K/K OP situation on Aniro...

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raven41
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Re: K/K OP situation on Aniro...

Post by raven41 »

katriell wrote:Only if the faction outpost war is intended to be never-ending, and thus pointless. I would like to think that this game doesn't work like that.

The same thing enters my mind each time someone says something along that line... I understand that some want it to move the story... But Spires would be a pretty pointless addition if by the time they got here Kami or Kara was already defeated. No spin could Fix it if all of one side is very small or non existant.
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katriell
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Re: K/K OP situation on Aniro...

Post by katriell »

raven41 wrote:The same thing enters my mind each time someone says something along that line... I understand that some want it to move the story... But Spires would be a pretty pointless addition if by the time they got here Kami or Kara was already defeated. No spin could Fix it if all of one side is very small or non existant.
Then it'll be a short war.
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marct
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Re: K/K OP situation on Aniro...

Post by marct »

raven41 wrote:The same thing enters my mind each time someone says something along that line... I understand that some want it to move the story... But Spires would be a pretty pointless addition if by the time they got here Kami or Kara was already defeated. No spin could Fix it if all of one side is very small or non existant.
Actually, I think the main difference will be the ability to turn the tide with Spires quickly. Now it should take more time than it would take to muster a defensive party up and head to the defense, but it is not 2 hours like an OP battle. (Plus another 2 hours for defence,likely) Think 15 minutes to "flip" a spire.

Think back to EP2. Everyone surely recalls the shifts in power as we went through the daytime. I expect much of the same in spires. It would almost be impossible to hold them all for more than 18 hours or so as you must sleep at some point.
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raven41
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Re: K/K OP situation on Aniro...

Post by raven41 »

marct wrote:Actually, I think the main difference will be the ability to turn the tide with Spires quickly. Now it should take more time than it would take to muster a defensive party up and head to the defense, but it is not 2 hours like an OP battle. (Plus another 2 hours for defence,likely) Think 15 minutes to "flip" a spire.

Think back to EP2. Everyone surely recalls the shifts in power as we went through the daytime. I expect much of the same in spires. It would almost be impossible to hold them all for more than 18 hours or so as you must sleep at some point.

I see your point and agree with that... But,

What I mean is... If Kami lose all OPs the Kami side will pretty much fade away... Most people will either quit or join the Karavan to be able to have OP mats/cats (or go neutral) Hence Spires = boring/pointless same will happen if Kami make a come back and Kara lose all OPs... The people that do stick to there faction will probably just not bother trying to fight.

As I read this will also affect neutrals negativly... As it will stop all TPs for the faction that is not holding it (Like all Kara alters are inactive in a Kami zone that means they wont work for neutrals either...) Maybe I misunderstand it but thats what I see...

My overall point is.. If all OPs are won by either of the 2 sides Spires will suck @## Just my opinion you don't have to agree :)

[edit] Since lets face it spires are a long way away... So if Kami/Kara hold no OPs,by the time Spires is here the losing side will probably not exist to any serious extent.[/edit]
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calel
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Re: K/K OP situation on Aniro...

Post by calel »

Do not forget Red that Spires are supossed to be linked to one another; the more Spires a faction owns, the less HP it has, which would mean fights would be easier. From the document Spire-fights sound to be quick and bloody, here's hoping Noin is right on something like 15 minutes; that shouldn't be to long to get annoyed or bored at it and would lend itself well for quick fun FvF strikes.

Also, note that due to this timespan things could change quickly if the owning faction isn't responding fast enough. Will you then see shifts in power depending on time of day? Possibly, EP2 proved that well enough. It's only to be seen how such a thing would affect Outposts. Will it annoy factioned players on both sides ? Without a doubt; especially those who have no interest in PvP whatsoever.

Let's hope Nevrax gives them a bit more thought.
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Re: K/K OP situation on Aniro...

Post by danolt »

Ryzom is a story based game. It is not a PvP based game. If you want balanced PvP there are games that try and do that. This is not one of them. I have not seen anything from nevrax that even remotely resembles a statement that they are looking to keep things balanced. The lore is intentionally setup so that people can see things very differently allowing us the luxury of fighting for a cause. I prefer fighting for a cause over endless conflict.

Granted there are many who do not see it that way and complain about any change, plot twist, story line, kewl loot, that does not center directly on them and their friends. The game will change and grow whether we like it or not. How many more civilizations will be covered by the giant vines which are now reaching into the sky? How many guilds have already been lost? Who is to say that the Karavan/Kami will be the main conflict point a year from now?

I recommend playing your character. Let the people whose rent and meals are dependent on the subscription rate of this game figure out how to deal with the ramifications of inevitable faction dominance. That is not saying we should not voice opinions. In fact, I have never played a game where so much dialogue takes place between designer and player.

Can we move past what people think this game was intended to be and move on to what the game is and what we would like to see?

I doubt it, but I thought I'd ask.
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Re: K/K OP situation on Aniro...

Post by raven41 »

I'm not saying I want it to be endless... Not at all... I would much rather see us fighting Kitin then each other... The HP of spires is only effected by ones in the same land (desert,lake,forest or Jungle) Lets hope its enough of a drop that if the factions are really lop sided by then that it can still be "fun"... On that note I like a little PvP but full all out PvP is not all that interesting to me... And personally I dis-like the idea of spires in Ryzom... Good idea overall...but wrong game... I do hope to see a nice story following the defeat of one faction... But... I won't get my hopes up.

And along the line of changing hands every 15 min... that means they will be endless PvP unless there is some threshold to reach to "win" and it seems it would have to be a pretty low difference in number of controlled regions to even be possible... since one group could just follow the other around retaking each spire... lol

Sorry if I sound negative... Bad week,bad sunburn too much to do in to little time and not enough sleep lol. (a number of other small annoyances aswell :p )
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tylarth
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Re: K/K OP situation on Aniro...

Post by tylarth »

i guess there is scope post faction conflicts/flare ups for racial tensions (plenty of lore supporting past conflicts), such conflict could diminish factional dominance, especially as newer player lvl up, older players leave, balance shifting again.
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gillest
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Re: K/K OP situation on Aniro...

Post by gillest »

raven41 wrote:I would much rather see us fighting Kitin then each other... On that note I like a little PvP but full all out PvP is not all that interesting to me...
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A little correction on your previous post tho Red, Spires will only affect factioned players in the region where they are activated.

Neutrals will not be affected.

Ex: if Kami get Spire in Corridor, they will be able to teleport there, the Kara TP will be closed for Kara player but neutral TP will still work for neutrals.
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Re: K/K OP situation on Aniro...

Post by jamela »

raven41 wrote:The HP of spires is only effected by ones in the same land (desert,lake,forest or Jungle)
That's not right either, thankfully ...
Xavier wrote:Each spire has many HP and a very high regeneration rate. There is a fixed global amount of HPs for all spires, distributed among all of them
I guess you are confusing the HP with the bonus effects - these spread among all spires that are linked by being in adjacent regions. I didn't look for any mention of the borders between the lands breaking a line of spires.
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