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Re: How do you start a guild?

Posted: Mon Sep 04, 2006 11:29 pm
by zangan
Before i forget, what and how important are guild halls?
Thasnks


You can talk to me ingame
/tell Thundyr

Re: How do you start a guild?

Posted: Tue Sep 05, 2006 6:01 am
by jamela
A guildhall is like a very large apartment, but with 1000 inventory slots and 10,000 bulk capacity. Any guildmember can enter the guildhall and deposit items or dappers, only the guildleader and high officers can take anything out (a guild is allowed 1 high officer automatically and an additional one for each 20 names on the roster). It's this storage capacity which is the driving force behind the property boom, luckily there still seems to be plenty of space in all of the capital cities and prices remain static.

I've only ever seen the Matis style myself - the decor is entirely determined by the capital city that you buy one in, just like apartments - but they are pretty spectacular even if their only practical function is storage. They have a large entrance hall with a slightly raised stage area for addressing the members from, a modestly appointed office for the leader, a lounge with plants and a table and chairs that look nice but which we still have not worked out how to use, and three small siderooms one of which hides the so-called guild trainers (I think they're really members of Yrkanis Secret Police - they sure know how to keep a secret).

When you get to Yrkanis you'd be welcome to take a look around ours (so long as you take your boots off :) )

Edit: capacity, thanks Jel.

Re: How do you start a guild?

Posted: Tue Sep 05, 2006 11:00 am
by katriell
jamela wrote:A guildhall is like a very large apartment, but with 1000 inventory slots and 2000kg capacity if I remember right.
10,000 bulk.

Re: How do you start a guild?

Posted: Tue Sep 05, 2006 11:56 am
by aardnebb
jamela wrote:and three small siderooms one of which hides the so-called guild trainers (I think they're really members of Yrkanis Secret Police - they sure know how to keep a secret).
I really need to check these out :P

I've only seen inside the Pyr and Fairhaven guildhalls, they have some non-functioning portals, but no trainers.

Re: How do you start a guild?

Posted: Tue Sep 05, 2006 12:14 pm
by sprite
aardnebb wrote:
jamela wrote:and three small siderooms one of which hides the so-called guild trainers (I think they're really members of Yrkanis Secret Police - they sure know how to keep a secret).
I really need to check these out :P

I've only seen inside the Pyr and Fairhaven guildhalls, they have some non-functioning portals, but no trainers.
Its an old bug - there was a period a while back where you could "buy" them for free and then the portals started working. They just go to rooms with a trainer/mission giver in who doesn't offer anything.

Re: How do you start a guild?

Posted: Tue Sep 05, 2006 12:59 pm
by rothimar
I wonder when and if the Guild halls will become fully functional. :D

The manual indicates the features that seem to be nonfunctional (or at least one of the Ryzom documents I read did), and I would love to see the Guild system polished up a bit.