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Re: i wanna be a melee!
Posted: Sun Sep 17, 2006 6:22 am
by showboat
well i played. i soloed to about 44 and it took a while. i dont know if ill continue in the game. melee was kind of boring to me. i just made a 2x damage attack and set it to auto and then watched my guy kill. i tried using some of the other stuff i had but spamming strongest attack seemed to be working.
if someone can tell me that there are more moves you unlock at higher level i might give it anther go. but for right now this doesn't seem like it will have enough to keep my attention.
oh well nothing is for everyone right?
Re: i wanna be a melee!
Posted: Sun Sep 17, 2006 8:18 am
by motan
melee is complex and subtle
while a brute force approach works in PvE and in teams, in duels and PvP you need to know what you're doing if you want to be victorious
you have special skills like feint, attributes like dodge and parry, special attack openings (costing less stamina), you can attack various body parts of your enemies (each having it's own special use)
the choice of your weapon is very important... some consideratons were already mentioned in other posts but this is not all... the choice of your weapon will modify the evasion (dodge/parry) chance of you and of your enemy, the weapon speed dictates who will get aggro
a good melee player will choose an armor best suitable for a particular enemy (how good is your piercing protection against kitins?) and the role he wants to play (heavy armor as a tank, medium or even light as damage dealer)
you soloed melee to lvl 44? you haven't even seen the tip of the iceberg
Re: i wanna be a melee!
Posted: Sun Sep 17, 2006 11:41 am
by tigrus
Im level 181 in 1handed and i love it, i have to change attacks all along
Re: i wanna be a melee!
Posted: Sun Sep 17, 2006 3:27 pm
by elvigy1
showboat wrote:well i played. i soloed to about 44 and it took a while. i dont know if ill continue in the game. melee was kind of boring to me. i just made a 2x damage attack and set it to auto and then watched my guy kill. i tried using some of the other stuff i had but spamming strongest attack seemed to be working.
Um, you posted two days ago that you were just starting, so you created a character, ground it up to lvl 44 in fighting in less than 48 hours and complain of boredom with it? I've been playing a week now and am at about 28 or so melee (along with similar levels in my other abilities). Grinding like that is boring in any game and doesn't give you a real idea of the complexities of anything. Try Lineage 2 for example. They specifically tell you to plan on 2-hitting mobs to grind up to a high level. In fact, off the top of my head, it's pretty much the same in all mmos that I can think of. The only variation is adjusting tactics slightly if a mob has resists to certain things. Low level PvE is by necessity easier than higher levels as players are still learning the game, as well as easier than PvP where you have to face a real person who can and will adjust tactics, weapons and armor to exploit your weaknesses.
Anyway, I don't mean to rag on you, but it just seems to me that you set yourself up to fail. Instead of trying out all the different aspects of the game, you ground to 44 in one thing and then decided you didn't like it.
Re: i wanna be a melee!
Posted: Sun Sep 17, 2006 3:50 pm
by showboat
i went that high so fast because i wanted to see that new things got unlocked. i kinda figured that after 44 levels in fight id get a new move or something. to me it just doesnt seem like the combat will get much more exciting.
i just dont like watching my char auto attack. i played FFXI, EQ2, WoW, GW , CoH/CoV and a ton of other MMOs. in most of those the combat systems are pretty active for melee. you get moves/powers that you can use actively in battle to me it just seemed like making a stong attack and spamming it worked a little too well. it kind of reminds me of playing a WAR in FFXI. you auto attack for the majority of a fight and every once in a while you throwin a ability.
i was just testing this game out to see if it was better than ones i play now. to me it seems like its not.
Re: i wanna be a melee!
Posted: Sun Sep 17, 2006 4:59 pm
by thurgond
Move along, there's nothing to see here.
You want a game that gives you nice buttons to press as you level, not a game that allows you to spend points on the components of actions and forces you to build your own buttons.
You get boored using auto-attack, but apparently don't have the initiative to try and build other stanzas. You build one stanza that "worked" for you and never messed with stanzas again, even after you clearly outgrew that action.
No, move along. You'd never survive on the mainland with that one stanza you made back on Silan.
Re: i wanna be a melee!
Posted: Sun Sep 17, 2006 5:55 pm
by grimjim
showboat wrote:i went that high so fast because i wanted to see that new things got unlocked. i kinda figured that after 44 levels in fight id get a new move or something. to me it just doesnt seem like the combat will get much more exciting.
i just dont like watching my char auto attack. i played FFXI, EQ2, WoW, GW , CoH/CoV and a ton of other MMOs. in most of those the combat systems are pretty active for melee. you get moves/powers that you can use actively in battle to me it just seemed like making a stong attack and spamming it worked a little too well. it kind of reminds me of playing a WAR in FFXI. you auto attack for the majority of a fight and every once in a while you throwin a ability.
i was just testing this game out to see if it was better than ones i play now. to me it seems like its not.
