but that's a different issue , for a different discussion. But one thing's for sure... at this point , I need better specs to play this than I did to play Quake 3! Go figure...

Enough said I think.
I assume you are talking about Doom 3 and not Quake 3? :) Otherwise it really should come as no surprise that you need better specs for a game from 2004 than for one four years old.

Other than that I generally agree that many of the recent or upcoming mmorpgs seem to need substantially faster systems than even highly graphics intensive singleplayer games from the same time period.
I know it takes a a good deal more system resources to handle (ie. loading, synchronizing etc.) all the information sent from the server in an online game. Character and mob locations, texture loading etc., but I still think the requirements for smooth framerates are starting to seem a bit ridiculous.

Unless I am staring into a wall or am in a barren area, I generally struggle to keep my framerate consistently above 25 or even just 18-20 in Ryzom and a couple of other fairly recent mmorpgs I have tried (SWG for instance) - and while my system is certainly not state of the art, it is still resonably fast (p4 2.6, 1 Gb RAM, Geforce FX 5900 XT).

Any SOE lawyers around? :) Well, a lot of people will probably be in for a shock when they try the much awaited EQ2, barring some very severe optimizations. While it certainly has the potential to look very pretty - unless you are using next years system (or at least a p4 3.2+ and a Radeon X800 or Geforce 6800), you can pretty much look forward to washed out, low quality textures, no vegetation, characters and environment decorations that pop up way too close, and of course no shadows (how many settings you have to turn down or off depends on the precise system specs of course - I am not saying it will look downright ugly on anything slower than current state of the art).
At least if you want to get consistent framerates above 15-20 and do not want to readjust the graphics settings constantly if you should happen to enter a smaller area that might allow for higher settings - and then move back to the previous area and a framerate of 2-5 :) .

I have nothing against EQ2, in fact I think it is great that they are trying to push the envelope and even plan ahead to take advantage of processing power that is not even available on the mainstream market yet, but cranking up the system requirements so high that you need a (very) high end system just to make it approach what you are seeing in screenshots and videos, is not commendable in my opinion.

Well, enough of my rant :) . It was not really targeted at EQ2 (just the most extreme example), but rather the insanely high system requirements that seem to become a bit too common in mmorpgs.
Or maybe I have just been having really bad system setups for the last few years and no one else are having trouble ;) .
Last edited by miths999 on Fri Oct 08, 2004 3:14 pm, edited 1 time in total.
ric1985
Posts: 8
Joined: Wed Sep 29, 2004 3:59 pm

Re: So is the LAG fixed ?

Post by ric1985 »

It's doom 3 , had been playing Quake 3 before and guess I couldn't shake it off my mind lol.
The things our mind pulls on us...
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ahremark
Posts: 72
Joined: Thu Sep 30, 2004 2:46 pm

Re: So is the LAG fixed ?

Post by ahremark »

As of this weekend i've been playing in a completely lag-free environment, so i'd say it's fixed.
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