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Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 1:03 am
by zangan
acridiel wrote:Edit: Ahyes, and why the dresscode? Isn´t it completely your own choice what color your Armor shall be? Ok, a Green and Blue Ninja might look rediculus, but hey... It´s a style, not a class

And if he likes his Armor
no dress code, just posting how it would look in my mind and I thought those were my favorite colors, lol

Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 1:09 am
by katriell
zangan wrote:P.S.- as I said I'm pretty new so, umm, whats a tekorn weapon and can someone please craft me some? 2 daggers, send me a /tell in game
Heh. I can craft those in a few days, once Jelathnia gets back.
Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 2:14 am
by rundll32
Zangan, tekorn is an outpost material use for crafting weapons. I could provide the mats for 2 daggers presuming you need q50 or under, the higher quality mats are quite sought after

Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 2:57 am
by zangan
I'm fine for the daggers as the gracious Haldir has all ready provided me with them.

Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 7:37 am
by martl
zangan wrote:I'm sorry for upsetting anyone.
The reason I started the thread was to give people some ideas of other kinds of combat styles. (note the 'styles and for combat)
Please forgive my ignorance and continue posting ideas!
i guess you are referring to my posting? yes you're right, i was dead seroius about that, hence the smileys
Gloife
Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 9:28 am
by xeraphim
going back to amps for a sec....
Amp stats dont effect enchant spells... you will get teh base spell damage as you would with a sword I believe.. so a single lvl 250 nuke will do 750 base damage no matter what the amp stats.. you can fit 3-4 on a good amp..
Also..
Max stats 116% not 113 or 112
100 boost to 116
97 (zun) boosts to 112 or 113
Love the thread guys.. really inventive.
I especially like the mele afflict with lvl 50 tekorn daggers thingy.. and the pistol.
Sniper anyone??
Tekorn rifle / bowrifle . I just wish that range was a bit longer on rifles so that this coule be used to more affect..
Great stuff.. Keep it up

Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 10:01 am
by g00st
umm yep this is all goot stuff, but isnt the point of zom that your not generic monkey x......and that your all things to all homins....???
Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 10:04 am
by blaah
xeraphim wrote:going back to amps for a sec....
Amp stats dont effect enchant spells... you will get teh base spell damage as you would with a sword I believe.. so a single lvl 250 nuke will do 750 base damage no matter what the amp stats.. you can fit 3-4 on a good amp..
no... amps _do_ boost enchant damage / heal. ofcourse to cast boosted q250 enchant spell you must have q250 amps
Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 10:16 am
by mugendo
Never forget the 'tactical withdraw'

, I always have 'speed run' ready to use when things are going badly.
Re: New Ideas for Combat
Posted: Tue Sep 19, 2006 10:26 am
by xeraphim
blaah wrote:no... amps _do_ boost enchant damage / heal. ofcourse to cast boosted q250 enchant spell you must have q250 amps
Dont work with nukes..
However a lvl 50 player with lvl 70 amps can cast a 250 nuke..
Bizarre i know.. but there seems to be different rules for ele and heal enchants..