You'll do better and feel more interactive if you have attack after dodge/attack after crit attacks, these will let you build stronger, more effective attacks that are dependent on openings.
Frex, you could have a standard extra damage/bleed attack but when you get the opportunity you could have attack after parry/dodge/crit ones that are aimed for the head.
Re: i wanna be a melee!
Posted: Sun Sep 17, 2006 7:39 pm
by katriell
thurgond wrote:Move along, there's nothing to see here.
You want a game that gives you nice buttons to press as you level, not a game that allows you to spend points on the components of actions and forces you to build your own buttons.
You get boored using auto-attack, but apparently don't have the initiative to try and build other stanzas. You build one stanza that "worked" for you and never messed with stanzas again, even after you clearly outgrew that action.
No, move along. You'd never survive on the mainland with that one stanza you made back on Silan.
Heh, indeed.
Proving again that "problems" in Ryzom are usually only due to flawed player psychology.
Re: i wanna be a melee!
Posted: Sun Sep 17, 2006 7:48 pm
by elvigy1
showboat wrote:
i just dont like watching my char auto attack. i played FFXI, EQ2, WoW, GW , CoH/CoV and a ton of other MMOs. in most of those the combat systems are pretty active for melee. you get moves/powers that you can use actively in battle to me it just seemed like making a stong attack and spamming it worked a little too well. it kind of reminds me of playing a WAR in FFXI. you auto attack for the majority of a fight and every once in a while you throwin a ability.
I pretty much always play magic users, but I've played the games you mention except FFXI and GW. Here's how it goes for them-
WoW-Warlock at lvl 60: Send in Voidwalker pet to grab aggro. Spam Shadowbolt. Priest at lvl 60: (with Shadowform on) Mind flay, Shadow word Pain, Mind Blast Mind Blast.
CoV-Mastermind: Send in pets to grab aggro and deal the damage. You stand around and heal them as needed.
EQ2-Necromancer: See above
Anyway, my point stands. You decided to grind therefore you decided to make the game boring. All games are what you make of them, but some have more flexibility to go beyond the standard grinding. So far, I believe that Ryzom is pretty flexible and committing yourself to that grinding routine is the wrong approach. But in the end, the decision on how to play a game is yours. If you only want to get to the top as fast as possible then grind away. If you want lots and lots of different buttons, then start creating some different stanzas, as suggested above.
Re: i wanna be a melee!
Posted: Mon Sep 18, 2006 4:39 pm
by yorgl
showboat wrote:i went that high so fast because i wanted to see that new things got unlocked. i kinda figured that after 44 levels in fight id get a new move or something. to me it just doesnt seem like the combat will get much more exciting.
i just dont like watching my char auto attack. i played FFXI, EQ2, WoW, GW , CoH/CoV and a ton of other MMOs. in most of those the combat systems are pretty active for melee. you get moves/powers that you can use actively in battle to me it just seemed like making a stong attack and spamming it worked a little too well. it kind of reminds me of playing a WAR in FFXI. you auto attack for the majority of a fight and every once in a while you throwin a ability.
i was just testing this game out to see if it was better than ones i play now. to me it seems like its not.
For you, Ryzom is not going to cut it, and I dont mean it in the way some of the more backhanded comments here do. I have also found, that for a skill based game, things seem to be limited. Not in so much what you can or cant do, (You can do anything, for the most part) but in relative effectiveness. 2hander is more efective for doing damage, period. It also takes less stamina/health than dual wielding, which does less damage. I consider that a REAL serious balance problem. My thinking is that all options should be realitivly equal, with some doing something better than the rest, having a specific area in which it shines. 2hander is much more effective than the other options. And while I have not tired to be a hybird, I dont see that working very well at all either. While there are a couple of stansas that you can make to you are not in auto attack all the time, you're going to be in auto attack most of the time, with from what I understand only 2 other really viable options, attack after a critical, and attack after parry/dodge. I use swords, so bleed is the only other one I could use, and I've heard it's pretty bad untill you get pretty high. So, while there are alot of options, balance is pretty lacking for alot of melee, and there isnt alot of really effective, viable ways to go. At lvl 153 im melee, I have 4 attacks I use, and one of those is my overcharged attack for really high lvl stuff. Otherwise it's auto, with a crit and parry (which dont do more damage, just cost less to use). While I do enjoy putting together stansas and tweaking them till they are as effective as I can get them, once that is done melee is not paticularly exciting. Certainly not like CoH (great combat system, IMO).